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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevel/software/include/PxsTransformCache.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevel/software/include/PxsTransformCache.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevel/software/include/PxsTransformCache.h | 144 |
1 files changed, 144 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevel/software/include/PxsTransformCache.h b/PhysX_3.4/Source/LowLevel/software/include/PxsTransformCache.h new file mode 100644 index 00000000..b9d69022 --- /dev/null +++ b/PhysX_3.4/Source/LowLevel/software/include/PxsTransformCache.h @@ -0,0 +1,144 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef PXS_TRANSFORM_CACHE_H +#define PXS_TRANSFORM_CACHE_H + +#include "CmPhysXCommon.h" +#include "CmIDPool.h" +#include "CmBitMap.h" +#include "PsUserAllocated.h" +#include "PsAllocator.h" + +#define PX_DEFAULT_CACHE_SIZE 512 + +namespace physx +{ + struct PxsTransformFlag + { + enum Flags + { + eFROZEN = (1 << 0) + }; + }; + + struct PX_ALIGN_PREFIX(16) PxsCachedTransform + { + PxTransform transform; + PxU32 flags; + + PX_FORCE_INLINE PxU32 isFrozen() const { return flags & PxsTransformFlag::eFROZEN; } + } + PX_ALIGN_SUFFIX(16); + + + class PxsTransformCache : public Ps::UserAllocated + { + typedef PxU32 RefCountType; + + public: + PxsTransformCache(Ps::VirtualAllocatorCallback& allocatorCallback) : mTransformCache(Ps::VirtualAllocator(&allocatorCallback)), mHasAnythingChanged(true) + { + /*mTransformCache.reserve(PX_DEFAULT_CACHE_SIZE); + mTransformCache.forceSize_Unsafe(PX_DEFAULT_CACHE_SIZE);*/ + mUsedSize = 0; + } + + void initEntry(PxU32 index) + { + PxU32 oldCapacity = mTransformCache.capacity(); + if (index >= oldCapacity) + { + PxU32 newCapacity = Ps::nextPowerOfTwo(index); + mTransformCache.reserve(newCapacity); + mTransformCache.forceSize_Unsafe(newCapacity); + } + mUsedSize = PxMax(mUsedSize, index + 1u); + } + + + PX_FORCE_INLINE void setTransformCache(const PxTransform& transform, const PxU32 flags, const PxU32 index) + { + mTransformCache[index].transform = transform; + mTransformCache[index].flags = flags; + mHasAnythingChanged = true; + } + + PX_FORCE_INLINE const PxsCachedTransform& getTransformCache(const PxU32 index) const + { + return mTransformCache[index]; + } + + + PX_FORCE_INLINE PxsCachedTransform& getTransformCache(const PxU32 index) + { + return mTransformCache[index]; + } + + PX_FORCE_INLINE void shiftTransforms(const PxVec3& shift) + { + for (PxU32 i = 0; i < mTransformCache.capacity(); i++) + { + mTransformCache[i].transform.p += shift; + } + mHasAnythingChanged = true; + } + + PX_FORCE_INLINE PxU32 getTotalSize() const + { + return mUsedSize; + } + + PX_FORCE_INLINE const PxsCachedTransform* getTransforms() const + { + return mTransformCache.begin(); + } + + PX_FORCE_INLINE PxsCachedTransform* getTransforms() + { + return mTransformCache.begin(); + } + + PX_FORCE_INLINE Ps::Array<PxsCachedTransform, Ps::VirtualAllocator>* getCachedTransformArray() + { + return &mTransformCache; + } + + PX_FORCE_INLINE void resetChangedState() { mHasAnythingChanged = false; } + PX_FORCE_INLINE void setChangedState() { mHasAnythingChanged = true; } + PX_FORCE_INLINE bool hasChanged() const { return mHasAnythingChanged; } + + private: + Ps::Array<PxsCachedTransform, Ps::VirtualAllocator> mTransformCache; + PxU32 mUsedSize; + bool mHasAnythingChanged; + }; +} + +#endif |