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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/contact/GuFeatureCode.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/src/contact/GuFeatureCode.cpp')
-rw-r--r--PhysX_3.4/Source/GeomUtils/src/contact/GuFeatureCode.cpp128
1 files changed, 128 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/GeomUtils/src/contact/GuFeatureCode.cpp b/PhysX_3.4/Source/GeomUtils/src/contact/GuFeatureCode.cpp
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "GuConvexEdgeFlags.h"
+#include "GuFeatureCode.h"
+
+using namespace physx;
+using namespace Gu;
+
+static FeatureCode computeFeatureCode(PxReal u, PxReal v)
+{
+ // Analysis
+ if(u==0.0f)
+ {
+ if(v==0.0f)
+ {
+ // Vertex 0
+ return FC_VERTEX0;
+ }
+ else if(v==1.0f)
+ {
+ // Vertex 2
+ return FC_VERTEX2;
+ }
+ else
+ {
+ // Edge 0-2
+ return FC_EDGE20;
+ }
+ }
+ else if(u==1.0f)
+ {
+ if(v==0.0f)
+ {
+ // Vertex 1
+ return FC_VERTEX1;
+ }
+ }
+ else
+ {
+ if(v==0.0f)
+ {
+ // Edge 0-1
+ return FC_EDGE01;
+ }
+ else
+ {
+ if((u+v)>=0.9999f)
+ {
+ // Edge 1-2
+ return FC_EDGE12;
+ }
+ else
+ {
+ // Face
+ return FC_FACE;
+ }
+ }
+ }
+ return FC_UNDEFINED;
+}
+
+
+bool Gu::selectNormal(PxU8 data, PxReal u, PxReal v)
+{
+ bool useFaceNormal = false;
+ const FeatureCode FC = computeFeatureCode(u, v);
+ switch(FC)
+ {
+ case FC_VERTEX0:
+ if(!(data & (Gu::ETD_CONVEX_EDGE_01|Gu::ETD_CONVEX_EDGE_20)))
+ useFaceNormal = true;
+ break;
+ case FC_VERTEX1:
+ if(!(data & (Gu::ETD_CONVEX_EDGE_01|Gu::ETD_CONVEX_EDGE_12)))
+ useFaceNormal = true;
+ break;
+ case FC_VERTEX2:
+ if(!(data & (Gu::ETD_CONVEX_EDGE_12|Gu::ETD_CONVEX_EDGE_20)))
+ useFaceNormal = true;
+ break;
+ case FC_EDGE01:
+ if(!(data & Gu::ETD_CONVEX_EDGE_01))
+ useFaceNormal = true;
+ break;
+ case FC_EDGE12:
+ if(!(data & Gu::ETD_CONVEX_EDGE_12))
+ useFaceNormal = true;
+ break;
+ case FC_EDGE20:
+ if(!(data & Gu::ETD_CONVEX_EDGE_20))
+ useFaceNormal = true;
+ break;
+ case FC_FACE:
+ useFaceNormal = true;
+ break;
+ case FC_UNDEFINED:
+ break;
+ };
+ return useFaceNormal;
+}
+