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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4.cpp')
| -rw-r--r-- | PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4.cpp | 261 |
1 files changed, 261 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4.cpp b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4.cpp new file mode 100644 index 00000000..b7e0f4d0 --- /dev/null +++ b/PhysX_3.4/Source/GeomUtils/src/mesh/GuBV4.cpp @@ -0,0 +1,261 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "foundation/PxMemory.h" +#include "GuBV4.h" +#include "GuSerialize.h" +#include "CmUtils.h" +#include "PsUtilities.h" + +using namespace physx; +using namespace Gu; + +#define DELETEARRAY(x) if (x) { delete []x; x = NULL; } + +SourceMesh::SourceMesh() +{ + reset(); +} + +SourceMesh::~SourceMesh() +{ + PX_FREE_AND_RESET(mRemap); +} + +void SourceMesh::reset() +{ + mNbVerts = 0; + mVerts = NULL; + mNbTris = 0; + mTriangles32 = NULL; + mTriangles16 = NULL; + mRemap = NULL; +} + +void SourceMesh::operator=(SourceMesh& v) +{ + mNbVerts = v.mNbVerts; + mVerts = v.mVerts; + mNbTris = v.mNbTris; + mTriangles32 = v.mTriangles32; + mTriangles16 = v.mTriangles16; + mRemap = v.mRemap; + v.reset(); +} + +void SourceMesh::remapTopology(const PxU32* order) +{ + if(!mNbTris) + return; + + if(mTriangles32) + { + IndTri32* newTopo = PX_NEW(IndTri32)[mNbTris]; + for(PxU32 i=0;i<mNbTris;i++) + newTopo[i] = mTriangles32[order[i]]; + + PxMemCopy(mTriangles32, newTopo, sizeof(IndTri32)*mNbTris); + DELETEARRAY(newTopo); + } + else + { + PX_ASSERT(mTriangles16); + IndTri16* newTopo = PX_NEW(IndTri16)[mNbTris]; + for(PxU32 i=0;i<mNbTris;i++) + newTopo[i] = mTriangles16[order[i]]; + + PxMemCopy(mTriangles16, newTopo, sizeof(IndTri16)*mNbTris); + DELETEARRAY(newTopo); + } + + { + PxU32* newMap = reinterpret_cast<PxU32*>(PX_ALLOC(sizeof(PxU32)*mNbTris, "OPC2")); + for(PxU32 i=0;i<mNbTris;i++) + newMap[i] = mRemap ? mRemap[order[i]] : order[i]; + + PX_FREE_AND_RESET(mRemap); + mRemap = newMap; + } +} + +bool SourceMesh::isValid() const +{ + if(!mNbTris || !mNbVerts) return false; + if(!mVerts) return false; + if(!mTriangles32 && !mTriangles16) return false; + return true; +} + +///// + +BV4Tree::BV4Tree(SourceMesh* meshInterface, const PxBounds3& localBounds) +{ + reset(); + init(meshInterface, localBounds); +} + +BV4Tree::BV4Tree() +{ + reset(); +} + +void BV4Tree::release() +{ + if(!mUserAllocated) + { +#ifdef GU_BV4_USE_SLABS + PX_DELETE_AND_RESET(mNodes); +#else + DELETEARRAY(mNodes); +#endif + } + + mNodes = NULL; + mNbNodes = 0; +} + +BV4Tree::~BV4Tree() +{ + release(); +} + +void BV4Tree::reset() +{ + mMeshInterface = NULL; + mNbNodes = 0; + mNodes = NULL; + mInitData = 0; +#ifdef GU_BV4_QUANTIZED_TREE + mCenterOrMinCoeff = PxVec3(0.0f); + mExtentsOrMaxCoeff = PxVec3(0.0f); +#endif + mUserAllocated = false; +} + +void BV4Tree::operator=(BV4Tree& v) +{ + mMeshInterface = v.mMeshInterface; + mLocalBounds = v.mLocalBounds; + mNbNodes = v.mNbNodes; + mNodes = v.mNodes; + mInitData = v.mInitData; +#ifdef GU_BV4_QUANTIZED_TREE + mCenterOrMinCoeff = v.mCenterOrMinCoeff; + mExtentsOrMaxCoeff = v.mExtentsOrMaxCoeff; +#endif + mUserAllocated = v.mUserAllocated; + v.reset(); +} + +bool BV4Tree::init(SourceMesh* meshInterface, const PxBounds3& localBounds) +{ + mMeshInterface = meshInterface; + mLocalBounds.init(localBounds); + return true; +} + +// PX_SERIALIZATION +BV4Tree::BV4Tree(const PxEMPTY) +{ + mUserAllocated = true; +} + +void BV4Tree::exportExtraData(PxSerializationContext& stream) +{ + stream.alignData(16); + stream.writeData(mNodes, mNbNodes*sizeof(BVDataPacked)); +} + +void BV4Tree::importExtraData(PxDeserializationContext& context) +{ + context.alignExtraData(16); + mNodes = context.readExtraData<BVDataPacked>(mNbNodes); +} +//~PX_SERIALIZATION + +bool BV4Tree::load(PxInputStream& stream, PxU32 meshVersion) +{ + PX_ASSERT(!mUserAllocated); + PX_UNUSED(meshVersion); + + release(); + + PxI8 a, b, c, d; + readChunk(a, b, c, d, stream); + if(a!='B' || b!='V' || c!='4' || d!=' ') + return false; + + const PxU32 version = 1; + const bool mismatch = (shdfnd::littleEndian() == 1); + if(readDword(mismatch, stream) != version) + return false; + + mLocalBounds.mCenter.x = readFloat(mismatch, stream); + mLocalBounds.mCenter.y = readFloat(mismatch, stream); + mLocalBounds.mCenter.z = readFloat(mismatch, stream); + mLocalBounds.mExtentsMagnitude = readFloat(mismatch, stream); + + mInitData = readDword(mismatch, stream); + +#ifdef GU_BV4_QUANTIZED_TREE + mCenterOrMinCoeff.x = readFloat(mismatch, stream); + mCenterOrMinCoeff.y = readFloat(mismatch, stream); + mCenterOrMinCoeff.z = readFloat(mismatch, stream); + mExtentsOrMaxCoeff.x = readFloat(mismatch, stream); + mExtentsOrMaxCoeff.y = readFloat(mismatch, stream); + mExtentsOrMaxCoeff.z = readFloat(mismatch, stream); +#endif + const PxU32 nbNodes = readDword(mismatch, stream); + mNbNodes = nbNodes; + + if(nbNodes) + { +#ifdef GU_BV4_USE_SLABS + BVDataPacked* nodes = reinterpret_cast<BVDataPacked*>(PX_ALLOC(sizeof(BVDataPacked)*nbNodes, "BV4 nodes")); // PT: PX_NEW breaks alignment here +#else + BVDataPacked* nodes = PX_NEW(BVDataPacked)[nbNodes]; +#endif + mNodes = nodes; + Cm::markSerializedMem(nodes, sizeof(BVDataPacked)*nbNodes); + + for(PxU32 i=0;i<nbNodes;i++) + { + BVDataPacked& node = nodes[i]; +#ifdef GU_BV4_QUANTIZED_TREE + readWordBuffer(&node.mAABB.mData[0].mExtents, 6, mismatch, stream); +#else + readFloatBuffer(&node.mAABB.mCenter.x, 6, mismatch, stream); +#endif + node.mData = readDword(mismatch, stream); + } + } + else mNodes = NULL; + + return true; +} |