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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/distance/GuDistancePointBox.h
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physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef GU_DISTANCE_POINT_BOX_H
+#define GU_DISTANCE_POINT_BOX_H
+
+#include "GuBox.h"
+
+namespace physx
+{
+namespace Gu
+{
+ /**
+ Return the square of the minimum distance from the surface of the box to the given point.
+ \param point The point
+ \param boxOrigin The origin of the box
+ \param boxExtent The extent of the box
+ \param boxBase The orientation of the box
+ \param boxParam Set to coordinates of the closest point on the box in its local space
+ */
+ PxReal distancePointBoxSquared( const PxVec3& point,
+ const PxVec3& boxOrigin,
+ const PxVec3& boxExtent,
+ const PxMat33& boxBase,
+ PxVec3* boxParam=NULL);
+
+ /**
+ Return the square of the minimum distance from the surface of the box to the given point.
+ \param point The point
+ \param box The box
+ \param boxParam Set to coordinates of the closest point on the box in its local space
+ */
+ PX_FORCE_INLINE PxReal distancePointBoxSquared( const PxVec3& point,
+ const Gu::Box& box,
+ PxVec3* boxParam=NULL)
+ {
+ return distancePointBoxSquared(point, box.center, box.extents, box.rot, boxParam);
+ }
+
+} // namespace Gu
+
+}
+
+#endif