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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleCache.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/src/mesh/GuTriangleCache.h')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef GU_TRIANGLE_CACHE_H
+#define GU_TRIANGLE_CACHE_H
+#include "PsHash.h"
+#include "PsUtilities.h"
+
+namespace physx
+{
+ namespace Gu
+ {
+ struct CachedEdge
+ {
+ protected:
+ PxU32 mId0, mId1;
+ public:
+ CachedEdge(PxU32 i0, PxU32 i1)
+ {
+ mId0 = PxMin(i0, i1);
+ mId1 = PxMax(i0, i1);
+ }
+
+ CachedEdge()
+ {
+ }
+
+ PxU32 getId0() const { return mId0; }
+ PxU32 getId1() const { return mId1; }
+
+ bool operator == (const CachedEdge& other) const
+ {
+ return mId0 == other.mId0 && mId1 == other.mId1;
+ }
+
+ PxU32 getHashCode() const
+ {
+ return Ps::hash(mId0 << 16 | mId1);
+ }
+ };
+
+ struct CachedVertex
+ {
+ private:
+ PxU32 mId;
+ public:
+ CachedVertex(PxU32 id)
+ {
+ mId = id;
+ }
+
+ CachedVertex()
+ {
+ }
+
+ PxU32 getId() const { return mId; }
+
+ PxU32 getHashCode() const
+ {
+ return mId;
+ }
+
+ bool operator == (const CachedVertex& other) const
+ {
+ return mId == other.mId;
+ }
+ };
+
+ template <typename Elem, PxU32 MaxCount>
+ struct CacheMap
+ {
+ PX_COMPILE_TIME_ASSERT(MaxCount < 0xFF);
+ Elem mCache[MaxCount];
+ PxU8 mNextInd[MaxCount];
+ PxU8 mIndex[MaxCount];
+ PxU32 mSize;
+
+ CacheMap() : mSize(0)
+ {
+ for(PxU32 a = 0; a < MaxCount; ++a)
+ {
+ mIndex[a] = 0xFF;
+ }
+ }
+
+ bool addData(const Elem& data)
+ {
+ if(mSize == MaxCount)
+ return false;
+
+ const PxU8 hash = PxU8(data.getHashCode() % MaxCount);
+
+ PxU8 index = hash;
+ PxU8 nextInd = mIndex[hash];
+ while(nextInd != 0xFF)
+ {
+ index = nextInd;
+ if(mCache[index] == data)
+ return false;
+ nextInd = mNextInd[nextInd];
+ }
+
+ if(mIndex[hash] == 0xFF)
+ {
+ mIndex[hash] = Ps::to8(mSize);
+ }
+ else
+ {
+ mNextInd[index] = Ps::to8(mSize);
+ }
+ mNextInd[mSize] = 0xFF;
+ mCache[mSize++] = data;
+ return true;
+ }
+
+ bool contains(const Elem& data) const
+ {
+ PxU32 hash = (data.getHashCode() % MaxCount);
+ PxU8 index = mIndex[hash];
+
+ while(index != 0xFF)
+ {
+ if(mCache[index] == data)
+ return true;
+ index = mNextInd[index];
+ }
+ return false;
+ }
+
+ const Elem* get(const Elem& data) const
+ {
+ PxU32 hash = (data.getHashCode() % MaxCount);
+ PxU8 index = mIndex[hash];
+
+ while(index != 0xFF)
+ {
+ if(mCache[index] == data)
+ return &mCache[index];
+ index = mNextInd[index];
+ }
+ return NULL;
+ }
+ };
+
+ template <PxU32 MaxTriangles>
+ struct TriangleCache
+ {
+ PxVec3 mVertices[3*MaxTriangles];
+ PxU32 mIndices[3*MaxTriangles];
+ PxU32 mTriangleIndex[MaxTriangles];
+ PxU8 mEdgeFlags[MaxTriangles];
+ PxU32 mNumTriangles;
+
+ TriangleCache() : mNumTriangles(0)
+ {
+ }
+
+ PX_FORCE_INLINE bool isEmpty() const { return mNumTriangles == 0; }
+ PX_FORCE_INLINE bool isFull() const { return mNumTriangles == MaxTriangles; }
+ PX_FORCE_INLINE void reset() { mNumTriangles = 0; }
+
+ void addTriangle(const PxVec3* verts, const PxU32* indices, PxU32 triangleIndex, PxU8 edgeFlag)
+ {
+ PX_ASSERT(mNumTriangles < MaxTriangles);
+ PxU32 triInd = mNumTriangles++;
+ PxU32 triIndMul3 = triInd*3;
+ mVertices[triIndMul3] = verts[0];
+ mVertices[triIndMul3+1] = verts[1];
+ mVertices[triIndMul3+2] = verts[2];
+ mIndices[triIndMul3] = indices[0];
+ mIndices[triIndMul3+1] = indices[1];
+ mIndices[triIndMul3+2] = indices[2];
+ mTriangleIndex[triInd] = triangleIndex;
+ mEdgeFlags[triInd] = edgeFlag;
+ }
+ };
+ }
+}
+
+#endif
+