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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevel/software/include/PxvNphaseImplementationContext.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevel/software/include/PxvNphaseImplementationContext.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevel/software/include/PxvNphaseImplementationContext.h | 220 |
1 files changed, 220 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevel/software/include/PxvNphaseImplementationContext.h b/PhysX_3.4/Source/LowLevel/software/include/PxvNphaseImplementationContext.h new file mode 100644 index 00000000..84eddbca --- /dev/null +++ b/PhysX_3.4/Source/LowLevel/software/include/PxvNphaseImplementationContext.h @@ -0,0 +1,220 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PXV_NPHASE_IMPLEMENTATION_CONTEXT_H +#define PXV_NPHASE_IMPLEMENTATION_CONTEXT_H + +#include "PxSceneDesc.h" +#include "PxsContactManagerState.h" +#include "PsArray.h" + +#if PX_SUPPORT_GPU_PHYSX +#include "Pxg.h" +#endif + +namespace physx +{ + +namespace IG +{ + class SimpleIslandManager; + class IslandSim; + typedef PxU32 EdgeIndex; +} + +namespace Dy +{ + class Context; +} + +class PxBaseTask; +class PxsContext; +struct PxsShapeCore; +class PxsMaterialCore; +struct PxgDynamicsMemoryConfig; +class PxsContactManager; +struct PxsContactManagerOutput; +class PxsKernelWranglerManager; +class PxsHeapMemoryAllocatorManager; + + +struct PxsContactManagerBase +{ + static const PxU32 NEW_CONTACT_MANAGER_MASK = 0x80000000; + static const PxU32 GPU_NP_OFFSET = 0x4; + + static const PxU32 MaxBucketBits = 3; + + const PxU32 mBucketId; + + PxsContactManagerBase(const PxU32 bucketId) : mBucketId(bucketId) + { + PX_ASSERT(bucketId < (1<<MaxBucketBits)); + } + + + PX_FORCE_INLINE PxU32 computeId(const PxU32 index) const { PX_ASSERT(index < PxU32(1 << (32 - (MaxBucketBits-1)))); return (index << MaxBucketBits) | (mBucketId); } + static PX_FORCE_INLINE PxU32 computeIndexFromId(const PxU32 id) { return id >> MaxBucketBits; } + static PX_FORCE_INLINE PxU32 computeBucketIndexFromId(const PxU32 id) { return id & ((1<<MaxBucketBits)-1); } + +private: + PX_NOCOPY(PxsContactManagerBase) +}; + +class PxsContactManagerOutputIterator +{ + PxU32 mOffsets[1<<PxsContactManagerBase::MaxBucketBits]; + PxsContactManagerOutput* mOutputs; + +public: + + PxsContactManagerOutputIterator() : mOutputs(NULL) + { + } + + PxsContactManagerOutputIterator(PxU32* offsets, PxU32 nbOffsets, PxsContactManagerOutput* outputs) : mOutputs(outputs) + { + PX_ASSERT(nbOffsets <= (1<<PxsContactManagerBase::MaxBucketBits)); + + for(PxU32 a = 0; a < nbOffsets; ++a) + { + mOffsets[a] = offsets[a]; + } + } + + PX_FORCE_INLINE PxsContactManagerOutput& getContactManager(PxU32 id) + { + PX_ASSERT((id & PxsContactManagerBase::NEW_CONTACT_MANAGER_MASK) == 0); + PxU32 bucketId = PxsContactManagerBase::computeBucketIndexFromId(id); + PxU32 cmOutId = PxsContactManagerBase::computeIndexFromId(id); + return mOutputs[mOffsets[bucketId] + cmOutId]; + } + + PxU32 getIndex(PxU32 id) + { + PX_ASSERT((id & PxsContactManagerBase::NEW_CONTACT_MANAGER_MASK) == 0); + PxU32 bucketId = PxsContactManagerBase::computeBucketIndexFromId(id); + PxU32 cmOutId = PxsContactManagerBase::computeIndexFromId(id); + return mOffsets[bucketId] + cmOutId; + } +}; + + +class PxvNphaseImplementationContext +{ + private: + PX_NOCOPY(PxvNphaseImplementationContext) +public: + + PxvNphaseImplementationContext(PxsContext& context): mContext(context) {} + virtual ~PxvNphaseImplementationContext() {} + virtual void destroy() = 0; + virtual void updateContactManager(PxReal dt, bool hasBoundsArrayChanged, bool hasContactDistanceChanged, PxBaseTask* continuation, PxBaseTask* firstPassContinuation) = 0; + virtual void secondPassUpdateContactManager(PxReal dt, PxBaseTask* continuation) = 0; + virtual void fetchUpdateContactManager() = 0; + + virtual void registerContactManager(PxsContactManager* cm, PxI32 touching, PxU32 patchCount) = 0; + virtual void registerContactManagers(PxsContactManager** cm, PxU32 nbContactManagers, PxU32 maxContactManagerId) = 0; + virtual void unregisterContactManager(PxsContactManager* cm) = 0; + virtual void refreshContactManager(PxsContactManager* cm) = 0; + + virtual void registerShape(const PxsShapeCore& shapeCore) = 0; + virtual void unregisterShape(const PxsShapeCore& shapeCore) = 0; + + virtual void registerMaterial(const PxsMaterialCore& materialCore) = 0; + virtual void updateMaterial(const PxsMaterialCore& materialCore) = 0; + virtual void unregisterMaterial(const PxsMaterialCore& materialCore) = 0; + + virtual void updateShapeMaterial(const PxsShapeCore& shapeCore) = 0; + + virtual PxsContactManagerOutput* getGPUContactManagerOutputBase() = 0; + + virtual void startNarrowPhaseTasks() = 0; + + virtual void appendContactManagers() = 0; + + virtual PxsContactManagerOutput& getNewContactManagerOutput(PxU32 index) = 0; + + virtual PxsContactManagerOutputIterator getContactManagerOutputs() = 0; + + virtual void setContactModifyCallback(PxContactModifyCallback* callback) = 0; + + virtual void acquireContext() = 0; + virtual void releaseContext() = 0; + virtual void preallocateNewBuffers(PxU32 nbNewPairs, PxU32 maxIndex) = 0; + + + + +protected: + + PxsContext& mContext; +}; + +class PxvNphaseImplementationFallback +{ + private: + PX_NOCOPY(PxvNphaseImplementationFallback) +public: + + PxvNphaseImplementationFallback() {} + virtual ~PxvNphaseImplementationFallback() {} + virtual void processContactManager(PxReal dt, PxsContactManagerOutput* cmOutputs, PxBaseTask* continuation) = 0; + virtual void processContactManagerSecondPass(PxReal dt, PxBaseTask* continuation) = 0; + + virtual void registerContactManager(PxsContactManager* cm, PxI32 touching, PxU32 numPatches) = 0; + virtual void unregisterContactManagerFallback(PxsContactManager* cm, PxsContactManagerOutput* cmOutputs) = 0; + + virtual void refreshContactManagerFallback(PxsContactManager* cm, PxsContactManagerOutput* cmOutputs) = 0; + + virtual PxsContactManagerOutput& getNewContactManagerOutput(PxU32 npId) = 0; + + virtual void appendContactManagersFallback(PxsContactManagerOutput* outputs) = 0; + + virtual void setContactModifyCallback(PxContactModifyCallback* callback) = 0; + + virtual void removeContactManagersFallback(PxsContactManagerOutput* cmOutputs) = 0; + +}; + +class PxvNphaseImplementationContextUsableAsFallback: public PxvNphaseImplementationContext, public PxvNphaseImplementationFallback +{ + private: + PX_NOCOPY(PxvNphaseImplementationContextUsableAsFallback) +public: + PxvNphaseImplementationContextUsableAsFallback(PxsContext& context): PxvNphaseImplementationContext(context) {} + virtual ~PxvNphaseImplementationContextUsableAsFallback() {} +}; + +PxvNphaseImplementationContextUsableAsFallback* createNphaseImplementationContext(PxsContext& context, IG::IslandSim* islandSim); + +} + +#endif |