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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/sweep/GuSweepCapsuleTriangle.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef GU_SWEEP_CAPSULE_TRIANGLE_H
+#define GU_SWEEP_CAPSULE_TRIANGLE_H
+
+#include "foundation/PxVec3.h"
+#include "CmPhysXCommon.h"
+#include "PxQueryReport.h"
+
+namespace physx
+{
+ class PxTriangle;
+
+namespace Gu
+{
+ class BoxPadded;
+ class Capsule;
+
+ /**
+ Sweeps a capsule against a set of triangles.
+
+ \param nbTris [in] number of triangles in input array
+ \param triangles [in] array of input triangles
+ \param capsule [in] the capsule
+ \param unitDir [in] sweep's unit direcion
+ \param distance [in] sweep's length
+ \param cachedIndex [in] cached triangle index, or NULL. Cached triangle will be tested first.
+ \param hit [out] results
+ \param triNormalOut [out] triangle normal
+ \param hitFlags [in] query modifiers
+ \param isDoubleSided [in] true if input triangles are double-sided
+ \param cullBox [in] additional/optional culling box. Triangles not intersecting the box are quickly discarded.
+ \warning if using a cullbox, make sure all triangles can be safely V4Loaded (i.e. allocate 4 more bytes after last triangle)
+ \return true if an impact has been found
+ */
+ bool sweepCapsuleTriangles_Precise( PxU32 nbTris, const PxTriangle* PX_RESTRICT triangles, // Triangle data
+ const Capsule& capsule, // Capsule data
+ const PxVec3& unitDir, const PxReal distance, // Ray data
+ const PxU32* PX_RESTRICT cachedIndex, // Cache data
+ PxSweepHit& hit, PxVec3& triNormalOut, // Results
+ PxHitFlags hitFlags, bool isDoubleSided, // Query modifiers
+ const BoxPadded* cullBox=NULL); // Cull data
+
+} // namespace Gu
+
+}
+
+#endif