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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleCache.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleCache.h')
| -rw-r--r-- | PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleCache.h | 207 |
1 files changed, 207 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleCache.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleCache.h new file mode 100644 index 00000000..9dc2a453 --- /dev/null +++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleCache.h @@ -0,0 +1,207 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef GU_TRIANGLE_CACHE_H +#define GU_TRIANGLE_CACHE_H +#include "PsHash.h" +#include "PsUtilities.h" + +namespace physx +{ + namespace Gu + { + struct CachedEdge + { + protected: + PxU32 mId0, mId1; + public: + CachedEdge(PxU32 i0, PxU32 i1) + { + mId0 = PxMin(i0, i1); + mId1 = PxMax(i0, i1); + } + + CachedEdge() + { + } + + PxU32 getId0() const { return mId0; } + PxU32 getId1() const { return mId1; } + + bool operator == (const CachedEdge& other) const + { + return mId0 == other.mId0 && mId1 == other.mId1; + } + + PxU32 getHashCode() const + { + return Ps::hash(mId0 << 16 | mId1); + } + }; + + struct CachedVertex + { + private: + PxU32 mId; + public: + CachedVertex(PxU32 id) + { + mId = id; + } + + CachedVertex() + { + } + + PxU32 getId() const { return mId; } + + PxU32 getHashCode() const + { + return mId; + } + + bool operator == (const CachedVertex& other) const + { + return mId == other.mId; + } + }; + + template <typename Elem, PxU32 MaxCount> + struct CacheMap + { + PX_COMPILE_TIME_ASSERT(MaxCount < 0xFF); + Elem mCache[MaxCount]; + PxU8 mNextInd[MaxCount]; + PxU8 mIndex[MaxCount]; + PxU32 mSize; + + CacheMap() : mSize(0) + { + for(PxU32 a = 0; a < MaxCount; ++a) + { + mIndex[a] = 0xFF; + } + } + + bool addData(const Elem& data) + { + if(mSize == MaxCount) + return false; + + const PxU8 hash = PxU8(data.getHashCode() % MaxCount); + + PxU8 index = hash; + PxU8 nextInd = mIndex[hash]; + while(nextInd != 0xFF) + { + index = nextInd; + if(mCache[index] == data) + return false; + nextInd = mNextInd[nextInd]; + } + + if(mIndex[hash] == 0xFF) + { + mIndex[hash] = Ps::to8(mSize); + } + else + { + mNextInd[index] = Ps::to8(mSize); + } + mNextInd[mSize] = 0xFF; + mCache[mSize++] = data; + return true; + } + + bool contains(const Elem& data) const + { + PxU32 hash = (data.getHashCode() % MaxCount); + PxU8 index = mIndex[hash]; + + while(index != 0xFF) + { + if(mCache[index] == data) + return true; + index = mNextInd[index]; + } + return false; + } + + const Elem* get(const Elem& data) const + { + PxU32 hash = (data.getHashCode() % MaxCount); + PxU8 index = mIndex[hash]; + + while(index != 0xFF) + { + if(mCache[index] == data) + return &mCache[index]; + index = mNextInd[index]; + } + return NULL; + } + }; + + template <PxU32 MaxTriangles> + struct TriangleCache + { + PxVec3 mVertices[3*MaxTriangles]; + PxU32 mIndices[3*MaxTriangles]; + PxU32 mTriangleIndex[MaxTriangles]; + PxU8 mEdgeFlags[MaxTriangles]; + PxU32 mNumTriangles; + + TriangleCache() : mNumTriangles(0) + { + } + + PX_FORCE_INLINE bool isEmpty() const { return mNumTriangles == 0; } + PX_FORCE_INLINE bool isFull() const { return mNumTriangles == MaxTriangles; } + PX_FORCE_INLINE void reset() { mNumTriangles = 0; } + + void addTriangle(const PxVec3* verts, const PxU32* indices, PxU32 triangleIndex, PxU8 edgeFlag) + { + PX_ASSERT(mNumTriangles < MaxTriangles); + PxU32 triInd = mNumTriangles++; + PxU32 triIndMul3 = triInd*3; + mVertices[triIndMul3] = verts[0]; + mVertices[triIndMul3+1] = verts[1]; + mVertices[triIndMul3+2] = verts[2]; + mIndices[triIndMul3] = indices[0]; + mIndices[triIndMul3+1] = indices[1]; + mIndices[triIndMul3+2] = indices[2]; + mTriangleIndex[triInd] = triangleIndex; + mEdgeFlags[triInd] = edgeFlag; + } + }; + } +} + +#endif + |