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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevel/software/include/PxsSimulationController.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PXS_SIMULATION_CONTROLLER_H
+#define PXS_SIMULATION_CONTROLLER_H
+
+#include "foundation/PxSimpleTypes.h"
+#include "foundation/PxPreprocessor.h"
+#include "foundation/PxTransform.h"
+#include "DyGpuAPI.h"
+#include "CmBitMap.h"
+#include "PsArray.h"
+
+
+namespace physx
+{
+ namespace Dy
+ {
+ class Context;
+ struct Constraint;
+ }
+
+ namespace Cm
+ {
+ class EventProfiler;
+ }
+
+ namespace Bp
+ {
+ class BoundsArray;
+ class BroadPhase;
+ }
+
+ namespace IG
+ {
+ class SimpleIslandManager;
+ class IslandSim;
+ }
+
+ class PxGpuDispatcher;
+ class PxsTransformCache;
+ class PxvNphaseImplementationContext;
+ class PxBaseTask;
+
+ struct PxsBodySim;
+ struct PxsShapeSim;
+ class PxsRigidBody;
+ class PxsKernelWranglerManager;
+ class PxsHeapMemoryAllocatorManager;
+
+ template<typename T> class PxgIterator;
+ struct PxgSolverConstraintManagerConstants;
+
+
+ class PxsSimulationControllerCallback
+ {
+ public:
+ virtual void updateScBodyAndShapeSim(PxBaseTask* continuation) = 0;
+ virtual PxU32 getNbCcdBodies() = 0;
+
+ virtual ~PxsSimulationControllerCallback() {}
+ };
+
+
+ class PxsSimulationController
+ {
+ public:
+ PxsSimulationController(PxsSimulationControllerCallback* callback): mCallback(callback){}
+ virtual ~PxsSimulationController(){}
+
+ virtual void addJoint(const PxU32 edgeIndex, Dy::Constraint* constraint, IG::IslandSim& islandSim, Ps::Array<PxU32, Ps::VirtualAllocator>& jointIndices,
+ Ps::Array<PxgSolverConstraintManagerConstants, Ps::VirtualAllocator>& managerIter, PxU32 uniqueId) = 0;
+ virtual void removeJoint(const PxU32 edgeIndex, Dy::Constraint* constraint, Ps::Array<PxU32, Ps::VirtualAllocator>& jointIndices, IG::IslandSim& islandSim) = 0;
+ virtual void addShape(PxsShapeSim* shapeSim, const PxU32 index) = 0;
+ virtual void removeShape(const PxU32 index) = 0;
+ virtual void addDynamic(PxsRigidBody* rigidBody, const PxU32 nodeIndex) = 0;
+ virtual void addDynamics(PxsRigidBody** rigidBody, const PxU32* nodeIndex, PxU32 nbToProcess) = 0;
+ virtual void updateJoint(const PxU32 edgeIndex, Dy::Constraint* constraint) = 0;
+ virtual void updateBodies(PxsRigidBody** rigidBodies, PxU32* nodeIndices, const PxU32 nbBodies) = 0;
+ virtual void updateBody(PxsRigidBody* rigidBodies, const PxU32 nodeIndex) = 0;
+ virtual void updateBodiesAndShapes(PxBaseTask* continuation, bool extrudeHeightfields) = 0;
+ virtual void update(const PxU32 bitMapWordCounts) = 0;
+ virtual void gpuDmabackData(PxsTransformCache& cache, Bp::BoundsArray& boundArray, Cm::BitMapPinned& changedAABBMgrHandles) = 0;
+ virtual void udpateScBodyAndShapeSim(PxsTransformCache& cache, Bp::BoundsArray& boundArray, PxBaseTask* continuation) = 0;
+ virtual PxU32* getActiveBodies() = 0;
+ virtual PxU32* getDeactiveBodies() = 0;
+ virtual PxsBodySim* getBodySims() = 0;
+ virtual PxU32 getNbBodies() = 0;
+
+ virtual PxU32* getUnfrozenShapes() = 0;
+ virtual PxU32* getFrozenShapes() = 0;
+ virtual PxsShapeSim** getShapeSims() = 0;
+ virtual PxU32 getNbFrozenShapes() = 0;
+ virtual PxU32 getNbUnfrozenShapes() = 0;
+
+ virtual void clear() = 0;
+ virtual void setBounds(Bp::BoundsArray* boundArray) = 0;
+ virtual void reserve(const PxU32 nbBodies) = 0;
+
+ protected:
+ PxsSimulationControllerCallback* mCallback;
+
+ };
+
+ PxsSimulationController* createSimulationController(PxsSimulationControllerCallback* callback);
+}
+
+#endif