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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevel/common/src/pipeline/PxcNpBatch.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevel/common/src/pipeline/PxcNpBatch.cpp')
-rw-r--r--PhysX_3.4/Source/LowLevel/common/src/pipeline/PxcNpBatch.cpp413
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#include "PxcNpBatch.h"
+#include "PxcNpWorkUnit.h"
+#include "PxsContactManager.h"
+#include "GuGeometryUnion.h"
+#include "PxcContactCache.h"
+#include "PxcMaterialMethodImpl.h"
+#include "PxcNpContactPrepShared.h"
+#include "PxvDynamics.h" // for PxsBodyCore
+#include "PxvGeometry.h" // for PxsShapeCore
+#include "CmFlushPool.h"
+#include "CmTask.h"
+#include "PxTriangleMesh.h"
+#include "PxsMaterialManager.h"
+#include "PxsTransformCache.h"
+#include "GuPersistentContactManifold.h"
+#include "PxsContactManagerState.h"
+#include "PsFoundation.h"
+
+using namespace physx;
+using namespace Gu;
+
+
+static void startContacts(PxsContactManagerOutput& output, PxcNpThreadContext& context)
+{
+ context.mContactBuffer.reset();
+
+ output.contactForces = NULL;
+ output.contactPatches = NULL;
+ output.contactPoints = NULL;
+ output.nbContacts = 0;
+ output.nbPatches = 0;
+ output.statusFlag = 0;
+}
+
+static void flipContacts(PxcNpThreadContext& threadContext, PxsMaterialInfo* PX_RESTRICT materialInfo)
+{
+ ContactBuffer& buffer = threadContext.mContactBuffer;
+ for(PxU32 i=0; i<buffer.count; ++i)
+ {
+ Gu::ContactPoint& contactPoint = buffer.contacts[i];
+ contactPoint.normal = -contactPoint.normal;
+ Ps::swap(materialInfo[i].mMaterialIndex0, materialInfo[i].mMaterialIndex1);
+ }
+}
+
+static PX_FORCE_INLINE void updateDiscreteContactStats(PxcNpThreadContext& context, PxGeometryType::Enum type0, PxGeometryType::Enum type1)
+{
+#if PX_ENABLE_SIM_STATS
+ PX_ASSERT(type0<=type1);
+ context.mDiscreteContactPairs[type0][type1]++;
+#endif
+}
+
+static bool copyBuffers(PxsContactManagerOutput& cmOutput, Gu::Cache& cache, PxcNpThreadContext& context, const bool useContactCache, const bool isMeshType)
+{
+ bool ret = false;
+ //Copy the contact stream from previous buffer to current buffer...
+ PxU32 oldSize = sizeof(PxContact) * cmOutput.nbContacts + sizeof(PxContactPatch)*cmOutput.nbPatches;
+ if(oldSize)
+ {
+ ret = true;
+ PxU8* oldPatches = cmOutput.contactPatches;
+ PxU8* oldContacts = cmOutput.contactPoints;
+
+ PxU32 forceSize = cmOutput.nbContacts * sizeof(PxReal);
+
+ PxU8* PX_RESTRICT contactPatches = NULL;
+ PxU8* PX_RESTRICT contactPoints = NULL;
+
+ PxReal* forceBuffer = NULL;
+
+ bool isOverflown = false;
+
+ //ML: if we are using contactStreamPool, which means we are running the GPU codepath
+ if(context.mContactStreamPool)
+ {
+ const PxU32 patchSize = cmOutput.nbPatches * sizeof(PxContactPatch);
+ const PxU32 contactSize = cmOutput.nbContacts * sizeof(PxContact);
+
+ PxU32 index = PxU32(Ps::atomicAdd(&context.mContactStreamPool->mSharedDataIndex, PxI32(contactSize)));
+
+ if(context.mContactStreamPool->isOverflown())
+ {
+ PX_WARN_ONCE("Contact buffer overflow detected, please increase its size in the scene desc!\n");
+ isOverflown = true;
+ }
+ contactPoints = context.mContactStreamPool->mDataStream + context.mContactStreamPool->mDataStreamSize - index;
+
+ const PxU32 patchIndex = PxU32(Ps::atomicAdd(&context.mPatchStreamPool->mSharedDataIndex, PxI32(patchSize)));
+
+ if(context.mPatchStreamPool->isOverflown())
+ {
+ PX_WARN_ONCE("Patch buffer overflow detected, please increase its size in the scene desc!\n");
+ isOverflown = true;
+ }
+ contactPatches = context.mPatchStreamPool->mDataStream + context.mPatchStreamPool->mDataStreamSize - patchIndex;
+
+ if(forceSize)
+ {
+ forceSize = isMeshType ? (forceSize * 2) : forceSize;
+
+ index = PxU32(Ps::atomicAdd(&context.mForceAndIndiceStreamPool->mSharedDataIndex, PxI32(forceSize)));
+
