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authorsschirm <[email protected]>2017-01-06 14:45:46 +0100
committersschirm <[email protected]>2017-01-06 14:45:46 +0100
commitc7a921796332e8fcd51f3e05c1a318a41282e1e2 (patch)
tree770db0c76e954045fe5178a36a7519b26df6942a /PhysX_3.4/Source/GeomUtils/src/mesh
parentPhysX 3.4, APEX 1.4 release candidate update: @21511067-21511214 (diff)
downloadphysx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.tar.xz
physx-3.4-c7a921796332e8fcd51f3e05c1a318a41282e1e2.zip
PhysX 3.4, APEX 1.4 release candidate update: @21542069
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/src/mesh')
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV32.cpp2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV32.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV32Build.cpp2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV32Build.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4.cpp2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4Build.cpp2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4Build.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4Settings.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_AABBAABBSweepTest.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_AABBSweep.cpp2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_BoxBoxOverlapTest.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_BoxOverlap.cpp2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_BoxOverlap_Internal.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_BoxSweep_Internal.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_BoxSweep_Params.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_CapsuleSweep.cpp2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_CapsuleSweepAA.cpp2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_CapsuleSweep_Internal.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Common.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Internal.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_OBBSweep.cpp2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamNoOrder_OBBOBB.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamNoOrder_SegmentAABB.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamNoOrder_SegmentAABB_Inflated.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamNoOrder_SphereAABB.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamOrdered_OBBOBB.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamOrdered_SegmentAABB.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamOrdered_SegmentAABB_Inflated.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Raycast.cpp2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Slabs.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Slabs_KajiyaNoOrder.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Slabs_KajiyaOrdered.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Slabs_SwizzledNoOrder.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Slabs_SwizzledOrdered.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_SphereOverlap.cpp2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_SphereSweep.cpp2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuBVConstants.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuMeshData.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuMeshQuery.cpp2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuMidphaseBV4.cpp2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuMidphaseInterface.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuMidphaseRTree.cpp2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuOverlapTestsMesh.cpp2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuRTree.cpp2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuRTree.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuRTreeQueries.cpp2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuSweepConvexTri.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuSweepMesh.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuSweepsMesh.cpp2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangle32.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleCache.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMesh.cpp2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMesh.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMeshBV4.cpp2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMeshBV4.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMeshRTree.cpp2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMeshRTree.h2
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleVertexPointers.h2
59 files changed, 59 insertions, 59 deletions
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV32.cpp b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV32.cpp
index 1ee2a683..f81da1b5 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV32.cpp
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV32.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV32.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV32.h
index 4caf67d5..051dc6be 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV32.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV32.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV32Build.cpp b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV32Build.cpp
index da62280f..a031f16b 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV32Build.cpp
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV32Build.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV32Build.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV32Build.h
index 68b8ebaf..a7d0716e 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV32Build.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV32Build.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4.cpp b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4.cpp
index b7e0f4d0..7b54c5bd 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4.cpp
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4.h
index 8746ef08..d9083cc6 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4Build.cpp b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4Build.cpp
index 48e14eab..dd6428c6 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4Build.cpp
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4Build.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4Build.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4Build.h
index eb2d9e99..c0cd3bc5 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4Build.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4Build.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4Settings.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4Settings.h
index 9807e526..e6158688 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4Settings.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4Settings.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_AABBAABBSweepTest.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_AABBAABBSweepTest.h
index 1131edad..b5405813 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_AABBAABBSweepTest.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_AABBAABBSweepTest.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_AABBSweep.cpp b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_AABBSweep.cpp
