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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/contact/GuContactSpherePlane.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/src/contact/GuContactSpherePlane.cpp')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "GuContactBuffer.h"
+#include "GuContactMethodImpl.h"
+#include "GuGeometryUnion.h"
+
+namespace physx
+{
+namespace Gu
+{
+bool contactSpherePlane(GU_CONTACT_METHOD_ARGS)
+{
+ PX_UNUSED(renderOutput);
+ PX_UNUSED(cache);
+ PX_UNUSED(shape1);
+
+ // Get actual shape data
+ const PxSphereGeometry& shapeSphere = shape0.get<const PxSphereGeometry>();
+ //const PxPlaneGeometry& shapePlane = shape1.get<const PxPlaneGeometry>();
+
+ //Sphere in plane space
+ const PxVec3 sphere = transform1.transformInv(transform0.p);
+
+ //Make sure we have a normalized plane
+ //The plane is implicitly n=<1,0,0> d=0 (in plane-space)
+ //PX_ASSERT(PxAbs(shape1.mNormal.magnitudeSquared() - 1.0f) < 0.000001f);
+
+ //Separation
+ const PxReal separation = sphere.x - shapeSphere.radius;
+
+ if(separation<=params.mContactDistance)
+ {
+ const PxVec3 normal = transform1.q.getBasisVector0();
+ const PxVec3 point = transform0.p - normal * shapeSphere.radius;
+ contactBuffer.contact(point, normal, separation);
+ return true;
+ }
+ return false;
+}
+}//Gu
+}//physx