+ if(context.mForceAndIndiceStreamPool->isOverflown())
+ {
+ PX_WARN_ONCE("Force buffer overflow detected, please increase its size in the scene desc!\n");
+ isOverflown = true;
+ }
+ forceBuffer = reinterpret_cast<PxReal*>(context.mForceAndIndiceStreamPool->mDataStream + context.mForceAndIndiceStreamPool->mDataStreamSize - index);
+ }
+
+ if(isOverflown)
+ {
+ contactPatches = NULL;
+ contactPoints = NULL;
+ forceBuffer = NULL;
+ cmOutput.nbContacts = cmOutput.nbPatches = 0;
+ }
+ else
+ {
+ PxMemCopy(contactPatches, oldPatches, patchSize);
+ PxMemCopy(contactPoints, oldContacts, contactSize);
+ }
+ }
+ else
+ {
+ const PxU32 alignedOldSize = (oldSize + 0xf) & 0xfffffff0;
+
+ PxU8* data = context.mContactBlockStream.reserve(alignedOldSize + forceSize);
+ if(forceSize)
+ forceBuffer = reinterpret_cast<PxReal*>(data + alignedOldSize);
+
+ contactPatches = data;
+ contactPoints = data + cmOutput.nbPatches * sizeof(PxContactPatch);
+
+ PxMemCopy(data, oldPatches, oldSize);
+ }
+
+ if(forceSize)
+ {
+ PxMemZero(forceBuffer, forceSize);
+ }
+
+ cmOutput.contactPatches= contactPatches;
+ cmOutput.contactPoints = contactPoints;
+ cmOutput.contactForces = forceBuffer;
+ }
+
+ if(cache.mCachedSize)
+ {
+ if(cache.isMultiManifold())
+ {
+ PX_ASSERT((cache.mCachedSize & 0xF) == 0);
+ PxU8* newData = context.mNpCacheStreamPair.reserve(cache.mCachedSize);
+ PX_ASSERT((reinterpret_cast<uintptr_t>(newData)& 0xF) == 0);
+ PxMemCopy(newData, & cache.getMultipleManifold(), cache.mCachedSize);
+ cache.setMultiManifold(newData);
+ }
+ else if(useContactCache)
+ {
+ //Copy cache information as well...
+ const PxU8* cachedData = cache.mCachedData;
+ PxU8* newData = context.mNpCacheStreamPair.reserve(PxU32(cache.mCachedSize + 0xf) & 0xfff0);
+ PxMemCopy(newData, cachedData, cache.mCachedSize);
+ cache.mCachedData = newData;
+ }
+ }
+ return ret;
+}
+
+void physx::PxcDiscreteNarrowPhase(PxcNpThreadContext& context, PxcNpWorkUnit& input, Gu::Cache& cache, PxsContactManagerOutput& output)
+{
+ //ML : if user doesn't raise the eDETECT_DISCRETE_CONTACT, we should not generate contacts
+ if(!(input.flags & PxcNpWorkUnitFlag::eDETECT_DISCRETE_CONTACT))
+ return;
+
+ PxGeometryType::Enum type0 = static_cast<PxGeometryType::Enum>(input.geomType0);
+ PxGeometryType::Enum type1 = static_cast<PxGeometryType::Enum>(input.geomType1);
+
+ const bool flip = (type1<type0);
+
+ const PxsCachedTransform* cachedTransform0 = &context.mTransformCache->getTransformCache(input.mTransformCache0);
+ const PxsCachedTransform* cachedTransform1 = &context.mTransformCache->getTransformCache(input.mTransformCache1);
+
+ if(!(output.statusFlag & PxcNpWorkUnitStatusFlag::eDIRTY_MANAGER) && !(input.flags & PxcNpWorkUnitFlag::eMODIFIABLE_CONTACT))
+ {
+ const PxU32 body0Dynamic = PxU32(input.flags & PxcNpWorkUnitFlag::eDYNAMIC_BODY0);
+ const PxU32 body1Dynamic = PxU32(input.flags & PxcNpWorkUnitFlag::eDYNAMIC_BODY1);
+
+ const PxU32 active0 = PxU32(body0Dynamic && !cachedTransform0->isFrozen());
+ const PxU32 active1 = PxU32(body1Dynamic && !cachedTransform1->isFrozen());
+
+ if(!(active0 || active1))
+ {
+ if(flip)
+ Ps::swap(type0, type1);
+
+ const bool useContactCache = context.mContactCache && g_CanUseContactCache[type0][type1];
+
+#if PX_ENABLE_SIM_STATS
+ if(output.nbContacts)
+ context.mNbDiscreteContactPairsWithContacts++;
+#endif
+ const bool isMeshType = type1 > PxGeometryType::eCONVEXMESH;
+ copyBuffers(output, cache, context, useContactCache, isMeshType);
+ return;
+ }
+ }
+
+ output.statusFlag &= (~PxcNpWorkUnitStatusFlag::eDIRTY_MANAGER);
+
+ PxsShapeCore* shape0 = const_cast<PxsShapeCore*>(input.shapeCore0);
+ PxsShapeCore* shape1 = const_cast<PxsShapeCore*>(input.shapeCore1);
+
+ if(flip)
+ {
+ Ps::swap(type0, type1);
+ Ps::swap(shape0, shape1);
+ Ps::swap(cachedTransform0, cachedTransform1);
+ }
+
+ // PT: many cache misses here...