index 2f377521..f353d55c 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_AABBSweep.cpp
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_AABBSweep.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_BoxBoxOverlapTest.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_BoxBoxOverlapTest.h
index ff696a38..b9e77425 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_BoxBoxOverlapTest.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_BoxBoxOverlapTest.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_BoxOverlap.cpp b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_BoxOverlap.cpp
index febf7261..f949d220 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_BoxOverlap.cpp
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_BoxOverlap.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_BoxOverlap_Internal.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_BoxOverlap_Internal.h
index 410af5b8..5302d354 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_BoxOverlap_Internal.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_BoxOverlap_Internal.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_BoxSweep_Internal.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_BoxSweep_Internal.h
index ed595e39..21714b0c 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_BoxSweep_Internal.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_BoxSweep_Internal.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_BoxSweep_Params.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_BoxSweep_Params.h
index 6869783f..6922e312 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_BoxSweep_Params.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_BoxSweep_Params.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_CapsuleSweep.cpp b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_CapsuleSweep.cpp
index c8d8a5c2..3a1e5266 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_CapsuleSweep.cpp
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_CapsuleSweep.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_CapsuleSweepAA.cpp b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_CapsuleSweepAA.cpp
index 1fd6aa05..ff10270b 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_CapsuleSweepAA.cpp
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_CapsuleSweepAA.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_CapsuleSweep_Internal.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_CapsuleSweep_Internal.h
index 260ba0af..19eac8ac 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_CapsuleSweep_Internal.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_CapsuleSweep_Internal.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Common.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Common.h
index 2596785f..1a6aad93 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Common.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Common.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Internal.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Internal.h
index 07df2109..6b88f178 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Internal.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Internal.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_OBBSweep.cpp b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_OBBSweep.cpp
index c578b359..6378005d 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_OBBSweep.cpp
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_OBBSweep.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamNoOrder_OBBOBB.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamNoOrder_OBBOBB.h
index 9c55cd66..8034145e 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamNoOrder_OBBOBB.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamNoOrder_OBBOBB.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamNoOrder_SegmentAABB.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamNoOrder_SegmentAABB.h
index 86ea5f97..f39f4497 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamNoOrder_SegmentAABB.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamNoOrder_SegmentAABB.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamNoOrder_SegmentAABB_Inflated.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamNoOrder_SegmentAABB_Inflated.h
index 7bf3285c..f400cf97 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamNoOrder_SegmentAABB_Inflated.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamNoOrder_SegmentAABB_Inflated.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamNoOrder_SphereAABB.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamNoOrder_SphereAABB.h
index 52d1dce5..12a23f32 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamNoOrder_SphereAABB.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamNoOrder_SphereAABB.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamOrdered_OBBOBB.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamOrdered_OBBOBB.h
index 24dd9757..c1920ee2 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamOrdered_OBBOBB.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamOrdered_OBBOBB.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamOrdered_SegmentAABB.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamOrdered_SegmentAABB.h
index b3b3e90a..30c60a4a 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamOrdered_SegmentAABB.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamOrdered_SegmentAABB.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamOrdered_SegmentAABB_Inflated.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamOrdered_SegmentAABB_Inflated.h
index 9e4f8ed1..8bea7917 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamOrdered_SegmentAABB_Inflated.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_ProcessStreamOrdered_SegmentAABB_Inflated.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Raycast.cpp b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Raycast.cpp
index 83becacc..e13a71c6 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Raycast.cpp
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Raycast.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Slabs.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Slabs.h
index b0c624dd..f6e66b23 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Slabs.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Slabs.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Slabs_KajiyaNoOrder.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Slabs_KajiyaNoOrder.h
index 0b3b9e44..c155fb0d 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Slabs_KajiyaNoOrder.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Slabs_KajiyaNoOrder.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Slabs_KajiyaOrdered.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Slabs_KajiyaOrdered.h
index f2ad73db..ed36f131 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Slabs_KajiyaOrdered.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Slabs_KajiyaOrdered.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Slabs_SwizzledNoOrder.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Slabs_SwizzledNoOrder.h
index a7717d7c..9d6b3dde 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Slabs_SwizzledNoOrder.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Slabs_SwizzledNoOrder.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Slabs_SwizzledOrdered.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Slabs_SwizzledOrdered.h
