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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactBoxConvex.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactBoxConvex.cpp')
| -rw-r--r-- | PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactBoxConvex.cpp | 281 |
1 files changed, 281 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactBoxConvex.cpp b/PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactBoxConvex.cpp new file mode 100644 index 00000000..8378e2ce --- /dev/null +++ b/PhysX_3.4/Source/GeomUtils/src/pcm/GuPCMContactBoxConvex.cpp @@ -0,0 +1,281 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "GuGJKPenetration.h" +#include "GuEPA.h" +#include "GuVecBox.h" +#include "GuVecShrunkBox.h" +#include "GuVecShrunkConvexHull.h" +#include "GuVecShrunkConvexHullNoScale.h" +#include "GuVecConvexHull.h" +#include "GuVecConvexHullNoScale.h" +#include "GuGeometryUnion.h" + +#include "GuContactMethodImpl.h" +#include "GuPCMContactGen.h" +#include "GuPCMShapeConvex.h" +#include "GuContactBuffer.h" + +namespace physx +{ + +using namespace Ps::aos; + +namespace Gu +{ + +static bool fullContactsGenerationBoxConvex(const PxVec3& halfExtents, const BoxV& box, ConvexHullV& convexHull, const PsTransformV& transf0, const PsTransformV& transf1, + PersistentContact* manifoldContacts, ContactBuffer& contactBuffer, Gu::PersistentContactManifold& manifold, Vec3VArg normal, + const Vec3VArg closestA, const Vec3VArg closestB, const FloatVArg contactDist, const bool idtScale, const bool doOverlapTest, Cm::RenderOutput* renderOutput, + const FloatVArg toleranceScale) +{ + Gu::PolygonalData polyData0; + PCMPolygonalBox polyBox0(halfExtents); + polyBox0.getPolygonalData(&polyData0); + polyData0.mPolygonVertexRefs = gPCMBoxPolygonData; + + Gu::PolygonalData polyData1; + getPCMConvexData(convexHull, idtScale, polyData1); + + Mat33V identity = M33Identity(); + SupportLocalImpl<BoxV> map0(box, transf0, identity, identity, true); + + PxU8 buff1[sizeof(SupportLocalImpl<ConvexHullV>)]; + + SupportLocal* map1 = (idtScale ? static_cast<SupportLocal*>(PX_PLACEMENT_NEW(buff1, SupportLocalImpl<ConvexHullNoScaleV>)(static_cast<ConvexHullNoScaleV&>(convexHull), transf1, convexHull.vertex2Shape, convexHull.shape2Vertex, idtScale)) : + static_cast<SupportLocal*>(PX_PLACEMENT_NEW(buff1, SupportLocalImpl<ConvexHullV>)(convexHull, transf1, convexHull.vertex2Shape, convexHull.shape2Vertex, idtScale))); + + PxU32 numContacts = 0; + if(generateFullContactManifold(polyData0, polyData1, &map0, map1, manifoldContacts, numContacts, contactDist, normal, closestA, closestB, box.getMargin(), convexHull.getMargin(), + doOverlapTest, renderOutput, toleranceScale)) + { + if (numContacts > 0) + { + //reduce contacts + manifold.addBatchManifoldContacts(manifoldContacts, numContacts); + +#if PCM_LOW_LEVEL_DEBUG + manifold.drawManifold(*renderOutput, transf0, transf1); +#endif + + const Vec3V worldNormal = manifold.getWorldNormal(transf1); + + manifold.addManifoldContactsToContactBuffer(contactBuffer, worldNormal, transf1, contactDist); + } + else + { + //if doOverlapTest is true, which means GJK/EPA degenerate so we won't have any contact in the manifoldContacts array + if (!doOverlapTest) + { + const Vec3V worldNormal = manifold.getWorldNormal(transf1); + + manifold.addManifoldContactsToContactBuffer(contactBuffer, worldNormal, transf1, contactDist); + } + } + + return