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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/sweep/GuSweepSphereCapsule.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/src/sweep/GuSweepSphereCapsule.cpp')
| -rw-r--r-- | PhysX_3.4/Source/GeomUtils/src/sweep/GuSweepSphereCapsule.cpp | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/GeomUtils/src/sweep/GuSweepSphereCapsule.cpp b/PhysX_3.4/Source/GeomUtils/src/sweep/GuSweepSphereCapsule.cpp new file mode 100644 index 00000000..498ae293 --- /dev/null +++ b/PhysX_3.4/Source/GeomUtils/src/sweep/GuSweepSphereCapsule.cpp @@ -0,0 +1,103 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "GuSweepSphereCapsule.h" +#include "GuSphere.h" +#include "GuCapsule.h" +#include "GuDistancePointSegment.h" +#include "GuSweepSphereSphere.h" +#include "GuIntersectionRayCapsule.h" + +using namespace physx; +using namespace Gu; + +bool Gu::sweepSphereCapsule(const Sphere& sphere, const Capsule& lss, const PxVec3& dir, PxReal length, PxReal& d, PxVec3& ip, PxVec3& nrm, PxHitFlags hitFlags) +{ + const PxReal radiusSum = lss.radius + sphere.radius; + + if(!(hitFlags & PxHitFlag::eASSUME_NO_INITIAL_OVERLAP)) + { + // PT: test if shapes initially overlap + if(distancePointSegmentSquared(lss.p0, lss.p1, sphere.center)<radiusSum*radiusSum) + { + d = 0.0f; + nrm = -dir; + return true; + } + } + + if(lss.p0 == lss.p1) + { + // Sphere vs. sphere + if(sweepSphereSphere(sphere.center, sphere.radius, lss.p0, lss.radius, -dir*length, d, nrm)) + { + d*=length; +// if(hitFlags & PxHitFlag::ePOSITION) // PT: TODO + ip = sphere.center + nrm * sphere.radius; + return true; + } + return false; + } + + // Create inflated capsule + Capsule Inflated(lss.p0, lss.p1, radiusSum); + + // Raycast against it + PxReal t; + if(intersectRayCapsule(sphere.center, dir, Inflated, t)) + { + if(t>=0.0f && t<=length) + { + d = t; + +// PT: TODO: +// const Ps::IntBool needsImpactPoint = hitFlags & PxHitFlag::ePOSITION; +// if(needsImpactPoint || hitFlags & PxHitFlag::eNORMAL) + { + // Move capsule against sphere + const PxVec3 tdir = t*dir; + Inflated.p0 -= tdir; + Inflated.p1 -= tdir; + + // Compute closest point between moved capsule & sphere + distancePointSegmentSquared(Inflated, sphere.center, &t); + Inflated.computePoint(ip, t); + + // Normal + nrm = (ip - sphere.center); + nrm.normalize(); + +// if(needsImpactPoint) // PT: TODO + ip -= nrm * lss.radius; + } + return true; + } + } + return false; +} |