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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4.h')
| -rw-r--r-- | PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4.h | 254 |
1 files changed, 254 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4.h b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4.h new file mode 100644 index 00000000..8746ef08 --- /dev/null +++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4.h @@ -0,0 +1,254 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef GU_BV4_H +#define GU_BV4_H + +#include "foundation/PxBounds3.h" +#include "PxSerialFramework.h" +#include "PsUserAllocated.h" +#include "GuBV4Settings.h" + +#define V4LoadU_Safe V4LoadU +#define V4LoadA_Safe V4LoadA +#define V4StoreA_Safe V4StoreA +#define V4StoreU_Safe V4StoreU + +namespace physx +{ +namespace Gu +{ + + struct VertexPointers + { + const PxVec3* Vertex[3]; + }; + + class IndTri32 : public physx::shdfnd::UserAllocated + { + public: + PX_FORCE_INLINE IndTri32() {} + PX_FORCE_INLINE IndTri32(PxU32 r0, PxU32 r1, PxU32 r2) { mRef[0]=r0; mRef[1]=r1; mRef[2]=r2; } + PX_FORCE_INLINE IndTri32(const IndTri32& triangle) + { + mRef[0] = triangle.mRef[0]; + mRef[1] = triangle.mRef[1]; + mRef[2] = triangle.mRef[2]; + } + PX_FORCE_INLINE ~IndTri32() {} + PxU32 mRef[3]; + }; + PX_COMPILE_TIME_ASSERT(sizeof(IndTri32)==12); + + class IndTri16 : public physx::shdfnd::UserAllocated + { + public: + PX_FORCE_INLINE IndTri16() {} + PX_FORCE_INLINE IndTri16(PxU16 r0, PxU16 r1, PxU16 r2) { mRef[0]=r0; mRef[1]=r1; mRef[2]=r2; } + PX_FORCE_INLINE IndTri16(const IndTri16& triangle) + { + mRef[0] = triangle.mRef[0]; + mRef[1] = triangle.mRef[1]; + mRef[2] = triangle.mRef[2]; + } + PX_FORCE_INLINE ~IndTri16() {} + PxU16 mRef[3]; + }; + PX_COMPILE_TIME_ASSERT(sizeof(IndTri16)==6); + + PX_FORCE_INLINE void getVertexReferences(PxU32& vref0, PxU32& vref1, PxU32& vref2, PxU32 index, const IndTri32* T32, const IndTri16* T16) + { + if(T32) + { + const IndTri32* PX_RESTRICT tri = T32 + index; + vref0 = tri->mRef[0]; + vref1 = tri->mRef[1]; + vref2 = tri->mRef[2]; + } + else + { + const IndTri16* PX_RESTRICT tri = T16 + index; + vref0 = tri->mRef[0]; + vref1 = tri->mRef[1]; + vref2 = tri->mRef[2]; + } + } + + class SourceMesh : public physx::shdfnd::UserAllocated + { + public: + PX_PHYSX_COMMON_API SourceMesh(); + PX_PHYSX_COMMON_API ~SourceMesh(); + // PX_SERIALIZATION + SourceMesh(const PxEMPTY) {} + static void getBinaryMetaData(PxOutputStream& stream); + //~PX_SERIALIZATION + + void reset(); + void operator = (SourceMesh& v); + + PxU32 mNbVerts; + const PxVec3* mVerts; + PxU32 mNbTris; + IndTri32* mTriangles32; + IndTri16* mTriangles16; + + PX_FORCE_INLINE PxU32 getNbTriangles() const { return mNbTris; } + PX_FORCE_INLINE PxU32 getNbVertices() const { return mNbVerts; } + PX_FORCE_INLINE const IndTri32* getTris32() const { return mTriangles32; } + PX_FORCE_INLINE const IndTri16* getTris16() const { return mTriangles16; } + PX_FORCE_INLINE const PxVec3* getVerts() const { return mVerts; } + + PX_FORCE_INLINE void setNbTriangles(PxU32 nb) { mNbTris = nb; } + PX_FORCE_INLINE void setNbVertices(PxU32 nb) { mNbVerts = nb; } + + PX_FORCE_INLINE void setPointers(IndTri32* tris32, IndTri16* tris16, const PxVec3* verts) + { + mTriangles32 = tris32; + mTriangles16 = tris16; + mVerts = verts; + } + + PX_FORCE_INLINE void initRemap() { mRemap = NULL; } + PX_FORCE_INLINE const PxU32* getRemap() const { return mRemap; } + PX_FORCE_INLINE void releaseRemap() { PX_FREE_AND_RESET(mRemap); } + void remapTopology(const PxU32* order); + + bool isValid() const; + + PX_FORCE_INLINE void getTriangle(VertexPointers& vp, PxU32 index) const + { + PxU32 VRef0, VRef1, VRef2; + getVertexReferences(VRef0, VRef1, VRef2, index, mTriangles32, mTriangles16); + vp.Vertex[0] = mVerts + VRef0; + vp.Vertex[1] = mVerts + VRef1; + vp.Vertex[2] = mVerts + VRef2; + } + private: + PxU32* mRemap; + }; + + struct LocalBounds + { + LocalBounds() : mCenter(PxVec3(0.0f)), mExtentsMagnitude(0.0f) {} + + PxVec3 mCenter; + float mExtentsMagnitude; + + PX_FORCE_INLINE void init(const PxBounds3& bounds) + { + mCenter = bounds.getCenter(); + // PT: TODO: compute mag first, then multiplies by 0.5f (TA34704) + mExtentsMagnitude = bounds.getExtents().magnitude(); + } + }; + +#ifdef GU_BV4_QUANTIZED_TREE + class QuantizedAABB + { + public: + + struct Data + { + PxU16 mExtents; //!< Quantized extents + PxI16 mCenter; //!< Quantized center + }; + Data mData[3]; + }; + PX_COMPILE_TIME_ASSERT(sizeof(QuantizedAABB)==12); +#endif + + ///// + + #define GU_BV4_CHILD_OFFSET_SHIFT_COUNT 11 + + struct BVDataPacked : public physx::shdfnd::UserAllocated + { +#ifdef GU_BV4_QUANTIZED_TREE + QuantizedAABB mAABB; +#else + CenterExtents mAABB; +#endif + PxU32 mData; + + PX_FORCE_INLINE PxU32 isLeaf() const { return mData&1; } + PX_FORCE_INLINE PxU32 getPrimitive() const { return mData>>1; } + PX_FORCE_INLINE PxU32 getChildOffset() const { return mData>>GU_BV4_CHILD_OFFSET_SHIFT_COUNT;} + PX_FORCE_INLINE PxU32 getChildType() const { return (mData>>1)&3; } + PX_FORCE_INLINE PxU32 getChildData() const { return mData; } + + PX_FORCE_INLINE void encodePNS(PxU32 code) + { + PX_ASSERT(code<256); + mData |= code<<3; + } + PX_FORCE_INLINE PxU32 decodePNSNoShift() const { return mData; } + }; + + // PT: TODO: align class to 16? (TA34704) + class BV4Tree : public physx::shdfnd::UserAllocated + { + public: + // PX_SERIALIZATION + BV4Tree(const PxEMPTY); + void exportExtraData(PxSerializationContext&); + void importExtraData(PxDeserializationContext& context); + static void getBinaryMetaData(PxOutputStream& stream); + //~PX_SERIALIZATION + + PX_PHYSX_COMMON_API BV4Tree(); + PX_PHYSX_COMMON_API BV4Tree(SourceMesh* meshInterface, const PxBounds3& localBounds); + PX_PHYSX_COMMON_API ~BV4Tree(); + + bool load(PxInputStream& stream, PxU32 meshVersion); // converts to proper endian at load time + + void reset(); + void operator = (BV4Tree& v); + + bool init(SourceMesh* meshInterface, const PxBounds3& localBounds); + void release(); + + SourceMesh* mMeshInterface; + LocalBounds mLocalBounds; + + PxU32 mNbNodes; + BVDataPacked* mNodes; + PxU32 mInitData; +#ifdef GU_BV4_QUANTIZED_TREE + PxVec3 mCenterOrMinCoeff; // PT: dequantization coeff, either for Center or Min (depending on AABB format) + PxVec3 mExtentsOrMaxCoeff; // PT: dequantization coeff, either for Extents or Max (depending on AABB format) +#endif + bool mUserAllocated; // PT: please keep these 4 bytes right after mCenterOrMinCoeff/mExtentsOrMaxCoeff for safe V4 loading + bool mPadding[3]; + }; + +} // namespace Gu +} + +#endif // GU_BV4_H |