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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/contact/GuContactSphereCapsule.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/src/contact/GuContactSphereCapsule.cpp')
| -rw-r--r-- | PhysX_3.4/Source/GeomUtils/src/contact/GuContactSphereCapsule.cpp | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/GeomUtils/src/contact/GuContactSphereCapsule.cpp b/PhysX_3.4/Source/GeomUtils/src/contact/GuContactSphereCapsule.cpp new file mode 100644 index 00000000..24a97d6f --- /dev/null +++ b/PhysX_3.4/Source/GeomUtils/src/contact/GuContactSphereCapsule.cpp @@ -0,0 +1,82 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "GuDistancePointSegment.h" +#include "GuContactMethodImpl.h" +#include "GuContactBuffer.h" +#include "GuInternal.h" +#include "GuGeometryUnion.h" + +namespace physx +{ +namespace Gu +{ +bool contactSphereCapsule(GU_CONTACT_METHOD_ARGS) +{ + PX_UNUSED(renderOutput); + PX_UNUSED(cache); + + const PxSphereGeometry& sphereGeom = shape0.get<const PxSphereGeometry>(); + const PxCapsuleGeometry& capsuleGeom = shape1.get<const PxCapsuleGeometry>(); + + // PT: get capsule in local space + const PxVec3 capsuleLocalSegment = getCapsuleHalfHeightVector(transform1, capsuleGeom); + const Segment localSegment(capsuleLocalSegment, -capsuleLocalSegment); + + // PT: get sphere in capsule space + const PxVec3 sphereCenterInCapsuleSpace = transform0.p - transform1.p; + + const PxReal radiusSum = sphereGeom.radius + capsuleGeom.radius; + const PxReal inflatedSum = radiusSum + params.mContactDistance; + + // PT: compute distance between sphere center & capsule's segment + PxReal u; + const PxReal squareDist = distancePointSegmentSquared(localSegment, sphereCenterInCapsuleSpace, &u); + if(squareDist >= inflatedSum*inflatedSum) + return false; + + // PT: compute contact normal + PxVec3 normal = sphereCenterInCapsuleSpace - localSegment.getPointAt(u); + + // We do a *manual* normalization to check for singularity condition + const PxReal lenSq = normal.magnitudeSquared(); + if(lenSq==0.0f) + normal = PxVec3(1.0f, 0.0f, 0.0f); // PT: zero normal => pick up random one + else + normal *= PxRecipSqrt(lenSq); + + // PT: compute contact point + const PxVec3 point = sphereCenterInCapsuleSpace + transform1.p - normal * sphereGeom.radius; + + // PT: output unique contact + contactBuffer.contact(point, normal, PxSqrt(squareDist) - radiusSum); + return true; +} +}//Gu +}//physx |