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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/GuSphere.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef GU_SPHERE_H
+#define GU_SPHERE_H
+/** \addtogroup geomutils
+@{
+*/
+
+#include "foundation/PxVec3.h"
+#include "CmPhysXCommon.h"
+
+namespace physx
+{
+
+/**
+\brief Represents a sphere defined by its center point and radius.
+*/
+namespace Gu
+{
+ class Sphere
+ {
+ public:
+ /**
+ \brief Constructor
+ */
+ PX_INLINE Sphere()
+ {
+ }
+
+ /**
+ \brief Constructor
+ */
+ PX_INLINE Sphere(const PxVec3& _center, PxF32 _radius) : center(_center), radius(_radius)
+ {
+ }
+ /**
+ \brief Copy constructor
+ */
+ PX_INLINE Sphere(const Sphere& sphere) : center(sphere.center), radius(sphere.radius)
+ {
+ }
+ /**
+ \brief Destructor
+ */
+ PX_INLINE ~Sphere()
+ {
+ }
+
+ PX_INLINE void set(const PxVec3& _center, float _radius) { center = _center; radius = _radius; }
+
+ /**
+ \brief Checks the sphere is valid.
+
+ \return true if the sphere is valid
+ */
+ PX_INLINE bool isValid() const
+ {
+ // Consistency condition for spheres: Radius >= 0.0f
+ return radius >= 0.0f;
+ }
+
+ /**
+ \brief Tests if a point is contained within the sphere.
+
+ \param[in] p the point to test
+ \return true if inside the sphere
+ */
+ PX_INLINE bool contains(const PxVec3& p) const
+ {
+ return (center-p).magnitudeSquared() <= radius*radius;
+ }
+
+ PxVec3 center; //!< Sphere's center
+ PxF32 radius; //!< Sphere's radius
+ };
+}
+
+}
+
+/** @} */
+#endif