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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/common/GuSeparatingAxes.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef GU_SEPARATINGAXES_H
+#define GU_SEPARATINGAXES_H
+
+#include "foundation/PxVec3.h"
+#include "PxPhysXCommonConfig.h"
+
+namespace physx
+{
+namespace Gu
+{
+ // PT: this is a number of axes. Multiply by sizeof(PxVec3) for size in bytes.
+ #define SEP_AXIS_FIXED_MEMORY 256
+
+ // This class holds a list of potential separating axes.
+ // - the orientation is irrelevant so V and -V should be the same vector
+ // - the scale is irrelevant so V and n*V should be the same vector
+ // - a given separating axis should appear only once in the class
+#if PX_VC
+ #pragma warning(push)
+ #pragma warning( disable : 4251 ) // class needs to have dll-interface to be used by clients of class
+#endif
+ class PX_PHYSX_COMMON_API SeparatingAxes
+ {
+ public:
+ PX_INLINE SeparatingAxes() : mNbAxes(0) {}
+
+ bool addAxis(const PxVec3& axis);
+
+ PX_FORCE_INLINE const PxVec3* getAxes() const
+ {
+ return mAxes;
+ }
+
+ PX_FORCE_INLINE PxU32 getNumAxes() const
+ {
+ return mNbAxes;
+ }
+
+ PX_FORCE_INLINE void reset()
+ {
+ mNbAxes = 0;
+ }
+
+ private:
+ PxU32 mNbAxes;
+ PxVec3 mAxes[SEP_AXIS_FIXED_MEMORY];
+ };
+#if PX_VC
+ #pragma warning(pop)
+#endif
+
+ enum PxcSepAxisType
+ {
+ SA_NORMAL0, // Normal of object 0
+ SA_NORMAL1, // Normal of object 1
+ SA_EE // Cross product of edges
+ };
+
+}
+}
+
+#endif