aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMeshBV4.cpp
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMeshBV4.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMeshBV4.cpp')
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMeshBV4.cpp76
1 files changed, 76 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMeshBV4.cpp b/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMeshBV4.cpp
new file mode 100644
index 00000000..f10409e2
--- /dev/null
+++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleMeshBV4.cpp
@@ -0,0 +1,76 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "GuTriangleMesh.h"
+#include "GuTriangleMeshBV4.h"
+
+using namespace physx;
+
+namespace physx
+{
+
+Gu::BV4TriangleMesh::BV4TriangleMesh(GuMeshFactory& factory, TriangleMeshData& d)
+: TriangleMesh(factory, d)
+{
+ PX_ASSERT(d.mType==PxMeshMidPhase::eBVH34);
+
+ BV4TriangleData& bv4Data = static_cast<BV4TriangleData&>(d);
+ mMeshInterface = bv4Data.mMeshInterface;
+ mBV4Tree = bv4Data.mBV4Tree;
+ mBV4Tree.mMeshInterface = &mMeshInterface;
+}
+
+Gu::TriangleMesh* Gu::BV4TriangleMesh::createObject(PxU8*& address, PxDeserializationContext& context)
+{
+ BV4TriangleMesh* obj = new (address) BV4TriangleMesh(PxBaseFlag::eIS_RELEASABLE);
+ address += sizeof(BV4TriangleMesh);
+ obj->importExtraData(context);
+ obj->resolveReferences(context);
+ return obj;
+}
+
+void Gu::BV4TriangleMesh::exportExtraData(PxSerializationContext& stream)
+{
+ mBV4Tree.exportExtraData(stream);
+ TriangleMesh::exportExtraData(stream);
+}
+
+void Gu::BV4TriangleMesh::importExtraData(PxDeserializationContext& context)
+{
+ mBV4Tree.importExtraData(context);
+ TriangleMesh::importExtraData(context);
+
+ if(has16BitIndices())
+ mMeshInterface.setPointers(NULL, const_cast<IndTri16*>(reinterpret_cast<const IndTri16*>(getTrianglesFast())), getVerticesFast());
+ else
+ mMeshInterface.setPointers(const_cast<IndTri32*>(reinterpret_cast<const IndTri32*>(getTrianglesFast())), NULL, getVerticesFast());
+ mBV4Tree.mMeshInterface = &mMeshInterface;
+}
+
+} // namespace physx