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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactSpherePlane.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactSpherePlane.cpp')
| -rw-r--r-- | PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactSpherePlane.cpp | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactSpherePlane.cpp b/PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactSpherePlane.cpp new file mode 100644 index 00000000..c9e6909d --- /dev/null +++ b/PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactSpherePlane.cpp @@ -0,0 +1,86 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "GuContactBuffer.h" +#include "PsVecTransform.h" + +#include "GuGeometryUnion.h" +#include "GuContactMethodImpl.h" + +namespace physx +{ + +namespace Gu +{ +bool pcmContactSpherePlane(GU_CONTACT_METHOD_ARGS) +{ + using namespace Ps::aos; + PX_UNUSED(renderOutput); + PX_UNUSED(cache); + PX_UNUSED(shape1); + + // Get actual shape data + const PxSphereGeometry& shapeSphere = shape0.get<const PxSphereGeometry>(); + + //sphere transform + const Vec3V p0 = V3LoadU_SafeReadW(transform0.p); // PT: safe because 'mRefCount' follows 'mTransform' in PxsTransform + + //plane transform + const Vec3V p1 = V3LoadU_SafeReadW(transform1.p); // PT: safe because 'mRefCount' follows 'mTransform' in PxsTransform + const QuatV q1 = QuatVLoadU(&transform1.q.x); + + const FloatV radius = FLoad(shapeSphere.radius); + const FloatV contactDist = FLoad(params.mContactDistance); + + const PsTransformV transf1(p1, q1); + //Sphere in plane space + const Vec3V sphereCenterInPlaneSpace = transf1.transformInv(p0); + + + //Separation + const FloatV separation = FSub(V3GetX(sphereCenterInPlaneSpace), radius); + + if(FAllGrtrOrEq(contactDist, separation)) + { + //get the plane normal + const Vec3V worldNormal = QuatGetBasisVector0(q1); + const Vec3V worldPoint = V3NegScaleSub(worldNormal, radius, p0); + Gu::ContactPoint& contact = contactBuffer.contacts[contactBuffer.count++]; + //Fast allign store + V4StoreA(Vec4V_From_Vec3V(worldNormal), &contact.normal.x); + V4StoreA(Vec4V_From_Vec3V(worldPoint), &contact.point.x); + FStore(separation, &contact.separation); + contact.internalFaceIndex1 = PXC_CONTACT_NO_FACE_INDEX; + + return true; + } + return false; +} +}//Gu +}//physx |