+ // PT: TODO: refactor this change with runNpBatchPPU
+
+ Ps::prefetchLine(shape1, 0); // PT: at least get rid of L2s for shape1
+
+ const PxTransform* tm0 = &cachedTransform0->transform;
+ const PxTransform* tm1 = &cachedTransform1->transform;
+ PX_ASSERT(tm0->isSane() && tm1->isSane());
+
+ updateDiscreteContactStats(context, type0, type1);
+
+ const PxReal contactDist0 = context.mContactDistance[input.mTransformCache0];
+ const PxReal contactDist1 = context.mContactDistance[input.mTransformCache1];
+ //context.mNarrowPhaseParams.mContactDistance = shape0->contactOffset + shape1->contactOffset;
+ context.mNarrowPhaseParams.mContactDistance = contactDist0 + contactDist1;
+
+ startContacts(output, context);
+
+ const PxcContactMethod conMethod = g_ContactMethodTable[type0][type1];
+ PX_ASSERT(conMethod);
+
+ const bool useContactCache = context.mContactCache && g_CanUseContactCache[type0][type1];
+ if(useContactCache)
+ {
+#if PX_ENABLE_SIM_STATS
+ if(PxcCacheLocalContacts(context, cache, *tm0, *tm1, conMethod, shape0->geometry, shape1->geometry))
+ context.mNbDiscreteContactPairsWithCacheHits++;
+#else
+ PxcCacheLocalContacts(context, n.pairCache, *tm0, *tm1, conMethod, shape0->geometry, shape1->geometry);
+#endif
+ }
+ else
+ {
+ conMethod(shape0->geometry, shape1->geometry, *tm0, *tm1, context.mNarrowPhaseParams, cache, context.mContactBuffer, &context.mRenderOutput);
+ }
+
+ PxsMaterialInfo materialInfo[ContactBuffer::MAX_CONTACTS];
+
+ const PxcGetMaterialMethod materialMethod = g_GetMaterialMethodTable[type0][type1];
+ PX_ASSERT(materialMethod);
+
+ materialMethod(shape0, shape1, context, materialInfo);
+
+ if(flip)
+ flipContacts(context, materialInfo);
+
+ const bool isMeshType = type1 > PxGeometryType::eCONVEXMESH;
+ finishContacts(input, output, context, materialInfo, isMeshType);
+}
+
+void physx::PxcDiscreteNarrowPhasePCM(PxcNpThreadContext& context, PxcNpWorkUnit& cmInput, Gu::Cache& cache, PxsContactManagerOutput& output)
+{
+ //ML : if user doesn't raise the eDETECT_DISCRETE_CONTACT, we should not generate contacts
+ if(!(cmInput.flags & PxcNpWorkUnitFlag::eDETECT_DISCRETE_CONTACT))
+ return;
+
+ PxGeometryType::Enum type0 = static_cast<PxGeometryType::Enum>(cmInput.geomType0);
+ PxGeometryType::Enum type1 = static_cast<PxGeometryType::Enum>(cmInput.geomType1);
+
+ const bool flip = type1<type0;
+
+ const PxsCachedTransform* tm0 = &context.mTransformCache->getTransformCache(cmInput.mTransformCache0);
+ const PxsCachedTransform* tm1 = &context.mTransformCache->getTransformCache(cmInput.mTransformCache1);
+
+ if(!(output.statusFlag & PxcNpWorkUnitStatusFlag::eDIRTY_MANAGER) && !(cmInput.flags & PxcNpWorkUnitFlag::eMODIFIABLE_CONTACT))
+ {
+ const PxU32 body0Dynamic = PxU32(cmInput.flags & PxcNpWorkUnitFlag::eDYNAMIC_BODY0);
+ const PxU32 body1Dynamic = PxU32(cmInput.flags & PxcNpWorkUnitFlag::eDYNAMIC_BODY1);
+
+ const PxU32 active0 = PxU32(body0Dynamic && !(tm0->isFrozen()));
