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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/LowLevel/common/include/pipeline/PxcRigidBody.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PXC_RIGIDBODY_H
+#define PXC_RIGIDBODY_H
+
+#include "foundation/PxVec3.h"
+#include "foundation/PxTransform.h"
+#include "PxvDynamics.h"
+#include "CmSpatialVector.h"
+
+namespace physx
+{
+
+class PxsContactManager;
+struct PxsCCDPair;
+struct PxsCCDBody;
+
+#define PX_INTERNAL_LOCK_FLAG_START 7
+
+PX_ALIGN_PREFIX(16)
+class PxcRigidBody
+{
+public:
+
+ enum PxcRigidBodyFlag
+ {
+ eFROZEN = 1 << 0, //This flag indicates that the stabilization is enabled and the body is
+ //"frozen". By "frozen", we mean that the body's transform is unchanged
+ //from the previous frame. This permits various optimizations.
+ eFREEZE_THIS_FRAME = 1 << 1,
+ eUNFREEZE_THIS_FRAME = 1 << 2,
+ eACTIVATE_THIS_FRAME = 1 << 3,
+ eDEACTIVATE_THIS_FRAME = 1 << 4,
+ eDISABLE_GRAVITY = 1 << 5,
+ eSPECULATIVE_CCD = 1 << 6,
+ //KS - copied here for GPU simulation to avoid needing to pass another set of flags around.
+ eLOCK_LINEAR_X = 1 << (PX_INTERNAL_LOCK_FLAG_START),
+ eLOCK_LINEAR_Y = 1 << (PX_INTERNAL_LOCK_FLAG_START + 1),
+ eLOCK_LINEAR_Z = 1 << (PX_INTERNAL_LOCK_FLAG_START + 2),
+ eLOCK_ANGULAR_X = 1 << (PX_INTERNAL_LOCK_FLAG_START + 3),
+ eLOCK_ANGULAR_Y = 1 << (PX_INTERNAL_LOCK_FLAG_START + 4),
+ eLOCK_ANGULAR_Z = 1 << (PX_INTERNAL_LOCK_FLAG_START + 5)
+
+ };
+
+ PX_FORCE_INLINE PxcRigidBody(PxsBodyCore* core)
+ : mLastTransform(core->body2World),
+ mCCD(NULL),
+ mCore(core)
+ {
+ }
+
+ void adjustCCDLastTransform();
+
+protected:
+
+ ~PxcRigidBody()
+ {
+ }
+
+public:
+
+ PxTransform mLastTransform; //28 (28)
+
+ PxU16 mInternalFlags; //30 (30)
+ PxU16 solverIterationCounts; //32 (32)
+
+ PxsCCDBody* mCCD; //36 (40) // only valid during CCD
+
+ PxsBodyCore* mCore; //40 (48)
+
+#if !PX_P64_FAMILY
+ PxU32 alignmentPad[2]; //48 (48)
+#endif
+
+ PxVec3 sleepLinVelAcc; //60 (60)
+ PxReal freezeCount; //64 (64)
+
+ PxVec3 sleepAngVelAcc; //76 (76)
+ PxReal accelScale; //80 (80)
+
+
+}
+PX_ALIGN_SUFFIX(16);
+PX_COMPILE_TIME_ASSERT(0 == (sizeof(PxcRigidBody) & 0x0f));
+
+}
+
+#endif //PXC_RIGIDBODY_H