true; + } + + return false; + +} + +static bool addGJKEPAContacts(Gu::ShrunkConvexHullV& convexHull, Gu::ShrunkBoxV& box, const PsMatTransformV& aToB, GjkStatus status, + Gu::PersistentContact* manifoldContacts, const FloatV replaceBreakingThreshold, Vec3V& closestA, Vec3V& closestB, Vec3V& normal, FloatV& penDep, + Gu::PersistentContactManifold& manifold) +{ + bool doOverlapTest = false; + if (status == GJK_CONTACT) + { + const Vec3V localPointA = aToB.transformInv(closestA);//curRTrans.transformInv(closestA); + const Vec4V localNormalPen = V4SetW(Vec4V_From_Vec3V(normal), penDep); + + //Add contact to contact stream + manifoldContacts[0].mLocalPointA = localPointA; + manifoldContacts[0].mLocalPointB = closestB; + manifoldContacts[0].mLocalNormalPen = localNormalPen; + + //Add contact to manifold + manifold.addManifoldPoint(aToB.transformInv(closestA), closestB, localNormalPen, replaceBreakingThreshold); + + } + else + { + PX_ASSERT(status == EPA_CONTACT); + + RelativeConvex<BoxV> epaConvexA(box, aToB); + LocalConvex<ConvexHullV> epaConvexB(convexHull); + + status = epaPenetration(epaConvexA, epaConvexB, manifold.mAIndice, manifold.mBIndice, manifold.mNumWarmStartPoints, + closestA, closestB, normal, penDep); + if (status == EPA_CONTACT) + { + + const Vec3V localPointA = aToB.transformInv(closestA);//curRTrans.transformInv(closestA); + const Vec4V localNormalPen = V4SetW(Vec4V_From_Vec3V(normal), penDep); + + //Add contact to contact stream + manifoldContacts[0].mLocalPointA = localPointA; + manifoldContacts[0].mLocalPointB = closestB; + manifoldContacts[0].mLocalNormalPen = localNormalPen; + + //Add contact to manifold + manifold.addManifoldPoint(localPointA, closestB, localNormalPen, replaceBreakingThreshold); + } + else + { + doOverlapTest = true; + } + } + + return doOverlapTest; +} + +bool pcmContactBoxConvex(GU_CONTACT_METHOD_ARGS) +{ + using namespace Ps::aos; + + + const PxConvexMeshGeometryLL& shapeConvex = shape1.get<const PxConvexMeshGeometryLL>(); + const PxBoxGeometry& shapeBox = shape0.get<const PxBoxGeometry>(); + + Gu::PersistentContactManifold& manifold = cache.getManifold(); + Ps::prefetchLine(shapeConvex.hullData); + + PX_ASSERT(transform1.q.isSane()); + PX_ASSERT(transform0.q.isSane()); + + const Vec3V zeroV = V3Zero(); + + + const FloatV contactDist = FLoad(params.mContactDistance); + const Vec3V boxExtents = V3LoadU(shapeBox.halfExtents); + + const Vec3V vScale = V3LoadU_SafeReadW(shapeConvex.scale.scale); // PT: safe because 'rotation' follows 'scale' in PxMeshScale + + //Transfer A into the local space of B + const PsTransformV transf0 = loadTransformA(transform0); + const PsTransformV transf1 = loadTransformA(transform1); + const PsTransformV curRTrans(transf1.transformInv(transf0)); + const PsMatTransformV aToB(curRTrans); + + const Gu::ConvexHullData* hullData = shapeConvex.hullData; + const FloatV convexMargin = Gu::CalculatePCMConvexMargin(hullData, vScale); + const FloatV boxMargin = Gu::CalculatePCMBoxMargin(boxExtents); + + const FloatV minMargin = FMin(convexMargin, boxMargin);//FMin(boxMargin, convexMargin); + const FloatV projectBreakingThreshold = FMul(minMargin, FLoad(0.8f)); + const PxU32 initialContacts = manifold.mNumContacts; + + manifold.refreshContactPoints(aToB, projectBreakingThreshold, contactDist); + + //After the refresh contact