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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevel/common/src/pipeline/PxcMaterialMesh.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevel/common/src/pipeline/PxcMaterialMesh.cpp')
| -rw-r--r-- | PhysX_3.4/Source/LowLevel/common/src/pipeline/PxcMaterialMesh.cpp | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevel/common/src/pipeline/PxcMaterialMesh.cpp b/PhysX_3.4/Source/LowLevel/common/src/pipeline/PxcMaterialMesh.cpp new file mode 100644 index 00000000..17b16712 --- /dev/null +++ b/PhysX_3.4/Source/LowLevel/common/src/pipeline/PxcMaterialMesh.cpp @@ -0,0 +1,107 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "PxTriangleMesh.h" +#include "PxvGeometry.h" +#include "PxsMaterialManager.h" +#include "PxcNpThreadContext.h" +#include "GuHeightField.h" +#include "GuTriangleMesh.h" + +using namespace physx; +using namespace Gu; + +namespace physx +{ + bool PxcGetMaterialShapeMesh(const PxsShapeCore* shape0, const PxsShapeCore* shape1, PxcNpThreadContext& context, PxsMaterialInfo* materialInfo); + bool PxcGetMaterialMesh(const PxsShapeCore* shape, const PxU32 index, PxcNpThreadContext& context, PxsMaterialInfo* materialInfo); +} + +bool physx::PxcGetMaterialMesh(const PxsShapeCore* shape, const PxU32 index, PxcNpThreadContext& context, PxsMaterialInfo* materialInfo) +{ + PX_ASSERT(index == 1); + PX_UNUSED(index); + ContactBuffer& contactBuffer = context.mContactBuffer; + const PxTriangleMeshGeometryLL& shapeMesh = shape->geometry.get<const PxTriangleMeshGeometryLL>(); + if(shapeMesh.materials.numIndices <= 1) + { + for(PxU32 i=0; i< contactBuffer.count; ++i) + { + (&materialInfo[i].mMaterialIndex0)[index] = shape->materialIndex; + } + } + else + { + for(PxU32 i=0; i< contactBuffer.count; ++i) + { + + Gu::ContactPoint& contact = contactBuffer.contacts[i]; + const PxU16* eaMaterialIndices = shapeMesh.materialIndices; + + const PxU32 localMaterialIndex = eaMaterialIndices[contact.internalFaceIndex1];//shapeMesh.triangleMesh->getTriangleMaterialIndex(contact.featureIndex1); + (&materialInfo[i].mMaterialIndex0)[index] = shapeMesh.materials.indices[localMaterialIndex]; + } + } + return true; +} + +bool physx::PxcGetMaterialShapeMesh(const PxsShapeCore* shape0, const PxsShapeCore* shape1, PxcNpThreadContext& context, PxsMaterialInfo* materialInfo) +{ + + ContactBuffer& contactBuffer = context.mContactBuffer; + const PxTriangleMeshGeometryLL& shapeMesh = shape1->geometry.get<const PxTriangleMeshGeometryLL>(); +// const Gu::TriangleMesh* meshData = shapeMesh.meshData; + if(shapeMesh.materials.numIndices <= 1) + { + for(PxU32 i=0; i< contactBuffer.count; ++i) + { + materialInfo[i].mMaterialIndex0 = shape0->materialIndex; + materialInfo[i].mMaterialIndex1 = shape1->materialIndex; + } + } + else + { + + for(PxU32 i=0; i< contactBuffer.count; ++i) + { + + Gu::ContactPoint& contact = contactBuffer.contacts[i]; + //contact.featureIndex0 = shape0->materialIndex; + materialInfo[i].mMaterialIndex0 = shape0->materialIndex; + const PxU16* eaMaterialIndices = shapeMesh.materialIndices; + + const PxU32 localMaterialIndex = eaMaterialIndices[contact.internalFaceIndex1];//shapeMesh.triangleMesh->getTriangleMaterialIndex(contact.featureIndex1); + //contact.featureIndex1 = shapeMesh.materials.indices[localMaterialIndex]; + materialInfo[i].mMaterialIndex1 = shapeMesh.materials.indices[localMaterialIndex]; + + } + } + + return true; +} |