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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevel/software/include/PxsSimpleIslandManager.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PXS_SIMPLE_ISLAND_GEN_H
+#define PXS_SIMPLE_ISLAND_GEN_H
+
+#include "PxsIslandSim.h"
+#include "CmTask.h"
+
+namespace physx
+{
+
+namespace Sc
+{
+ class Interaction;
+}
+namespace IG
+{
+
+ class SimpleIslandManager;
+
+class ThirdPassTask : public Cm::Task
+{
+ SimpleIslandManager& mIslandManager;
+ IslandSim& mIslandSim;
+
+public:
+
+ ThirdPassTask(SimpleIslandManager& islandManager, IslandSim& islandSim) : mIslandManager(islandManager), mIslandSim(islandSim)
+ {
+ }
+
+ virtual void runInternal();
+
+ virtual const char* getName() const
+ {
+ return "ThirdPassIslandGenTask";
+ }
+
+private:
+ PX_NOCOPY(ThirdPassTask)
+};
+
+class PostThirdPassTask : public Cm::Task
+{
+ SimpleIslandManager& mIslandManager;
+
+public:
+
+ PostThirdPassTask(SimpleIslandManager& islandManager) : mIslandManager(islandManager)
+ {
+ }
+
+ virtual void runInternal();
+
+ virtual const char* getName() const
+ {
+ return "PostThirdPassTask";
+ }
+private:
+ PX_NOCOPY(PostThirdPassTask)
+};
+
+class SimpleIslandManager
+{
+
+ HandleManager<PxU32> mNodeHandles; //! Handle manager for nodes
+ HandleManager<EdgeIndex> mEdgeHandles; //! Handle manager for edges
+
+ //An array of destroyed nodes
+ Ps::Array<NodeIndex> mDestroyedNodes;
+ Ps::Array<Sc::Interaction*> mInteractions;
+
+
+ //Edges destroyed this frame
+ Ps::Array<EdgeIndex> mDestroyedEdges;
+ Ps::Array<PartitionEdge*> mFirstPartitionEdges;
+ Ps::Array<PartitionEdge*> mDestroyedPartitionEdges;
+ //KS - stores node indices for a given edge. Node index 0 is at 2* edgeId and NodeIndex1 is at 2*edgeId + 1
+ //can also be used for edgeInstance indexing so there's no need to figure out outboundNode ID either!
+ Ps::Array<NodeIndex> mEdgeNodeIndices;
+
+ Ps::Array<ConstraintOrContactManager> mConstraintOrCm; //! Pointers to either the constraint or Cm for this pair
+
+ Cm::BitMap mConnectedMap;
+
+ IslandSim mIslandManager;
+ IslandSim mSpeculativeIslandManager;
+
+ ThirdPassTask mSpeculativeThirdPassTask;
+ ThirdPassTask mAccurateThirdPassTask;
+
+ PostThirdPassTask mPostThirdPassTask;
+ PxU32 mMaxDirtyNodesPerFrame;
+
+ PxU64 mContextID;
+public:
+
+ SimpleIslandManager(bool useEnhancedDeterminism, PxU64 contextID);
+
+ ~SimpleIslandManager();
+
+ NodeIndex addRigidBody(PxsRigidBody* body, bool isKinematic, bool isActive);
+
+ void removeNode(const NodeIndex index);
+
+ NodeIndex addArticulation(Sc::ArticulationSim* articulation, Dy::Articulation* llArtic, bool isActive);
+
+ EdgeIndex addContactManager(PxsContactManager* manager, NodeIndex nodeHandle1, NodeIndex nodeHandle2, Sc::Interaction* interaction);
+
+ EdgeIndex addConstraint(Dy::Constraint* constraint, NodeIndex nodeHandle1, NodeIndex nodeHandle2, Sc::Interaction* interaction);
+
+ bool isConnected(EdgeIndex edgeIndex) const { return !!mConnectedMap.test(edgeIndex); }
+
+ PX_FORCE_INLINE NodeIndex getEdgeIndex(EdgeInstanceIndex edgeIndex) const { return mEdgeNodeIndices[edgeIndex]; }
+
+ void activateNode(NodeIndex index);
+ void deactivateNode(NodeIndex index);
+ void putNodeToSleep(NodeIndex index);
+
+ void removeConnection(EdgeIndex edgeIndex);
+
+ void firstPassIslandGen();
+ void additionalSpeculativeActivation();
+ void secondPassIslandGen();
+ void thirdPassIslandGen(PxBaseTask* continuation);
+
+ void clearDestroyedEdges();
+
+ void setEdgeConnected(EdgeIndex edgeIndex);
+ void setEdgeDisconnected(EdgeIndex edgeIndex);
+
+ bool getIsEdgeConnected(EdgeIndex edgeIndex);
+
+ void setEdgeRigidCM(const EdgeIndex edgeIndex, PxsContactManager* cm);
+
+ void clearEdgeRigidCM(const EdgeIndex edgeIndex);
+
+ void setKinematic(IG::NodeIndex nodeIndex);
+
+ void setDynamic(IG::NodeIndex nodeIndex);
+
+ const IslandSim& getSpeculativeIslandSim() const { return mSpeculativeIslandManager; }
+ const IslandSim& getAccurateIslandSim() const { return mIslandManager; }
+
+ IslandSim& getAccurateIslandSim() { return mIslandManager; }
+
+ PX_FORCE_INLINE PxU32 getNbEdgeHandles() const { return mEdgeHandles.getTotalHandles(); }
+
+ PX_FORCE_INLINE PxU32 getNbNodeHandles() const { return mNodeHandles.getTotalHandles(); }
+
+ void deactivateEdge(const EdgeIndex edge);
+
+ PX_FORCE_INLINE PxsContactManager* getContactManager(IG::EdgeIndex edgeId) const { return mConstraintOrCm[edgeId].mCm; }
+ PX_FORCE_INLINE PxsContactManager* getContactManagerUnsafe(IG::EdgeIndex edgeId) const { return mConstraintOrCm[edgeId].mCm; }
+ PX_FORCE_INLINE Dy::Constraint* getConstraint(IG::EdgeIndex edgeId) const { return mConstraintOrCm[edgeId].mConstraint; }
+ PX_FORCE_INLINE Dy::Constraint* getConstraintUnsafe(IG::EdgeIndex edgeId) const { return mConstraintOrCm[edgeId].mConstraint; }
+
+ PX_FORCE_INLINE Sc::Interaction* getInteraction(IG::EdgeIndex edgeId) const { return mInteractions[edgeId]; }
+
+ PX_FORCE_INLINE PxU64 getContextId() const { return mContextID; }
+
+ bool checkInternalConsistency();
+
+
+private:
+
+ friend class ThirdPassTask;
+ friend class PostThirdPassTask;
+
+ bool validateDeactivations() const;
+
+ PX_NOCOPY(SimpleIslandManager)
+};
+
+
+
+}
+}
+
+#endif