diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactCapsuleMesh.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactCapsuleMesh.cpp')
| -rw-r--r-- | PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactCapsuleMesh.cpp | 182 |
1 files changed, 182 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactCapsuleMesh.cpp b/PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactCapsuleMesh.cpp new file mode 100644 index 00000000..d2a085fb --- /dev/null +++ b/PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactCapsuleMesh.cpp @@ -0,0 +1,182 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#include "GuVecTriangle.h" +#include "GuVecCapsule.h" +#include "GuGeometryUnion.h" +#include "PsVecMath.h" +#include "PsVecTransform.h" + +#include "GuContactMethodImpl.h" +#include "PxTriangleMesh.h" +#include "GuContactBuffer.h" +#include "GuPCMContactConvexCommon.h" +#include "GuSegment.h" +#include "GuVecCapsule.h" +#include "GuInternal.h" +#include "GuPCMContactMeshCallback.h" +#include "GuConvexEdgeFlags.h" +#include "GuBox.h" + +using namespace physx; +using namespace Gu; +using namespace physx::shdfnd::aos; + +namespace physx +{ + +struct PCMCapsuleVsMeshContactGenerationCallback : PCMMeshContactGenerationCallback< PCMCapsuleVsMeshContactGenerationCallback > +{ + PCMCapsuleVsMeshContactGenerationCallback& operator=(const PCMCapsuleVsMeshContactGenerationCallback&); +public: + PCMCapsuleVsMeshContactGeneration mGeneration; + + PCMCapsuleVsMeshContactGenerationCallback( + const CapsuleV& capsule, + const Ps::aos::FloatVArg contactDist, + const Ps::aos::FloatVArg replaceBreakingThreshold, + const PsTransformV& sphereTransform, + const PsTransformV& meshTransform, + MultiplePersistentContactManifold& multiManifold, + ContactBuffer& contactBuffer, + const PxU8* extraTriData, + const Cm::FastVertex2ShapeScaling& meshScaling, + bool idtMeshScale, + Cm::RenderOutput* renderOutput = NULL + ) : + PCMMeshContactGenerationCallback<PCMCapsuleVsMeshContactGenerationCallback>(meshScaling, extraTriData, idtMeshScale), + mGeneration(capsule, contactDist, replaceBreakingThreshold, sphereTransform, meshTransform, multiManifold, contactBuffer, renderOutput) + { + } + + PX_FORCE_INLINE bool doTest(const PxVec3&, const PxVec3&, const PxVec3&) { return true; } + + template<PxU32 CacheSize> + void processTriangleCache(TriangleCache<CacheSize>& cache) + { + mGeneration.processTriangleCache<CacheSize, PCMCapsuleVsMeshContactGeneration>(cache); + } + +}; + +bool Gu::pcmContactCapsuleMesh(GU_CONTACT_METHOD_ARGS) +{ + using namespace Ps::aos; + MultiplePersistentContactManifold& multiManifold = cache.getMultipleManifold(); + const PxCapsuleGeometry& shapeCapsule= shape0.get<const PxCapsuleGeometry>(); + const PxTriangleMeshGeometryLL& shapeMesh = shape1.get<const PxTriangleMeshGeometryLL>(); + + //gRenderOutPut = cache.mRenderOutput; + const FloatV capsuleRadius = FLoad(shapeCapsule.radius); + const FloatV contactDist = FLoad(params.mContactDistance); + + const PsTransformV capsuleTransform = loadTransformA(transform0);//capsule transform + const PsTransformV meshTransform = loadTransformA(transform1);//triangleMesh + + const PsTransformV curTransform = meshTransform.transformInv(capsuleTransform); + + // We must be in local space to use the cache + if(multiManifold.invalidate(curTransform, capsuleRadius, FLoad(0.02f))) + { + const FloatV replaceBreakingThreshold = FMul(capsuleRadius, FLoad(0.001f)); + //const FloatV capsuleHalfHeight = FloatV_From_F32(shapeCapsule.halfHeight); + Cm::FastVertex2ShapeScaling meshScaling; + const bool idtMeshScale = shapeMesh.scale.isIdentity(); + if(!idtMeshScale) + meshScaling.init(shapeMesh.scale); + + // Capsule data + const PxVec3 tmp = getCapsuleHalfHeightVector(transform0, shapeCapsule); + Segment worldCapsule; + worldCapsule.p0 = transform0.p + tmp; + worldCapsule.p1 = transform0.p - tmp; + + + const Segment meshCapsule( // Capsule in mesh space + transform1.transformInv(worldCapsule.p0), + transform1.transformInv(worldCapsule.p1)); + + const PxReal inflatedRadius = shapeCapsule.radius + params.mContactDistance; + + const PxVec3 capsuleCenterInMesh = transform1.transformInv(transform0.p); + const PxVec3 capsuleDirInMesh = transform1.rotateInv(tmp); + const CapsuleV capsule(V3LoadU(capsuleCenterInMesh), V3LoadU(capsuleDirInMesh), capsuleRadius); + + // We must be in local space to use the cache + const Capsule queryCapsule(meshCapsule, inflatedRadius); + + const TriangleMesh* meshData = shapeMesh.meshData; + + multiManifold.mNumManifolds = 0; + multiManifold.setRelativeTransform(curTransform); + + const PxU8* PX_RESTRICT extraData = meshData->getExtraTrigData(); + // mesh scale is not baked into cached verts + PCMCapsuleVsMeshContactGenerationCallback callback( + capsule, + contactDist, + replaceBreakingThreshold, + capsuleTransform, + meshTransform, + multiManifold, + contactBuffer, + extraData, + meshScaling, + idtMeshScale, + renderOutput); + + //bound the capsule in shape space by an OBB: + Box queryBox; + queryBox.create(queryCapsule); + + //apply the skew transform to the box: + if(!idtMeshScale) + meshScaling.transformQueryBounds(queryBox.center, queryBox.extents, queryBox.rot); + + Midphase::intersectOBB(meshData, queryBox, callback, true); + + callback.flushCache(); + + callback.mGeneration.processContacts(GU_CAPSULE_MANIFOLD_CACHE_SIZE, false); + } + else + { + const PsMatTransformV aToB(curTransform); + const FloatV projectBreakingThreshold = FMul(capsuleRadius, FLoad(0.05f)); + const FloatV refereshDistance = FAdd(capsuleRadius, contactDist); + //multiManifold.refreshManifold(aToB, projectBreakingThreshold, contactDist); + multiManifold.refreshManifold(aToB, projectBreakingThreshold, refereshDistance); + } + + //multiManifold.drawManifold(*gRenderOutPut, capsuleTransform, meshTransform); + return multiManifold.addManifoldContactsToContactBuffer(contactBuffer, capsuleTransform, meshTransform, capsuleRadius); +} + +} |