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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/contact/GuContactPolygonPolygon.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/src/contact/GuContactPolygonPolygon.h')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef GU_CONTACTPOLYGONPOLYGON_H
+#define GU_CONTACTPOLYGONPOLYGON_H
+
+#include "foundation/PxVec3.h"
+#include "CmPhysXCommon.h"
+#include "PxPhysXCommonConfig.h"
+
+namespace physx
+{
+
+namespace Cm
+{
+ class Matrix34;
+ class FastVertex2ShapeScaling;
+}
+
+namespace Gu
+{
+class ContactBuffer;
+
+PX_PHYSX_COMMON_API PxMat33 findRotationMatrixFromZ(const PxVec3& to);
+
+PX_PHYSX_COMMON_API bool contactPolygonPolygonExt( PxU32 numVerts0, const PxVec3* vertices0, const PxU8* indices0,//polygon 0
+ const Cm::Matrix34& world0, const PxPlane& localPlane0, //xform of polygon 0, plane of polygon
+ const PxMat33& RotT0,
+
+ PxU32 numVerts1, const PxVec3* vertices1, const PxU8* indices1,//polygon 1
+ const Cm::Matrix34& world1, const PxPlane& localPlane1, //xform of polygon 1, plane of polygon
+ const PxMat33& RotT1,
+
+ const PxVec3& worldSepAxis, //world normal of separating plane - this is the world space normal of polygon0!!
+ const Cm::Matrix34& transform0to1, const Cm::Matrix34& transform1to0,//transforms between polygons
+ PxU32 polyIndex0, PxU32 polyIndex1, //face indices for contact callback,
+ ContactBuffer& contactBuffer,
+ bool flipNormal, const PxVec3& posShift, float sepShift
+ ); // shape order, post gen shift.
+}
+}
+
+#endif