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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/intersection/GuIntersectionBoxBox.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/src/intersection/GuIntersectionBoxBox.cpp')
| -rw-r--r-- | PhysX_3.4/Source/GeomUtils/src/intersection/GuIntersectionBoxBox.cpp | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/GeomUtils/src/intersection/GuIntersectionBoxBox.cpp b/PhysX_3.4/Source/GeomUtils/src/intersection/GuIntersectionBoxBox.cpp new file mode 100644 index 00000000..19c8c1d0 --- /dev/null +++ b/PhysX_3.4/Source/GeomUtils/src/intersection/GuIntersectionBoxBox.cpp @@ -0,0 +1,139 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "GuIntersectionBoxBox.h" + +using namespace physx; + +bool Gu::intersectOBBOBB(const PxVec3& e0, const PxVec3& c0, const PxMat33& r0, const PxVec3& e1, const PxVec3& c1, const PxMat33& r1, bool full_test) +{ + // Translation, in parent frame + const PxVec3 v = c1 - c0; + // Translation, in A's frame + const PxVec3 T(v.dot(r0[0]), v.dot(r0[1]), v.dot(r0[2])); + + // B's basis with respect to A's local frame + PxReal R[3][3]; + PxReal FR[3][3]; + PxReal ra, rb, t; + + // Calculate rotation matrix + for(PxU32 i=0;i<3;i++) + { + for(PxU32 k=0;k<3;k++) + { + R[i][k] = r0[i].dot(r1[k]); + FR[i][k] = 1e-6f + PxAbs(R[i][k]); // Precompute fabs matrix + } + } + + // A's basis vectors + for(PxU32 i=0;i<3;i++) + { + ra = e0[i]; + + rb = e1[0]*FR[i][0] + e1[1]*FR[i][1] + e1[2]*FR[i][2]; + + t = PxAbs(T[i]); + + if(t > ra + rb) return false; + } + + // B's basis vectors + for(PxU32 k=0;k<3;k++) + { + ra = e0[0]*FR[0][k] + e0[1]*FR[1][k] + e0[2]*FR[2][k]; + + rb = e1[k]; + + t = PxAbs(T[0]*R[0][k] + T[1]*R[1][k] + T[2]*R[2][k]); + + if( t > ra + rb ) return false; + } + + if(full_test) + { + //9 cross products + + //L = A0 x B0 + ra = e0[1]*FR[2][0] + e0[2]*FR[1][0]; + rb = e1[1]*FR[0][2] + e1[2]*FR[0][1]; + t = PxAbs(T[2]*R[1][0] - T[1]*R[2][0]); + if(t > ra + rb) return false; + + //L = A0 x B1 + ra = e0[1]*FR[2][1] + e0[2]*FR[1][1]; + rb = e1[0]*FR[0][2] + e1[2]*FR[0][0]; + t = PxAbs(T[2]*R[1][1] - T[1]*R[2][1]); + if(t > ra + rb) return false; + + //L = A0 x B2 + ra = e0[1]*FR[2][2] + e0[2]*FR[1][2]; + rb = e1[0]*FR[0][1] + e1[1]*FR[0][0]; + t = PxAbs(T[2]*R[1][2] - T[1]*R[2][2]); + if(t > ra + rb) return false; + + //L = A1 x B0 + ra = e0[0]*FR[2][0] + e0[2]*FR[0][0]; + rb = e1[1]*FR[1][2] + e1[2]*FR[1][1]; + t = PxAbs(T[0]*R[2][0] - T[2]*R[0][0]); + if(t > ra + rb) return false; + + //L = A1 x B1 + ra = e0[0]*FR[2][1] + e0[2]*FR[0][1]; + rb = e1[0]*FR[1][2] + e1[2]*FR[1][0]; + t = PxAbs(T[0]*R[2][1] - T[2]*R[0][1]); + if(t > ra + rb) return false; + + //L = A1 x B2 + ra = e0[0]*FR[2][2] + e0[2]*FR[0][2]; + rb = e1[0]*FR[1][1] + e1[1]*FR[1][0]; + t = PxAbs(T[0]*R[2][2] - T[2]*R[0][2]); + if(t > ra + rb) return false; + + //L = A2 x B0 + ra = e0[0]*FR[1][0] + e0[1]*FR[0][0]; + rb = e1[1]*FR[2][2] + e1[2]*FR[2][1]; + t = PxAbs(T[1]*R[0][0] - T[0]*R[1][0]); + if(t > ra + rb) return false; + + //L = A2 x B1 + ra = e0[0]*FR[1][1] + e0[1]*FR[0][1]; + rb = e1[0] *FR[2][2] + e1[2]*FR[2][0]; + t = PxAbs(T[1]*R[0][1] - T[0]*R[1][1]); + if(t > ra + rb) return false; + + //L = A2 x B2 + ra = e0[0]*FR[1][2] + e0[1]*FR[0][2]; + rb = e1[0]*FR[2][1] + e1[1]*FR[2][0]; + t = PxAbs(T[1]*R[0][2] - T[0]*R[1][2]); + if(t > ra + rb) return false; + } + return true; +} |