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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/sweep/GuSweepCapsuleTriangle.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/src/sweep/GuSweepCapsuleTriangle.h')
| -rw-r--r-- | PhysX_3.4/Source/GeomUtils/src/sweep/GuSweepCapsuleTriangle.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/GeomUtils/src/sweep/GuSweepCapsuleTriangle.h b/PhysX_3.4/Source/GeomUtils/src/sweep/GuSweepCapsuleTriangle.h new file mode 100644 index 00000000..e56d02ef --- /dev/null +++ b/PhysX_3.4/Source/GeomUtils/src/sweep/GuSweepCapsuleTriangle.h @@ -0,0 +1,75 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef GU_SWEEP_CAPSULE_TRIANGLE_H +#define GU_SWEEP_CAPSULE_TRIANGLE_H + +#include "foundation/PxVec3.h" +#include "CmPhysXCommon.h" +#include "PxQueryReport.h" + +namespace physx +{ + class PxTriangle; + +namespace Gu +{ + class BoxPadded; + class Capsule; + + /** + Sweeps a capsule against a set of triangles. + + \param nbTris [in] number of triangles in input array + \param triangles [in] array of input triangles + \param capsule [in] the capsule + \param unitDir [in] sweep's unit direcion + \param distance [in] sweep's length + \param cachedIndex [in] cached triangle index, or NULL. Cached triangle will be tested first. + \param hit [out] results + \param triNormalOut [out] triangle normal + \param hitFlags [in] query modifiers + \param isDoubleSided [in] true if input triangles are double-sided + \param cullBox [in] additional/optional culling box. Triangles not intersecting the box are quickly discarded. + \warning if using a cullbox, make sure all triangles can be safely V4Loaded (i.e. allocate 4 more bytes after last triangle) + \return true if an impact has been found + */ + bool sweepCapsuleTriangles_Precise( PxU32 nbTris, const PxTriangle* PX_RESTRICT triangles, // Triangle data + const Capsule& capsule, // Capsule data + const PxVec3& unitDir, const PxReal distance, // Ray data + const PxU32* PX_RESTRICT cachedIndex, // Cache data + PxSweepHit& hit, PxVec3& triNormalOut, // Results + PxHitFlags hitFlags, bool isDoubleSided, // Query modifiers + const BoxPadded* cullBox=NULL); // Cull data + +} // namespace Gu + +} + +#endif |