+ const PxU32 active1 = PxU32(body1Dynamic && !(tm1->isFrozen()));
+
+ if(!(active0 || active1))
+ {
+ if(flip)
+ Ps::swap(type0, type1);
+
+#if PX_ENABLE_SIM_STATS
+ if(output.nbContacts)
+ context.mNbDiscreteContactPairsWithContacts++;
+#endif
+ const bool isMeshType = type1 > PxGeometryType::eCONVEXMESH;
+ copyBuffers(output, cache, context, false, isMeshType);
+ return;
+ }
+ }
+
+ output.statusFlag &= (~PxcNpWorkUnitStatusFlag::eDIRTY_MANAGER);
+
+ Gu::MultiplePersistentContactManifold& manifold = context.mTempManifold;
+ bool isMultiManifold = false;
+
+ if(cache.isMultiManifold())
+ {
+ //We are using a multi-manifold. This is cached in a reduced npCache...
+ isMultiManifold = true;
+ uintptr_t address = uintptr_t(&cache.getMultipleManifold());
+ manifold.fromBuffer(reinterpret_cast<PxU8*>(address));
+ cache.setMultiManifold(&manifold);
+ }
+ else if(cache.isManifold())
+ {
+ void* address = reinterpret_cast<void*>(&cache.getManifold());
+ Ps::prefetch(address);
+ Ps::prefetch(address, 128);
+ Ps::prefetch(address, 256);
+ }
+
+ PxsShapeCore* shape0 = const_cast<PxsShapeCore*>(cmInput.shapeCore0);
+ PxsShapeCore* shape1 = const_cast<PxsShapeCore*>(cmInput.shapeCore1);
+
+ if(flip)
+ {
+ Ps::swap(tm0, tm1);
+ Ps::swap(shape0, shape1);
+ Ps::swap(type0, type1);
+ }
+
+ const PxReal contactDist0 = context.mContactDistance[cmInput.mTransformCache0];
+ const PxReal contactDist1 = context.mContactDistance[cmInput.mTransformCache1];
+// context.mNarrowPhaseParams.mContactDistance = shape0->contactOffset + shape1->contactOffset;
+ context.mNarrowPhaseParams.mContactDistance = contactDist0 + contactDist1;
+
+ PX_ASSERT(tm0->transform.isSane() && tm1->transform.isSane());
+
+ updateDiscreteContactStats(context, type0, type1);
+
+ const PxcContactMethod conMethod = g_PCMContactMethodTable[type0][type1];
+ PX_ASSERT(conMethod);
+
+ startContacts(output, context);
+
+ conMethod(shape0->geometry, shape1->geometry, tm0->transform, tm1->transform, context.mNarrowPhaseParams, cache, context.mContactBuffer, &context.mRenderOutput);
+
+ PxsMaterialInfo materialInfo[ContactBuffer::MAX_CONTACTS];
+
+ const PxcGetMaterialMethod materialMethod = g_GetMaterialMethodTable[type0][type1];
+ PX_ASSERT(materialMethod);
+
+ materialMethod(shape0, shape1, context, materialInfo);
+
+ if(flip)
+ flipContacts(context, materialInfo);
+
+ if(isMultiManifold)
+ {
+ //Store the manifold back...
+ const PxU32 size = (sizeof(MultiPersistentManifoldHeader) +
+ manifold.mNumManifolds * sizeof(SingleManifoldHeader) +
+ manifold.mNumTotalContacts * sizeof(Gu::CachedMeshPersistentContact));
+
+ PxU8* buffer = context.mNpCacheStreamPair.reserve(size);
+
+ PX_ASSERT((reinterpret_cast<uintptr_t>(buffer)& 0xf) == 0);
+ manifold.toBuffer(buffer);
+ cache.setMultiManifold(buffer);
+ cache.mCachedSize = Ps::to16(size);
+ }
+
+ const bool isMeshType = type1 > PxGeometryType::eCONVEXMESH;
+ finishContacts(cmInput, output, context, materialInfo, isMeshType);
+}