points, the numcontacts in the manifold will be changed + + const bool bLostContacts = (manifold.mNumContacts != initialContacts); + + PX_UNUSED(bLostContacts); + + if(bLostContacts || manifold.invalidate_BoxConvex(curRTrans, minMargin)) + { + + GjkStatus status = manifold.mNumContacts > 0 ? GJK_UNDEFINED : GJK_NON_INTERSECT; + + Vec3V closestA(zeroV), closestB(zeroV), normal(zeroV); // from a to b + FloatV penDep = FZero(); + + const QuatV vQuat = QuatVLoadU(&shapeConvex.scale.rotation.x); + const bool idtScale = shapeConvex.scale.isIdentity(); + Gu::ShrunkConvexHullV convexHull(hullData, zeroV, vScale, vQuat, idtScale); + Gu::ShrunkBoxV box(zeroV, boxExtents); + + const RelativeConvex<ShrunkBoxV> convexA(box, aToB); + if(idtScale) + { + const LocalConvex<ShrunkConvexHullNoScaleV> convexB(*PX_SCONVEX_TO_NOSCALECONVEX(&convexHull)); + status = gjkPenetration<RelativeConvex<ShrunkBoxV>, LocalConvex<ShrunkConvexHullNoScaleV> >(convexA, convexB, aToB.p, contactDist, closestA, closestB, normal, penDep, + manifold.mAIndice, manifold.mBIndice, manifold.mNumWarmStartPoints, false); + } + else + { + const LocalConvex<ShrunkConvexHullV> convexB(convexHull); + status = gjkPenetration<RelativeConvex<ShrunkBoxV>, LocalConvex<ShrunkConvexHullV> >(convexA, convexB, aToB.p, contactDist, closestA, closestB, normal, penDep, + manifold.mAIndice, manifold.mBIndice, manifold.mNumWarmStartPoints, false); + + } + + manifold.setRelativeTransform(curRTrans); + + Gu::PersistentContact* manifoldContacts = PX_CP_TO_PCP(contactBuffer.contacts); + + if(status == GJK_DEGENERATE) + { + return fullContactsGenerationBoxConvex(shapeBox.halfExtents, box, convexHull, transf0, transf1, manifoldContacts, contactBuffer, + manifold, normal, closestA, closestB, contactDist, idtScale, true, renderOutput, FLoad(params.mToleranceLength)); + } + else if(status == GJK_NON_INTERSECT) + { + return false; + } + else + { + const FloatV replaceBreakingThreshold = FMul(minMargin, FLoad(0.05f)); + + //addGJKEPAContacts will increase the number of contacts in manifold. If status == EPA_CONTACT, we need to run epa algorithm and generate closest points, normal and + //pentration. If epa doesn't degenerate, we will store the contacts information in the manifold. Otherwise, we will return true to do the fallback test + const bool doOverlapTest = addGJKEPAContacts(convexHull, box, aToB, status, manifoldContacts, replaceBreakingThreshold, closestA, closestB, normal, penDep, manifold); + + if ((initialContacts == 0) || (manifold.mNumContacts < initialContacts) || doOverlapTest) + { + return fullContactsGenerationBoxConvex(shapeBox.halfExtents, box, convexHull, transf0, transf1, manifoldContacts, contactBuffer, + manifold, normal, closestA, closestB, contactDist, idtScale, doOverlapTest, renderOutput, FLoad(params.mToleranceLength)); + } + else + { + const Vec3V worldNormal = transf1.rotate(normal); + manifold.addManifoldContactsToContactBuffer(contactBuffer, worldNormal, transf1, contactDist); + return true; + } + } + } + else if(manifold.getNumContacts()>0) + { + const Vec3V worldNormal = manifold.getWorldNormal(transf1); + manifold.addManifoldContactsToContactBuffer(contactBuffer, worldNormal, transf1, contactDist); +#if PCM_LOW_LEVEL_DEBUG + manifold.drawManifold(*renderOutput, transf0, transf1); +#endif + return true; + } + + return false; + +} + +}//Gu +}//physx |