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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactSphereHeightField.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactSphereHeightField.cpp')
| -rw-r--r-- | PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactSphereHeightField.cpp | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactSphereHeightField.cpp b/PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactSphereHeightField.cpp new file mode 100644 index 00000000..cebb8142 --- /dev/null +++ b/PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactSphereHeightField.cpp @@ -0,0 +1,155 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "GuVecBox.h" +#include "GuVecShrunkBox.h" +#include "GuVecConvexHull.h" +#include "GuVecConvexHullNoScale.h" +#include "GuVecTriangle.h" +#include "GuGeometryUnion.h" + +#include "GuContactMethodImpl.h" +#include "PxTriangleMesh.h" +#include "GuContactBuffer.h" +#include "GuHeightField.h" +#include "GuPCMContactConvexCommon.h" +#include "GuPCMContactMeshCallback.h" + +using namespace physx; +using namespace Gu; +using namespace physx::shdfnd::aos; + +namespace physx +{ + +struct PCMSphereVsHeightfieldContactGenerationCallback : PCMHeightfieldContactGenerationCallback<PCMSphereVsHeightfieldContactGenerationCallback> +{ + +public: + PCMSphereVsMeshContactGeneration mGeneration; + + PCMSphereVsHeightfieldContactGenerationCallback( + const Ps::aos::Vec3VArg sphereCenter, + const Ps::aos::FloatVArg sphereRadius, + const Ps::aos::FloatVArg contactDistance, + const Ps::aos::FloatVArg replaceBreakingThreshold, + + const PsTransformV& sphereTransform, + const PsTransformV& heightfieldTransform, + const PxTransform& heightfieldTransform1, + Gu::MultiplePersistentContactManifold& multiManifold, + Gu::ContactBuffer& contactBuffer, + Gu::HeightFieldUtil& hfUtil + + + ) : + PCMHeightfieldContactGenerationCallback<PCMSphereVsHeightfieldContactGenerationCallback>(hfUtil, heightfieldTransform1), + mGeneration(sphereCenter, sphereRadius, contactDistance, replaceBreakingThreshold, sphereTransform, heightfieldTransform, multiManifold, contactBuffer) + { + } + + template<PxU32 CacheSize> + void processTriangleCache(Gu::TriangleCache<CacheSize>& cache) + { + mGeneration.processTriangleCache<CacheSize, PCMSphereVsMeshContactGeneration>(cache); + } + +}; + + +bool Gu::pcmContactSphereHeightField(GU_CONTACT_METHOD_ARGS) +{ + PX_UNUSED(renderOutput); + + const PxSphereGeometry& shapeSphere = shape0.get<const PxSphereGeometry>(); + const PxHeightFieldGeometryLL& shapeHeight = shape1.get<const PxHeightFieldGeometryLL>(); + + Gu::MultiplePersistentContactManifold& multiManifold = cache.getMultipleManifold(); + + const QuatV q0 = QuatVLoadA(&transform0.q.x); + const Vec3V p0 = V3LoadA(&transform0.p.x); + + const QuatV q1 = QuatVLoadA(&transform1.q.x); + const Vec3V p1 = V3LoadA(&transform1.p.x); + + const FloatV sphereRadius = FLoad(shapeSphere.radius); + const FloatV contactDist = FLoad(params.mContactDistance); + + const PsTransformV sphereTransform(p0, q0);//sphere transform + const PsTransformV heightfieldTransform(p1, q1);//height feild + const PsTransformV curTransform = heightfieldTransform.transformInv(sphereTransform); + + + // We must be in local space to use the cache + + if(multiManifold.invalidate(curTransform, sphereRadius, FLoad(0.02f))) + { + multiManifold.mNumManifolds = 0; + multiManifold.setRelativeTransform(curTransform); + + const FloatV replaceBreakingThreshold = FMul(sphereRadius, FLoad(0.001f)); + const Gu::HeightField& hf = *static_cast<Gu::HeightField*>(shapeHeight.heightField); + Gu::HeightFieldUtil hfUtil(shapeHeight, hf); + const PxVec3 sphereCenterShape1Space = transform1.transformInv(transform0.p); + const Vec3V sphereCenter = V3LoadU(sphereCenterShape1Space); + PxReal inflatedRadius = shapeSphere.radius + params.mContactDistance; + PxVec3 inflatedRadiusV(inflatedRadius); + + PxBounds3 bounds(sphereCenterShape1Space - inflatedRadiusV, sphereCenterShape1Space + inflatedRadiusV); + + PCMSphereVsHeightfieldContactGenerationCallback blockCallback( + sphereCenter, + sphereRadius, + contactDist, + replaceBreakingThreshold, + sphereTransform, + heightfieldTransform, + transform1, + multiManifold, + contactBuffer, + hfUtil); + + hfUtil.overlapAABBTriangles(transform1, bounds, 0, &blockCallback); + + blockCallback.mGeneration.processContacts(GU_SPHERE_MANIFOLD_CACHE_SIZE, false); + } + else + { + const PsMatTransformV aToB(curTransform); + const FloatV projectBreakingThreshold = FMul(sphereRadius, FLoad(0.05f)); + const FloatV refereshDistance = FAdd(sphereRadius, contactDist); + multiManifold.refreshManifold(aToB, projectBreakingThreshold, refereshDistance); + + } + + return multiManifold.addManifoldContactsToContactBuffer(contactBuffer, sphereTransform, heightfieldTransform, sphereRadius); +} + + +} |