index 4be851e1..78cc2d28 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Slabs_SwizzledOrdered.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_Slabs_SwizzledOrdered.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_SphereOverlap.cpp b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_SphereOverlap.cpp
index d709e273..259347c3 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_SphereOverlap.cpp
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_SphereOverlap.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_SphereSweep.cpp b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_SphereSweep.cpp
index c955c7f5..d6b13cae 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_SphereSweep.cpp
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_SphereSweep.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBVConstants.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBVConstants.h
index 052b3d24..7fd49fb5 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBVConstants.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBVConstants.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuMeshData.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuMeshData.h
index 37cdbcfc..c4d7bb9d 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuMeshData.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuMeshData.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuMeshQuery.cpp b/PhysX_3.4/Source/GeomUtils/src/mesh/GuMeshQuery.cpp
index 74b352d5..adbb829a 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuMeshQuery.cpp
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuMeshQuery.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuMidphaseBV4.cpp b/PhysX_3.4/Source/GeomUtils/src/mesh/GuMidphaseBV4.cpp
index 1cab487f..084b29e2 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuMidphaseBV4.cpp
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuMidphaseBV4.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuMidphaseInterface.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuMidphaseInterface.h
index b7cab6ef..cb7ae145 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuMidphaseInterface.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuMidphaseInterface.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuMidphaseRTree.cpp b/PhysX_3.4/Source/GeomUtils/src/mesh/GuMidphaseRTree.cpp
index 6133f0b8..0f87e72e 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuMidphaseRTree.cpp
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuMidphaseRTree.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuOverlapTestsMesh.cpp b/PhysX_3.4/Source/GeomUtils/src/mesh/GuOverlapTestsMesh.cpp
index a44343e8..2c095d15 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuOverlapTestsMesh.cpp
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuOverlapTestsMesh.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuRTree.cpp b/PhysX_3.4/Source/GeomUtils/src/mesh/GuRTree.cpp
index 7556f4e0..ff9f6cd3 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuRTree.cpp
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuRTree.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuRTree.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuRTree.h
index 48c54fc5..d6fbd435 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuRTree.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuRTree.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuRTreeQueries.cpp b/PhysX_3.4/Source/GeomUtils/src/mesh/GuRTreeQueries.cpp
index 6cf130fd..08165685 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuRTreeQueries.cpp
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuRTreeQueries.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuSweepConvexTri.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuSweepConvexTri.h
index 15263717..97434175 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuSweepConvexTri.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuSweepConvexTri.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuSweepMesh.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuSweepMesh.h
index c1f8521e..a17c96ce 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuSweepMesh.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuSweepMesh.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuSweepsMesh.cpp b/PhysX_3.4/Source/GeomUtils/src/mesh/GuSweepsMesh.cpp
index 6efb85db..9f9f0543 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuSweepsMesh.cpp
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuSweepsMesh.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangle32.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangle32.h
index 7607e730..1b444291 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangle32.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangle32.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleCache.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleCache.h
index 9dc2a453..3a512002 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleCache.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleCache.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMesh.cpp b/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMesh.cpp
index 231bddc0..f0cb286e 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMesh.cpp
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMesh.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMesh.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMesh.h
index 57650671..94d4ec54 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMesh.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMesh.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMeshBV4.cpp b/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMeshBV4.cpp
index f10409e2..4a52511f 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMeshBV4.cpp
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMeshBV4.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMeshBV4.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMeshBV4.h
index 608f5d2d..aad854ff 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMeshBV4.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMeshBV4.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMeshRTree.cpp b/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMeshRTree.cpp
index ec5a1931..61a900d5 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMeshRTree.cpp
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMeshRTree.cpp
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMeshRTree.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMeshRTree.h
index 7c861663..09d3cf55 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMeshRTree.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMeshRTree.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleVertexPointers.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleVertexPointers.h
index 952f6998..0fd2642c 100644
--- a/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleVertexPointers.h
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleVertexPointers.h
@@ -23,7 +23,7 @@
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
-// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.