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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevel/common/include/pipeline/PxcRigidBody.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/LowLevel/common/include/pipeline/PxcRigidBody.h')
| -rw-r--r-- | PhysX_3.4/Source/LowLevel/common/include/pipeline/PxcRigidBody.h | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/LowLevel/common/include/pipeline/PxcRigidBody.h b/PhysX_3.4/Source/LowLevel/common/include/pipeline/PxcRigidBody.h new file mode 100644 index 00000000..03870e4f --- /dev/null +++ b/PhysX_3.4/Source/LowLevel/common/include/pipeline/PxcRigidBody.h @@ -0,0 +1,117 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PXC_RIGIDBODY_H +#define PXC_RIGIDBODY_H + +#include "foundation/PxVec3.h" +#include "foundation/PxTransform.h" +#include "PxvDynamics.h" +#include "CmSpatialVector.h" + +namespace physx +{ + +class PxsContactManager; +struct PxsCCDPair; +struct PxsCCDBody; + +#define PX_INTERNAL_LOCK_FLAG_START 7 + +PX_ALIGN_PREFIX(16) +class PxcRigidBody +{ +public: + + enum PxcRigidBodyFlag + { + eFROZEN = 1 << 0, //This flag indicates that the stabilization is enabled and the body is + //"frozen". By "frozen", we mean that the body's transform is unchanged + //from the previous frame. This permits various optimizations. + eFREEZE_THIS_FRAME = 1 << 1, + eUNFREEZE_THIS_FRAME = 1 << 2, + eACTIVATE_THIS_FRAME = 1 << 3, + eDEACTIVATE_THIS_FRAME = 1 << 4, + eDISABLE_GRAVITY = 1 << 5, + eSPECULATIVE_CCD = 1 << 6, + //KS - copied here for GPU simulation to avoid needing to pass another set of flags around. + eLOCK_LINEAR_X = 1 << (PX_INTERNAL_LOCK_FLAG_START), + eLOCK_LINEAR_Y = 1 << (PX_INTERNAL_LOCK_FLAG_START + 1), + eLOCK_LINEAR_Z = 1 << (PX_INTERNAL_LOCK_FLAG_START + 2), + eLOCK_ANGULAR_X = 1 << (PX_INTERNAL_LOCK_FLAG_START + 3), + eLOCK_ANGULAR_Y = 1 << (PX_INTERNAL_LOCK_FLAG_START + 4), + eLOCK_ANGULAR_Z = 1 << (PX_INTERNAL_LOCK_FLAG_START + 5) + + }; + + PX_FORCE_INLINE PxcRigidBody(PxsBodyCore* core) + : mLastTransform(core->body2World), + mCCD(NULL), + mCore(core) + { + } + + void adjustCCDLastTransform(); + +protected: + + ~PxcRigidBody() + { + } + +public: + + PxTransform mLastTransform; //28 (28) + + PxU16 mInternalFlags; //30 (30) + PxU16 solverIterationCounts; //32 (32) + + PxsCCDBody* mCCD; //36 (40) // only valid during CCD + + PxsBodyCore* mCore; //40 (48) + +#if !PX_P64_FAMILY + PxU32 alignmentPad[2]; //48 (48) +#endif + + PxVec3 sleepLinVelAcc; //60 (60) + PxReal freezeCount; //64 (64) + + PxVec3 sleepAngVelAcc; //76 (76) + PxReal accelScale; //80 (80) + + +} +PX_ALIGN_SUFFIX(16); +PX_COMPILE_TIME_ASSERT(0 == (sizeof(PxcRigidBody) & 0x0f)); + +} + +#endif //PXC_RIGIDBODY_H |