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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactGen.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactGen.h')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef GU_PCM_CONTACT_GEN_H
+#define GU_PCM_CONTACT_GEN_H
+
+
+#include "GuConvexSupportTable.h"
+#include "GuPersistentContactManifold.h"
+#include "GuShapeConvex.h"
+#include "GuSeparatingAxes.h"
+
+namespace physx
+{
+
+namespace Gu
+{
+
+
+ //full contact gen code for box/convexhull vs convexhull
+ bool generateFullContactManifold(Gu::PolygonalData& polyData0, Gu::PolygonalData& polyData1, Gu::SupportLocal* map0, Gu::SupportLocal* map1, Gu::PersistentContact* manifoldContacts,
+ PxU32& numContacts, const Ps::aos::FloatVArg contactDist, const Ps::aos::Vec3VArg normal, const Ps::aos::Vec3VArg closestA, const Ps::aos::Vec3VArg closestB,
+ const Ps::aos::FloatVArg toleranceA, const Ps::aos::FloatVArg toleranceB, bool doOverlapTest, Cm::RenderOutput* renderOutput, const Ps::aos::FloatVArg toleranceScale);
+
+ //full contact gen code for capsule vs convexhulll
+ bool generateFullContactManifold(const Gu::CapsuleV& capsule, Gu::PolygonalData& polyData, Gu::SupportLocal* map, const Ps::aos::PsMatTransformV& aToB, Gu::PersistentContact* manifoldContacts,
+ PxU32& numContacts, const Ps::aos::FloatVArg contactDist, Ps::aos::Vec3V& normal, const Ps::aos::Vec3VArg closest, const Ps::aos::FloatVArg tolerance, bool doOverlapTest, const Ps::aos::FloatVArg toleranceScale);
+
+ //full contact gen code for capsule vs box
+ bool generateCapsuleBoxFullContactManifold(const Gu::CapsuleV& capsule, Gu::PolygonalData& polyData, Gu::SupportLocal* map, const Ps::aos::PsMatTransformV& aToB, Gu::PersistentContact* manifoldContacts, PxU32& numContacts,
+ const Ps::aos::FloatVArg contactDist, Ps::aos::Vec3V& normal, const Ps::aos::Vec3VArg closest, const Ps::aos::FloatVArg boxMargin, const bool doOverlapTest, const Ps::aos::FloatVArg toeranceScale);
+
+ //MTD code for box/convexhull vs box/convexhull
+ bool computeMTD(Gu::PolygonalData& polyData0, Gu::PolygonalData& polyData1, SupportLocal* map0, SupportLocal* map1, Ps::aos::FloatV& penDepth, Ps::aos::Vec3V& normal);
+
+ //MTD code for capsule vs box/convexhull
+ bool computeMTD(const Gu::CapsuleV& capsule, Gu::PolygonalData& polyData, Gu::SupportLocal* map, Ps::aos::FloatV& penDepth, Ps::aos::Vec3V& normal);
+
+ void buildPartialHull(const Gu::PolygonalData& polyData, SupportLocal* map, Gu::SeparatingAxes& validAxes, const Ps::aos::Vec3VArg v, const Ps::aos::Vec3VArg _dir);
+
+ //full contact gen code for sphere vs convexhull
+ bool generateSphereFullContactManifold(const Gu::CapsuleV& capsule, Gu::PolygonalData& polyData, Gu::SupportLocal* map, Gu::PersistentContact* manifoldContacts, PxU32& numContacts,
+ const Ps::aos::FloatVArg contactDist, Ps::aos::Vec3V& normal, const bool doOverlapTest);
+
+}
+}
+
+#endif