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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/common/GuBoxConversion.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/src/common/GuBoxConversion.h')
| -rw-r--r-- | PhysX_3.4/Source/GeomUtils/src/common/GuBoxConversion.h | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/GeomUtils/src/common/GuBoxConversion.h b/PhysX_3.4/Source/GeomUtils/src/common/GuBoxConversion.h new file mode 100644 index 00000000..e125e682 --- /dev/null +++ b/PhysX_3.4/Source/GeomUtils/src/common/GuBoxConversion.h @@ -0,0 +1,121 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef GU_BOX_CONVERSION_H +#define GU_BOX_CONVERSION_H + +#include "GuBox.h" +#include "PsMathUtils.h" +#include "CmMatrix34.h" +#include "PsVecMath.h" + +namespace physx +{ + // PT: builds rot from quat. WARNING: writes 4 bytes after 'dst.rot'. + PX_FORCE_INLINE void buildFrom(Gu::Box& dst, const PxQuat& q) + { + using namespace Ps::aos; + const QuatV qV = V4LoadU(&q.x); + Vec3V column0, column1, column2; + QuatGetMat33V(qV, column0, column1, column2); + // PT: TODO: investigate if these overlapping stores are a problem + V4StoreU(Vec4V_From_Vec3V(column0), &dst.rot.column0.x); + V4StoreU(Vec4V_From_Vec3V(column1), &dst.rot.column1.x); + V4StoreU(Vec4V_From_Vec3V(column2), &dst.rot.column2.x); + } + + PX_FORCE_INLINE void buildFrom(Gu::Box& dst, const PxVec3& center, const PxVec3& extents, const PxQuat& q) + { + using namespace Ps::aos; + // PT: writes 4 bytes after 'rot' but it's safe since we then write 'center' just afterwards + buildFrom(dst, q); + dst.center = center; + dst.extents = extents; + } + + PX_FORCE_INLINE void buildMatrixFromBox(Cm::Matrix34& mat34, const Gu::Box& box) + { + mat34.m = box.rot; + mat34.p = box.center; + } + + // SD: function is now the same as FastVertex2ShapeScaling::transformQueryBounds + // PT: lots of LHS in that one. TODO: revisit... + PX_INLINE Gu::Box transform(const Cm::Matrix34& transfo, const Gu::Box& box) + { + Gu::Box ret; + PxMat33& obbBasis = ret.rot; + + obbBasis.column0 = transfo.rotate(box.rot.column0 * box.extents.x); + obbBasis.column1 = transfo.rotate(box.rot.column1 * box.extents.y); + obbBasis.column2 = transfo.rotate(box.rot.column2 * box.extents.z); + + ret.center = transfo.transform(box.center); + ret.extents = Ps::optimizeBoundingBox(obbBasis); + return ret; + } + + PX_INLINE Gu::Box transformBoxOrthonormal(const Gu::Box& box, const PxTransform& t) + { + Gu::Box ret; + PxMat33& obbBasis = ret.rot; + obbBasis.column0 = t.rotate(box.rot.column0); + obbBasis.column1 = t.rotate(box.rot.column1); + obbBasis.column2 = t.rotate(box.rot.column2); + ret.center = t.transform(box.center); + ret.extents = box.extents; + return ret; + } + + /** + \brief recomputes the OBB after an arbitrary transform by a 4x4 matrix. + \param mtx [in] the transform matrix + \param obb [out] the transformed OBB + */ + PX_INLINE void rotate(const Gu::Box& src, const Cm::Matrix34& mtx, Gu::Box& obb) + { + // The extents remain constant + obb.extents = src.extents; + // The center gets x-formed + obb.center = mtx.transform(src.center); + // Combine rotations + obb.rot = mtx.m * src.rot; + } + +// PT: TODO: move this to a better place + PX_FORCE_INLINE void getInverse(PxMat33& dstRot, PxVec3& dstTrans, const PxMat33& srcRot, const PxVec3& srcTrans) + { + const PxMat33 invRot = srcRot.getInverse(); + dstTrans = invRot.transform(-srcTrans); + dstRot = invRot; + } + +} + +#endif |