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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevel/software/src/PxsMaterialCombiner.cpp
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#include "PxsMaterialCombiner.h"
+#include "PsMathUtils.h"
+#include "CmPhysXCommon.h"
+#include "PsFoundation.h"
+
+namespace physx
+{
+
+
+PxsMaterialCombiner::PxsMaterialCombiner(PxReal staticFrictionScaling, PxReal dynamicFrictionScaling)
+: mStaticFrictionScaling(staticFrictionScaling), mDynamicFrictionScaling(dynamicFrictionScaling)
+{}
+
+
+PxReal PxsMaterialCombiner::combineRestitution(const PxsMaterialData& mat0, const PxsMaterialData& mat1)
+{
+ /*return combineScalars(mat0.restitution, mat1.restitution, PxMax(mat0.restitutionCombineMode, mat1.restitutionCombineMode));*/
+ return combineScalars(mat0.restitution, mat1.restitution, PxMax(mat0.getRestitutionCombineMode(), mat1.getRestitutionCombineMode()));
+}
+
+PxsMaterialCombiner::PxsCombinedMaterial PxsMaterialCombiner::combineIsotropicFriction(const PxsMaterialData& mat0, const PxsMaterialData& mat1)
+{
+ PxsCombinedMaterial dest;
+
+ dest.flags = (mat0.flags | mat1.flags); //& (PxMaterialFlag::eDISABLE_STRONG_FRICTION|PxMaterialFlag::eDISABLE_FRICTION); //eventually set DisStrongFric flag, lower all others.
+
+ if (!(dest.flags & PxMaterialFlag::eDISABLE_FRICTION))
+ {
+ const PxI32 fictionCombineMode = PxMax(mat0.getFrictionCombineMode(), mat1.getFrictionCombineMode());
+ PxReal dynFriction = 0.f;
+ PxReal staFriction = 0.f;
+
+
+ switch (fictionCombineMode)
+ {
+ case PxCombineMode::eAVERAGE:
+ dynFriction = 0.5f * (mat0.dynamicFriction + mat1.dynamicFriction);
+ staFriction = 0.5f * (mat0.staticFriction + mat1.staticFriction);
+ break;
+ case PxCombineMode::eMIN:
+ dynFriction = PxMin(mat0.dynamicFriction, mat1.dynamicFriction);
+ staFriction = PxMin(mat0.staticFriction, mat1.staticFriction);
+ break;
+ case PxCombineMode::eMULTIPLY:
+ dynFriction = (mat0.dynamicFriction * mat1.dynamicFriction);
+ staFriction = (mat0.staticFriction * mat1.staticFriction);
+ break;
+ case PxCombineMode::eMAX:
+ dynFriction = PxMax(mat0.dynamicFriction, mat1.dynamicFriction);
+ staFriction = PxMax(mat0.staticFriction, mat1.staticFriction);
+ break;
+ }
+
+ dynFriction*=mDynamicFrictionScaling;
+ staFriction*=mStaticFrictionScaling;
+ //isotropic case
+ const PxReal fDynFriction = PxMax(dynFriction, 0.f);
+
+ const PxReal fStaFriction = physx::intrinsics::fsel(staFriction - fDynFriction, staFriction, fDynFriction);
+ dest.dynFriction = fDynFriction;
+ dest.staFriction = fStaFriction;
+ }
+ else
+ {
+ dest.flags |= PxMaterialFlag::eDISABLE_STRONG_FRICTION;
+ dest.staFriction = 0.0f;
+ dest.dynFriction = 0.0f;
+ }
+
+ return dest;
+}
+}