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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevel/software/include/PxsContactManager.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevel/software/include/PxsContactManager.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevel/software/include/PxsContactManager.h | 178 |
1 files changed, 178 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevel/software/include/PxsContactManager.h b/PhysX_3.4/Source/LowLevel/software/include/PxsContactManager.h new file mode 100644 index 00000000..197b4afa --- /dev/null +++ b/PhysX_3.4/Source/LowLevel/software/include/PxsContactManager.h @@ -0,0 +1,178 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PXS_CONTACTMANAGER_H +#define PXS_CONTACTMANAGER_H + +#include "PxvConfig.h" +#include "PxcNpWorkUnit.h" + +namespace physx +{ + +class PxsContext; +class PxsRigidBody; +struct PxsCCDBody; +class PxsMaterialManager; +struct PxsCCDShape; + +namespace Dy +{ + class DynamicsContext; +} + +namespace Sc +{ + class ShapeInteraction; +} + +enum PxsPairVisColor +{ + + eVIS_COLOR_SWEPTINTEGRATE_OFF = 0x000000, + eVIS_COLOR_SWEPTINTEGRATE_SLOW = 0x404040, + eVIS_COLOR_SWEPTINTEGRATE_CLEAR = 0x007f00, + eVIS_COLOR_SWEPTINTEGRATE_IMPACT = 0x1680ff, + eVIS_COLOR_SWEPTINTEGRATE_FAIL = 0x0000ff + +}; + + +/** +\brief Additional header structure for CCD contact data stream. +*/ +struct PxsCCDContactHeader +{ + /** + \brief Stream for next collision. The same pair can collide multiple times during multiple CCD passes. + */ + PxsCCDContactHeader* nextStream; //4 //8 + /** + \brief Size (in bytes) of the CCD contact stream (not including force buffer) + */ + PxU16 contactStreamSize; //6 //10 + /** + \brief Defines whether the stream is from a previous pass. + + It could happen that the stream can not get allocated because we run out of memory. In that case the current event should not use the stream + from an event of the previous pass. + */ + PxU16 isFromPreviousPass; //8 //12 + + PxU8 pad[12 - sizeof(PxsCCDContactHeader*)]; //16 +}; + +PX_COMPILE_TIME_ASSERT((sizeof(PxsCCDContactHeader) & 0xF) == 0); + + +class PxsContactManager +{ +public: + PxsContactManager(PxsContext* context, PxU32 index); + ~PxsContactManager(); + + + PX_FORCE_INLINE void setDisableStrongFriction(PxU32 d) { (!d) ? mNpUnit.flags &= ~PxcNpWorkUnitFlag::eDISABLE_STRONG_FRICTION + : mNpUnit.flags |= PxcNpWorkUnitFlag::eDISABLE_STRONG_FRICTION; } + + PX_FORCE_INLINE PxReal getRestDistance() const { return mNpUnit.restDistance; } + PX_FORCE_INLINE void setRestDistance(PxReal v) { mNpUnit.restDistance = v; } + + void destroy(); + + PX_FORCE_INLINE PxU8 getDominance0() const { return mNpUnit.dominance0; } + PX_FORCE_INLINE void setDominance0(PxU8 v) { mNpUnit.dominance0 = v; } + + PX_FORCE_INLINE PxU8 getDominance1() const { return mNpUnit.dominance1; } + PX_FORCE_INLINE void setDominance1(PxU8 v) { mNpUnit.dominance1 = v; } + + PX_FORCE_INLINE PxU16 getTouchStatus() const { return PxU16(mNpUnit.statusFlags & PxcNpWorkUnitStatusFlag::eHAS_TOUCH); } + PX_FORCE_INLINE PxU16 touchStatusKnown() const { return PxU16(mNpUnit.statusFlags & PxcNpWorkUnitStatusFlag::eTOUCH_KNOWN); } + PX_FORCE_INLINE PxI32 getTouchIdx() const { return (mNpUnit.statusFlags& PxcNpWorkUnitStatusFlag::eHAS_TOUCH) ? 1 : (mNpUnit.statusFlags& PxcNpWorkUnitStatusFlag::eHAS_NO_TOUCH ? -1 : 0); } + + PX_FORCE_INLINE PxU32 getIndex() const { return mNpUnit.index; } + + PX_FORCE_INLINE PxU16 getHasCCDRetouch() const { return PxU16(mNpUnit.statusFlags & PxcNpWorkUnitStatusFlag::eHAS_CCD_RETOUCH); } + PX_FORCE_INLINE void clearCCDRetouch() { mNpUnit.statusFlags &= ~PxcNpWorkUnitStatusFlag::eHAS_CCD_RETOUCH; } + PX_FORCE_INLINE void raiseCCDRetouch() { mNpUnit.statusFlags |= PxcNpWorkUnitStatusFlag::eHAS_CCD_RETOUCH; } + + + + // flags stuff - needs to be refactored + + PX_FORCE_INLINE Ps::IntBool isChangeable() const { return Ps::IntBool(mFlags & PXS_CM_CHANGEABLE); } + PX_FORCE_INLINE Ps::IntBool getCCD() const { return Ps::IntBool((mFlags & PXS_CM_CCD_LINEAR) && (mNpUnit.flags & PxcNpWorkUnitFlag::eDETECT_CCD_CONTACTS)); } + PX_FORCE_INLINE Ps::IntBool getHadCCDContact() const { return Ps::IntBool(mFlags & PXS_CM_CCD_CONTACT); } + PX_FORCE_INLINE void setHadCCDContact() { mFlags |= PXS_CM_CCD_CONTACT; } + void setCCD(bool enable); + PX_FORCE_INLINE void clearCCDContactInfo() { mFlags &= ~PXS_CM_CCD_CONTACT; mNpUnit.ccdContacts = NULL; } + + PX_FORCE_INLINE PxcNpWorkUnit& getWorkUnit() { return mNpUnit; } + PX_FORCE_INLINE const PxcNpWorkUnit& getWorkUnit() const { return mNpUnit; } + + PX_FORCE_INLINE void* getUserData() const { return mShapeInteraction; } + + // Setup solver-constraints + void resetCachedState(); + void resetFrictionCachedState(); + + Sc::ShapeInteraction* getShapeInteraction() const { return mShapeInteraction; } + +private: + //KS - moving this up - we want to get at flags + + PxsRigidBody* mRigidBody0; //4 //8 + PxsRigidBody* mRigidBody1; //8 //16 + PxU32 mFlags; //20 //36 + Sc::ShapeInteraction* mShapeInteraction; //16 //32 + + + + friend class PxsContext; + // everything required for narrow phase to run + PxcNpWorkUnit mNpUnit; + + enum + { + PXS_CM_CHANGEABLE = (1<<0), + PXS_CM_CCD_LINEAR = (1<<1), + PXS_CM_CCD_CONTACT = (1 << 2) + }; + + friend class Dy::DynamicsContext; + friend struct PxsCCDPair; + friend class PxsIslandManager; + friend class PxsCCDContext; + friend class Sc::ShapeInteraction; +}; + +} + +#endif |