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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/convex/GuBigConvexData.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef GU_BIG_CONVEX_DATA_H
+#define GU_BIG_CONVEX_DATA_H
+
+#include "foundation/PxSimpleTypes.h"
+
+namespace physx
+{
+
+class BigConvexDataBuilder;
+class PxcHillClimb;
+class BigConvexData;
+
+// Data
+
+namespace Gu
+{
+
+struct Valency
+{
+//= ATTENTION! =====================================================================================
+// Changing the data layout of this class breaks the binary serialization format. See comments for
+// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
+// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
+// accordingly.
+//==================================================================================================
+
+ PxU16 mCount;
+ PxU16 mOffset;
+};
+PX_COMPILE_TIME_ASSERT(sizeof(Gu::Valency) == 4);
+
+struct BigConvexRawData
+{
+//= ATTENTION! =====================================================================================
+// Changing the data layout of this class breaks the binary serialization format. See comments for
+// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
+// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
+// accordingly.
+//==================================================================================================
+
+ // Support vertex map
+ PxU16 mSubdiv; // "Gaussmap" subdivision
+ PxU16 mNbSamples; // Total #samples in gaussmap PT: this is not even needed at runtime!
+
+ PxU8* mSamples;
+ PX_FORCE_INLINE const PxU8* getSamples2() const
+ {
+ return mSamples + mNbSamples;
+ }
+ //~Support vertex map
+
+ // Valencies data
+ PxU32 mNbVerts; //!< Number of vertices
+ PxU32 mNbAdjVerts; //!< Total number of adjacent vertices ### PT: this is useless at runtime and should not be stored here
+ Gu::Valency* mValencies; //!< A list of mNbVerts valencies (= number of neighbors)
+ PxU8* mAdjacentVerts; //!< List of adjacent vertices
+ //~Valencies data
+};
+#if PX_P64_FAMILY
+PX_COMPILE_TIME_ASSERT(sizeof(Gu::BigConvexRawData) == 40);
+#else
+PX_COMPILE_TIME_ASSERT(sizeof(Gu::BigConvexRawData) == 24);
+#endif
+
+} // namespace Gu
+
+}
+
+#endif