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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_CapsuleSweep.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_CapsuleSweep.cpp')
| -rw-r--r-- | PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_CapsuleSweep.cpp | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_CapsuleSweep.cpp b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_CapsuleSweep.cpp new file mode 100644 index 00000000..c8d8a5c2 --- /dev/null +++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4_CapsuleSweep.cpp @@ -0,0 +1,173 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "GuBV4.h" +#include "GuSweepSphereTriangle.h" +using namespace physx; +using namespace Gu; + +#if PX_INTEL_FAMILY + +#include "PsVecMath.h" +using namespace physx::shdfnd::aos; + +#include "GuSIMDHelpers.h" +#include "GuInternal.h" + +#include "GuBV4_BoxOverlap_Internal.h" +#include "GuBV4_BoxSweep_Params.h" + +namespace +{ + struct CapsuleSweepParams : BoxSweepParams + { + Capsule mLocalCapsule; + PxVec3 mCapsuleCenter; + PxVec3 mExtrusionDir; + PxU32 mEarlyExit; + float mBestAlignmentValue; + float mBestDistance; + float mMaxDist; + }; +} + +#include "GuBV4_CapsuleSweep_Internal.h" +#include "GuBV4_Internal.h" + +#include "GuBV4_BoxBoxOverlapTest.h" + +#ifdef GU_BV4_USE_SLABS + #include "GuBV4_Slabs.h" +#endif +#include "GuBV4_ProcessStreamOrdered_OBBOBB.h" +#include "GuBV4_ProcessStreamNoOrder_OBBOBB.h" +#ifdef GU_BV4_USE_SLABS + #include "GuBV4_Slabs_SwizzledNoOrder.h" + #include "GuBV4_Slabs_SwizzledOrdered.h" +#endif + +Ps::IntBool BV4_CapsuleSweepSingle(const Capsule& capsule, const PxVec3& dir, float maxDist, const BV4Tree& tree, SweepHit* PX_RESTRICT hit, PxU32 flags) +{ + const SourceMesh* PX_RESTRICT mesh = tree.mMeshInterface; + + CapsuleSweepParams Params; + setupCapsuleParams(&Params, capsule, dir, maxDist, &tree, mesh, flags); + + if(tree.mNodes) + { + if(Params.mEarlyExit) + processStreamNoOrder<LeafFunction_CapsuleSweepAny>(tree.mNodes, tree.mInitData, &Params); + else + processStreamOrdered<LeafFunction_CapsuleSweepClosest>(tree.mNodes, tree.mInitData, &Params); + } + else + doBruteForceTests<LeafFunction_CapsuleSweepAny, LeafFunction_CapsuleSweepClosest>(mesh->getNbTriangles(), &Params); + + return computeImpactDataT<ImpactFunctionCapsule>(capsule, dir, hit, &Params, NULL, (flags & QUERY_MODIFIER_DOUBLE_SIDED)!=0, (flags & QUERY_MODIFIER_MESH_BOTH_SIDES)!=0); +} + +// PT: capsule sweep callback version - currently not used + +namespace +{ + struct CapsuleSweepParamsCB : CapsuleSweepParams + { + // PT: these new members are only here to call computeImpactDataT during traversal :( + // PT: TODO: most of them may not be needed + // PT: TODO: for example mCapsuleCB probably dup of mLocalCapsule + Capsule mCapsuleCB; // Capsule in original space (maybe not local/mesh space) + PxVec3 mDirCB; // Dir in original space (maybe not local/mesh space) + const PxMat44* mWorldm_Aligned; + PxU32 mFlags; + + SweepUnlimitedCallback mCallback; + void* mUserData; + float mMaxDist; + bool mNodeSorting; + }; + +class LeafFunction_CapsuleSweepCB +{ +public: + + static PX_FORCE_INLINE Ps::IntBool doLeafTest(CapsuleSweepParamsCB* PX_RESTRICT params, PxU32 primIndex) + { + PxU32 nbToGo = getNbPrimitives(primIndex); + do + { + if(triCapsuleSweep(params, primIndex, params->mNodeSorting)) + { + // PT: TODO: in this version we must compute the impact data immediately, + // which is a terrible idea in general, but I'm not sure what else I can do. + SweepHit hit; + const bool b = computeImpactDataT<ImpactFunctionCapsule>(params->mCapsuleCB, params->mDirCB, &hit, params, params->mWorldm_Aligned, (params->mFlags & QUERY_MODIFIER_DOUBLE_SIDED)!=0, (params->mFlags & QUERY_MODIFIER_MESH_BOTH_SIDES)!=0); + PX_ASSERT(b); + PX_UNUSED(b); + + reportUnlimitedCallbackHit(params, hit); + } + primIndex++; + }while(nbToGo--); + + return 0; + } +}; +} + +// PT: for design decisions in this function, refer to the comments of BV4_GenericSweepCB(). +void BV4_CapsuleSweepCB(const Capsule& capsule, const PxVec3& dir, float maxDist, const BV4Tree& tree, const PxMat44* PX_RESTRICT worldm_Aligned, SweepUnlimitedCallback callback, void* userData, PxU32 flags, bool nodeSorting) +{ + const SourceMesh* PX_RESTRICT mesh = tree.mMeshInterface; + + CapsuleSweepParamsCB Params; + Params.mCapsuleCB = capsule; + Params.mDirCB = dir; + Params.mWorldm_Aligned = worldm_Aligned; + Params.mFlags = flags; + + Params.mCallback = callback; + Params.mUserData = userData; + Params.mMaxDist = maxDist; + Params.mNodeSorting = nodeSorting; + setupCapsuleParams(&Params, capsule, dir, maxDist, &tree, mesh, flags); + + PX_ASSERT(!Params.mEarlyExit); + + if(tree.mNodes) + { + if(nodeSorting) + processStreamOrdered<LeafFunction_CapsuleSweepCB>(tree.mNodes, tree.mInitData, &Params); + else + processStreamNoOrder<LeafFunction_CapsuleSweepCB>(tree.mNodes, tree.mInitData, &Params); + } + else + doBruteForceTests<LeafFunction_CapsuleSweepCB, LeafFunction_CapsuleSweepCB>(mesh->getNbTriangles(), &Params); +} + +#endif |