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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevel/software/include/PxsSimulationController.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevel/software/include/PxsSimulationController.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevel/software/include/PxsSimulationController.h | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevel/software/include/PxsSimulationController.h b/PhysX_3.4/Source/LowLevel/software/include/PxsSimulationController.h new file mode 100644 index 00000000..8d6c2612 --- /dev/null +++ b/PhysX_3.4/Source/LowLevel/software/include/PxsSimulationController.h @@ -0,0 +1,135 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PXS_SIMULATION_CONTROLLER_H +#define PXS_SIMULATION_CONTROLLER_H + +#include "foundation/PxSimpleTypes.h" +#include "foundation/PxPreprocessor.h" +#include "foundation/PxTransform.h" +#include "DyGpuAPI.h" +#include "CmBitMap.h" +#include "PsArray.h" + + +namespace physx +{ + namespace Dy + { + class Context; + struct Constraint; + } + + namespace Cm + { + class EventProfiler; + } + + namespace Bp + { + class BoundsArray; + class BroadPhase; + } + + namespace IG + { + class SimpleIslandManager; + class IslandSim; + } + + class PxGpuDispatcher; + class PxsTransformCache; + class PxvNphaseImplementationContext; + class PxBaseTask; + + struct PxsBodySim; + struct PxsShapeSim; + class PxsRigidBody; + class PxsKernelWranglerManager; + class PxsHeapMemoryAllocatorManager; + + template<typename T> class PxgIterator; + struct PxgSolverConstraintManagerConstants; + + + class PxsSimulationControllerCallback + { + public: + virtual void updateScBodyAndShapeSim(PxBaseTask* continuation) = 0; + virtual PxU32 getNbCcdBodies() = 0; + + virtual ~PxsSimulationControllerCallback() {} + }; + + + class PxsSimulationController + { + public: + PxsSimulationController(PxsSimulationControllerCallback* callback): mCallback(callback){} + virtual ~PxsSimulationController(){} + + virtual void addJoint(const PxU32 edgeIndex, Dy::Constraint* constraint, IG::IslandSim& islandSim, Ps::Array<PxU32, Ps::VirtualAllocator>& jointIndices, + Ps::Array<PxgSolverConstraintManagerConstants, Ps::VirtualAllocator>& managerIter, PxU32 uniqueId) = 0; + virtual void removeJoint(const PxU32 edgeIndex, Dy::Constraint* constraint, Ps::Array<PxU32, Ps::VirtualAllocator>& jointIndices, IG::IslandSim& islandSim) = 0; + virtual void addShape(PxsShapeSim* shapeSim, const PxU32 index) = 0; + virtual void removeShape(const PxU32 index) = 0; + virtual void addDynamic(PxsRigidBody* rigidBody, const PxU32 nodeIndex) = 0; + virtual void addDynamics(PxsRigidBody** rigidBody, const PxU32* nodeIndex, PxU32 nbToProcess) = 0; + virtual void updateJoint(const PxU32 edgeIndex, Dy::Constraint* constraint) = 0; + virtual void updateBodies(PxsRigidBody** rigidBodies, PxU32* nodeIndices, const PxU32 nbBodies) = 0; + virtual void updateBody(PxsRigidBody* rigidBodies, const PxU32 nodeIndex) = 0; + virtual void updateBodiesAndShapes(PxBaseTask* continuation, bool extrudeHeightfields) = 0; + virtual void update(const PxU32 bitMapWordCounts) = 0; + virtual void gpuDmabackData(PxsTransformCache& cache, Bp::BoundsArray& boundArray, Cm::BitMapPinned& changedAABBMgrHandles) = 0; + virtual void udpateScBodyAndShapeSim(PxsTransformCache& cache, Bp::BoundsArray& boundArray, PxBaseTask* continuation) = 0; + virtual PxU32* getActiveBodies() = 0; + virtual PxU32* getDeactiveBodies() = 0; + virtual PxsBodySim* getBodySims() = 0; + virtual PxU32 getNbBodies() = 0; + + virtual PxU32* getUnfrozenShapes() = 0; + virtual PxU32* getFrozenShapes() = 0; + virtual PxsShapeSim** getShapeSims() = 0; + virtual PxU32 getNbFrozenShapes() = 0; + virtual PxU32 getNbUnfrozenShapes() = 0; + + virtual void clear() = 0; + virtual void setBounds(Bp::BoundsArray* boundArray) = 0; + virtual void reserve(const PxU32 nbBodies) = 0; + + protected: + PxsSimulationControllerCallback* mCallback; + + }; + + PxsSimulationController* createSimulationController(PxsSimulationControllerCallback* callback); +} + +#endif |