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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactCapsuleHeightField.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactCapsuleHeightField.cpp')
| -rw-r--r-- | PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactCapsuleHeightField.cpp | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactCapsuleHeightField.cpp b/PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactCapsuleHeightField.cpp new file mode 100644 index 00000000..8f187307 --- /dev/null +++ b/PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactCapsuleHeightField.cpp @@ -0,0 +1,158 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "PsVecMath.h" +#include "PsVecTransform.h" +#include "GuVecTriangle.h" +#include "GuGeometryUnion.h" + +#include "GuContactMethodImpl.h" +#include "PxTriangleMesh.h" +#include "GuContactBuffer.h" +#include "GuHeightField.h" +#include "GuPCMContactConvexCommon.h" +#include "GuSegment.h" +#include "GuInternal.h" +#include "GuPCMContactMeshCallback.h" + +using namespace physx; +using namespace Gu; +using namespace Ps::aos; + +namespace physx +{ + +struct PCMCapsuleVsHeightfieldContactGenerationCallback : PCMHeightfieldContactGenerationCallback<PCMCapsuleVsHeightfieldContactGenerationCallback> +{ + PCMCapsuleVsHeightfieldContactGenerationCallback& operator=(const PCMCapsuleVsHeightfieldContactGenerationCallback&); + +public: + PCMCapsuleVsMeshContactGeneration mGeneration; + + PCMCapsuleVsHeightfieldContactGenerationCallback( + const Gu::CapsuleV& capsule, + const Ps::aos::FloatVArg contactDistance, + const Ps::aos::FloatVArg replaceBreakingThreshold, + + const PsTransformV& capsuleTransform, + const PsTransformV& heightfieldTransform, + const PxTransform& heightfieldTransform1, + Gu::MultiplePersistentContactManifold& multiManifold, + Gu::ContactBuffer& contactBuffer, + Gu::HeightFieldUtil& hfUtil + + + ) : + PCMHeightfieldContactGenerationCallback<PCMCapsuleVsHeightfieldContactGenerationCallback>(hfUtil, heightfieldTransform1), + mGeneration(capsule, contactDistance, replaceBreakingThreshold, capsuleTransform, heightfieldTransform, multiManifold, contactBuffer) + { + } + + template<PxU32 CacheSize> + void processTriangleCache(Gu::TriangleCache<CacheSize>& cache) + { + mGeneration.processTriangleCache<CacheSize, PCMCapsuleVsMeshContactGeneration>(cache); + } + +}; + +bool Gu::pcmContactCapsuleHeightField(GU_CONTACT_METHOD_ARGS) +{ + PX_UNUSED(renderOutput); + + const PxCapsuleGeometry& shapeCapsule = shape0.get<const PxCapsuleGeometry>(); + const PxHeightFieldGeometryLL& shapeHeight = shape1.get<const PxHeightFieldGeometryLL>(); + + Gu::MultiplePersistentContactManifold& multiManifold = cache.getMultipleManifold(); + + const FloatV capsuleRadius = FLoad(shapeCapsule.radius); + const FloatV contactDist = FLoad(params.mContactDistance); + + const PsTransformV capsuleTransform = loadTransformA(transform0);//capsule transform + const PsTransformV heightfieldTransform = loadTransformA(transform1);//height feild + + const PsTransformV curTransform = heightfieldTransform.transformInv(capsuleTransform); + + const FloatV replaceBreakingThreshold = FMul(capsuleRadius, FLoad(0.001f)); + + if(multiManifold.invalidate(curTransform, capsuleRadius, FLoad(0.02f))) + { + + multiManifold.mNumManifolds = 0; + multiManifold.setRelativeTransform(curTransform); + + const Gu::HeightField& hf = *static_cast<Gu::HeightField*>(shapeHeight.heightField); + + Gu::HeightFieldUtil hfUtil(shapeHeight, hf); + + const PxVec3 tmp = getCapsuleHalfHeightVector(transform0, shapeCapsule); + + const PxReal inflatedRadius = shapeCapsule.radius + params.mContactDistance; + + const PxVec3 capsuleCenterInMesh = transform1.transformInv(transform0.p); + const PxVec3 capsuleDirInMesh = transform1.rotateInv(tmp); + const Gu::CapsuleV capsule(V3LoadU(capsuleCenterInMesh), V3LoadU(capsuleDirInMesh), capsuleRadius); + + + PCMCapsuleVsHeightfieldContactGenerationCallback callback( + capsule, + contactDist, + replaceBreakingThreshold, + capsuleTransform, + heightfieldTransform, + transform1, + multiManifold, + contactBuffer, + hfUtil + ); + + PxBounds3 bounds; + bounds.maximum = PxVec3(shapeCapsule.halfHeight + inflatedRadius, inflatedRadius, inflatedRadius); + bounds.minimum = -bounds.maximum; + + bounds = PxBounds3::transformFast(transform1.transformInv(transform0), bounds); + + hfUtil.overlapAABBTriangles(transform1, bounds, 0, &callback); + + callback.mGeneration.processContacts(GU_CAPSULE_MANIFOLD_CACHE_SIZE, false); + } + else + { + const PsMatTransformV aToB(curTransform); + // We must be in local space to use the cache + const FloatV projectBreakingThreshold = FMul(capsuleRadius, FLoad(0.05f)); + const FloatV refereshDistance = FAdd(capsuleRadius, contactDist); + multiManifold.refreshManifold(aToB, projectBreakingThreshold, refereshDistance); + + } + return multiManifold.addManifoldContactsToContactBuffer(contactBuffer, capsuleTransform, heightfieldTransform, capsuleRadius); +} + + +} |