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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/sweep/GuSweepSphereCapsule.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/src/sweep/GuSweepSphereCapsule.cpp')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "GuSweepSphereCapsule.h"
+#include "GuSphere.h"
+#include "GuCapsule.h"
+#include "GuDistancePointSegment.h"
+#include "GuSweepSphereSphere.h"
+#include "GuIntersectionRayCapsule.h"
+
+using namespace physx;
+using namespace Gu;
+
+bool Gu::sweepSphereCapsule(const Sphere& sphere, const Capsule& lss, const PxVec3& dir, PxReal length, PxReal& d, PxVec3& ip, PxVec3& nrm, PxHitFlags hitFlags)
+{
+ const PxReal radiusSum = lss.radius + sphere.radius;
+
+ if(!(hitFlags & PxHitFlag::eASSUME_NO_INITIAL_OVERLAP))
+ {
+ // PT: test if shapes initially overlap
+ if(distancePointSegmentSquared(lss.p0, lss.p1, sphere.center)<radiusSum*radiusSum)
+ {
+ d = 0.0f;
+ nrm = -dir;
+ return true;
+ }
+ }
+
+ if(lss.p0 == lss.p1)
+ {
+ // Sphere vs. sphere
+ if(sweepSphereSphere(sphere.center, sphere.radius, lss.p0, lss.radius, -dir*length, d, nrm))
+ {
+ d*=length;
+// if(hitFlags & PxHitFlag::ePOSITION) // PT: TODO
+ ip = sphere.center + nrm * sphere.radius;
+ return true;
+ }
+ return false;
+ }
+
+ // Create inflated capsule
+ Capsule Inflated(lss.p0, lss.p1, radiusSum);
+
+ // Raycast against it
+ PxReal t;
+ if(intersectRayCapsule(sphere.center, dir, Inflated, t))
+ {
+ if(t>=0.0f && t<=length)
+ {
+ d = t;
+
+// PT: TODO:
+// const Ps::IntBool needsImpactPoint = hitFlags & PxHitFlag::ePOSITION;
+// if(needsImpactPoint || hitFlags & PxHitFlag::eNORMAL)
+ {
+ // Move capsule against sphere
+ const PxVec3 tdir = t*dir;
+ Inflated.p0 -= tdir;
+ Inflated.p1 -= tdir;
+
+ // Compute closest point between moved capsule & sphere
+ distancePointSegmentSquared(Inflated, sphere.center, &t);
+ Inflated.computePoint(ip, t);
+
+ // Normal
+ nrm = (ip - sphere.center);
+ nrm.normalize();
+
+// if(needsImpactPoint) // PT: TODO
+ ip -= nrm * lss.radius;
+ }
+ return true;
+ }
+ }
+ return false;
+}