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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4Build.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4Build.h')
| -rw-r--r-- | PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4Build.h | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4Build.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4Build.h new file mode 100644 index 00000000..eb2d9e99 --- /dev/null +++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4Build.h @@ -0,0 +1,125 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef GU_BV4_BUILD_H +#define GU_BV4_BUILD_H + +#include "foundation/PxSimpleTypes.h" +#include "GuBV4.h" + +namespace physx +{ +namespace Gu +{ + class BV4Tree; + class SourceMesh; + + //! Contains AABB-tree build statistics + // PT: TODO: this is a duplicate of the SQ structure (TA34704) + struct BuildStats + { + BuildStats() : mCount(0), mTotalPrims(0) {} + + PxU32 mCount; //!< Number of nodes created + PxU32 mTotalPrims; //!< Total accumulated number of primitives. Should be much higher than the source + //!< number of prims, since it accumulates all prims covered by each node (i.e. internal + //!< nodes too, not just leaf ones) + + PX_FORCE_INLINE void reset() { mCount = mTotalPrims = 0; } + + PX_FORCE_INLINE void setCount(PxU32 nb) { mCount=nb; } + PX_FORCE_INLINE void increaseCount(PxU32 nb) { mCount+=nb; } + PX_FORCE_INLINE PxU32 getCount() const { return mCount; } + }; + + // PT: TODO: refactor with SQ version (TA34704) + class AABBTreeNode : public physx::shdfnd::UserAllocated + { + public: + PX_FORCE_INLINE AABBTreeNode() : mPos(0), mNodePrimitives(NULL), mNbPrimitives(0) + { + } + PX_FORCE_INLINE ~AABBTreeNode() + { + mPos = 0; + mNodePrimitives = NULL; // This was just a shortcut to the global list => no release + mNbPrimitives = 0; + } + // Data access + PX_FORCE_INLINE const PxBounds3& getAABB() const { return mBV; } + + PX_FORCE_INLINE const AABBTreeNode* getPos() const { return reinterpret_cast<const AABBTreeNode*>(mPos); } + PX_FORCE_INLINE const AABBTreeNode* getNeg() const { const AABBTreeNode* P = getPos(); return P ? P+1 : NULL; } + + PX_FORCE_INLINE bool isLeaf() const { return !getPos(); } + + PxBounds3 mBV; // Global bounding-volume enclosing all the node-related primitives + size_t mPos; // "Positive" & "Negative" children + + // Data access + PX_FORCE_INLINE const PxU32* getPrimitives() const { return mNodePrimitives; } + PX_FORCE_INLINE PxU32 getNbPrimitives() const { return mNbPrimitives; } + + PxU32* mNodePrimitives; //!< Node-related primitives (shortcut to a position in mIndices below) + PxU32 mNbPrimitives; //!< Number of primitives for this node + }; + + typedef bool (*WalkingCallback) (const AABBTreeNode* current, PxU32 depth, void* userData); + + // PT: TODO: refactor with SQ version (TA34704) + class AABBTree : public physx::shdfnd::UserAllocated + { + public: + AABBTree(); + ~AABBTree(); + + bool buildFromMesh(SourceMesh& mesh, PxU32 limit); + void release(); + + PX_FORCE_INLINE const PxU32* getIndices() const { return mIndices; } //!< Catch the indices + PX_FORCE_INLINE PxU32 getNbNodes() const { return mTotalNbNodes; } //!< Catch the number of nodes + + PX_FORCE_INLINE const PxU32* getPrimitives() const { return mPool->mNodePrimitives; } + PX_FORCE_INLINE PxU32 getNbPrimitives() const { return mPool->mNbPrimitives; } + PX_FORCE_INLINE const AABBTreeNode* getNodes() const { return mPool; } + PX_FORCE_INLINE const PxBounds3& getBV() const { return mPool->mBV; } + + PxU32 walk(WalkingCallback callback, void* userData) const; + private: + PxU32* mIndices; //!< Indices in the app list. Indices are reorganized during build (permutation). + AABBTreeNode* mPool; //!< Linear pool of nodes for complete trees. Null otherwise. [Opcode 1.3] + PxU32 mTotalNbNodes; //!< Number of nodes in the tree. + }; + + PX_PHYSX_COMMON_API bool BuildBV4Ex(BV4Tree& tree, SourceMesh& mesh, float epsilon, PxU32 nbTrisPerLeaf); + +} // namespace Gu +} + +#endif // GU_BV4_BUILD_H |