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| author | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-09-15 15:41:57 -0500 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-09-15 15:41:57 -0500 |
| commit | d1c812f1162e5fdb13c215792725b2591d7428f5 (patch) | |
| tree | 407056c45c7e9320c48fca6a3697d81a061c4ea0 /PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactGenBoxConvex.cpp | |
| parent | PhysX 3.4, APEX 1.4 patch release @22121272 (diff) | |
| download | physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.tar.xz physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.zip | |
PhysX 3.4.1, APEX 1.4.1 Release @22845541v3.4.1
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactGenBoxConvex.cpp')
| -rw-r--r-- | PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactGenBoxConvex.cpp | 53 |
1 files changed, 42 insertions, 11 deletions
diff --git a/PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactGenBoxConvex.cpp b/PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactGenBoxConvex.cpp index de5d3b1b..5b593869 100644 --- a/PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactGenBoxConvex.cpp +++ b/PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactGenBoxConvex.cpp @@ -566,8 +566,8 @@ namespace Gu } bool generateFullContactManifold(PolygonalData& polyData0, PolygonalData& polyData1, SupportLocal* map0, SupportLocal* map1, PersistentContact* manifoldContacts, PxU32& numContacts, - const FloatVArg contactDist, const Vec3VArg normal, const Vec3VArg closestA, const Vec3VArg closestB, const FloatVArg marginA, const FloatVArg marginB, const bool doOverlapTest, - Cm::RenderOutput* renderOutput, const Ps::aos::FloatVArg toleranceScale) + const FloatVArg contactDist, const Vec3VArg normal, const Vec3VArg closestA, const Vec3VArg closestB, const PxReal marginA, const PxReal marginB, const bool doOverlapTest, + Cm::RenderOutput* renderOutput, const PxReal toleranceLength) { const PsMatTransformV transform1To0V = map0->transform.transformInv(map1->transform); @@ -657,19 +657,50 @@ EdgeTest: } else { - const FloatV eps = FLoad(PCM_WITNESS_POINT_SCALE); - const FloatV lowerEps = FMul(toleranceScale, FLoad(PCM_WITNESS_POINT_LOWER_EPS)); - const FloatV toleranceA = FMax(FMul(marginA, eps), lowerEps); - - const FloatV toleranceB = FMax(FMul(marginB, eps), lowerEps); + const PxReal lowerEps = toleranceLength * PCM_WITNESS_POINT_LOWER_EPS; + const PxReal upperEps = toleranceLength * PCM_WITNESS_POINT_UPPER_EPS; + const PxReal toleranceA = PxClamp(marginA, lowerEps, upperEps); + const PxReal toleranceB = PxClamp(marginB, lowerEps, upperEps); + + const Vec3V negNormal = V3Neg(normal); + const Vec3V normalIn0 = transform0To1V.rotateInv(normal); - const PxU32 faceIndex1 = getWitnessPolygonIndex(polyData1, map1, V3Neg(normal), closestB, toleranceB); - const PxU32 faceIndex0 = getWitnessPolygonIndex(polyData0, map0, transform0To1V.rotateInv(normal), transform0To1V.transformInv(closestA), toleranceA); + const PxU32 faceIndex1 = getWitnessPolygonIndex(polyData1, map1, negNormal, closestB, toleranceB); + const PxU32 faceIndex0 = getWitnessPolygonIndex(polyData0, map0, normalIn0, transform0To1V.transformInv(closestA), + toleranceA); const HullPolygonData& referencePolygon = polyData1.mPolygons[faceIndex1]; const HullPolygonData& incidentPolygon = polyData0.mPolygons[faceIndex0]; - generatedContacts(polyData1, polyData0, referencePolygon, incidentPolygon, map1, map0, transform1To0V, manifoldContacts, numContacts, contactDist, renderOutput); - + + const Vec3V referenceNormal = V3Normalize(M33TrnspsMulV3(map1->shape2Vertex, V3LoadU(referencePolygon.mPlane.n))); + const Vec3V incidentNormal = V3Normalize(M33TrnspsMulV3(map0->shape2Vertex, V3LoadU(incidentPolygon.mPlane.n))); + + const FloatV referenceProject = FAbs(V3Dot(referenceNormal, negNormal)); + const FloatV incidentProject = FAbs(V3Dot(incidentNormal, normalIn0)); + + if (FAllGrtrOrEq(referenceProject, incidentProject) ) + { + generatedContacts(polyData1, polyData0, referencePolygon, incidentPolygon, map1, map0, transform1To0V, manifoldContacts, numContacts, contactDist, renderOutput); + } + else + { + generatedContacts(polyData0, polyData1, incidentPolygon, referencePolygon, map0, map1, transform0To1V, manifoldContacts, numContacts, contactDist, renderOutput); + + if (numContacts > 0) + { + const Vec3V n = transform0To1V.rotate(incidentNormal); + + const Vec3V nn = V3Neg(n); + //flip the contacts + for (PxU32 i = 0; i<numContacts; ++i) + { + const Vec3V localPointB = manifoldContacts[i].mLocalPointB; + manifoldContacts[i].mLocalPointB = manifoldContacts[i].mLocalPointA; + manifoldContacts[i].mLocalPointA = localPointB; + manifoldContacts[i].mLocalNormalPen = V4SetW(nn, V4GetW(manifoldContacts[i].mLocalNormalPen)); + } + } + } } return true; |