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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevel/software/include/PxsDefaultMemoryManager.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevel/software/include/PxsDefaultMemoryManager.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevel/software/include/PxsDefaultMemoryManager.h | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevel/software/include/PxsDefaultMemoryManager.h b/PhysX_3.4/Source/LowLevel/software/include/PxsDefaultMemoryManager.h new file mode 100644 index 00000000..baabbd86 --- /dev/null +++ b/PhysX_3.4/Source/LowLevel/software/include/PxsDefaultMemoryManager.h @@ -0,0 +1,98 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PXS_DEFAULT_MEMORY_MANAGER_H +#define PXS_DEFAULT_MEMORY_MANAGER_H + +#include "PxsMemoryManager.h" +#include "PsAllocator.h" +#include "PsArray.h" + +namespace physx +{ + + class PxsDefaultMemoryAllocator : public Ps::VirtualAllocatorCallback + { + public: + + PxsDefaultMemoryAllocator(const char* name = NULL) + { + PX_UNUSED(name); +#if 0 //PX_USE_NAMED_ALLOCATOR + if (name) + strcpy(mName, name); + else + strcpy(mName, ""); +#endif + } + + virtual ~PxsDefaultMemoryAllocator() + { + } + + virtual void* allocate(const size_t newByteSize, const char* filename, const int line) + { + PX_UNUSED(line); + PX_UNUSED(filename); +#if 0 //PX_USE_NAMED_ALLOCATOR + return PX_ALLOC(newByteSize, mName); +#else + return PX_ALLOC(newByteSize, filename); +#endif + } + + virtual void deallocate(void* ptr) + { + if (ptr) + PX_FREE(ptr); + } + +#if 0 //PX_USE_NAMED_ALLOCATOR + char mName[32]; +#endif + }; + + + class PxsDefaultMemoryManager : public PxsMemoryManager + { + public: + virtual ~PxsDefaultMemoryManager(); + virtual Ps::VirtualAllocatorCallback* createHostMemoryAllocator(const PxU32 gpuComputeVersion = 0); + virtual Ps::VirtualAllocatorCallback* createDeviceMemoryAllocator(const PxU32 gpuComputeVersion = 0); + + virtual void destroyMemoryAllocator(); + + Ps::Array<Ps::VirtualAllocatorCallback*> mAllocators; + + }; + +} + +#endif |