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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/GuSerialize.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/src/GuSerialize.h')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef GU_SERIALIZE_H
+#define GU_SERIALIZE_H
+
+#include "foundation/PxSimpleTypes.h"
+#include "foundation/PxIO.h"
+#include "CmPhysXCommon.h"
+#include "PxPhysXCommonConfig.h"
+
+namespace physx
+{
+ PX_INLINE void flip(PxU16& v)
+ {
+ PxU8* b = reinterpret_cast<PxU8*>(&v);
+ PxU8 temp = b[0];
+ b[0] = b[1];
+ b[1] = temp;
+ }
+
+ PX_INLINE void flip(PxI16& v)
+ {
+ PxI8* b = reinterpret_cast<PxI8*>(&v);
+ PxI8 temp = b[0];
+ b[0] = b[1];
+ b[1] = temp;
+ }
+
+ PX_INLINE void flip(PxU32& v)
+ {
+ PxU8* b = reinterpret_cast<PxU8*>(&v);
+
+ PxU8 temp = b[0];
+ b[0] = b[3];
+ b[3] = temp;
+ temp = b[1];
+ b[1] = b[2];
+ b[2] = temp;
+ }
+
+ // MS: It is important to modify the value directly and not use a temporary variable or a return
+ // value. The reason for this is that a flipped float might have a bit pattern which indicates
+ // an invalid float. If such a float is assigned to another float, the bit pattern
+ // can change again (maybe to map invalid floats to a common invalid pattern?).
+ // When reading the float and flipping again, the changed bit pattern will result in a different
+ // float than the original one.
+ PX_INLINE void flip(PxF32& v)
+ {
+ PxU8* b = reinterpret_cast<PxU8*>(&v);
+
+ PxU8 temp = b[0];
+ b[0] = b[3];
+ b[3] = temp;
+ temp = b[1];
+ b[1] = b[2];
+ b[2] = temp;
+ }
+
+ PX_INLINE void writeChunk(PxI8 a, PxI8 b, PxI8 c, PxI8 d, PxOutputStream& stream)
+ {
+ stream.write(&a, sizeof(PxI8));
+ stream.write(&b, sizeof(PxI8));
+ stream.write(&c, sizeof(PxI8));
+ stream.write(&d, sizeof(PxI8));
+ }
+
+ void readChunk(PxI8& a, PxI8& b, PxI8& c, PxI8& d, PxInputStream& stream);
+
+ PxU16 readWord(bool mismatch, PxInputStream& stream);
+PX_PHYSX_COMMON_API PxU32 readDword(bool mismatch, PxInputStream& stream);
+ PxF32 readFloat(bool mismatch, PxInputStream& stream);
+
+PX_PHYSX_COMMON_API void writeWord(PxU16 value, bool mismatch, PxOutputStream& stream);
+PX_PHYSX_COMMON_API void writeDword(PxU32 value, bool mismatch, PxOutputStream& stream);
+PX_PHYSX_COMMON_API void writeFloat(PxF32 value, bool mismatch, PxOutputStream& stream);
+
+ bool readFloatBuffer(PxF32* dest, PxU32 nbFloats, bool mismatch, PxInputStream& stream);
+PX_PHYSX_COMMON_API void writeFloatBuffer(const PxF32* src, PxU32 nb, bool mismatch, PxOutputStream& stream);
+PX_PHYSX_COMMON_API void writeWordBuffer(const PxU16* src, PxU32 nb, bool mismatch, PxOutputStream& stream);
+ void readWordBuffer(PxU16* dest, PxU32 nb, bool mismatch, PxInputStream& stream);
+
+PX_PHYSX_COMMON_API bool writeHeader(PxI8 a, PxI8 b, PxI8 c, PxI8 d, PxU32 version, bool mismatch, PxOutputStream& stream);
+ bool readHeader(PxI8 a, PxI8 b, PxI8 c, PxI8 d, PxU32& version, bool& mismatch, PxInputStream& stream);
+
+PX_INLINE bool readIntBuffer(PxU32* dest, PxU32 nbInts, bool mismatch, PxInputStream& stream)
+{
+ return readFloatBuffer(reinterpret_cast<PxF32*>(dest), nbInts, mismatch, stream);
+}
+
+PX_INLINE void writeIntBuffer(const PxU32* src, PxU32 nb, bool mismatch, PxOutputStream& stream)
+{
+ writeFloatBuffer(reinterpret_cast<const PxF32*>(src), nb, mismatch, stream);
+}
+
+PX_INLINE bool ReadDwordBuffer(PxU32* dest, PxU32 nb, bool mismatch, PxInputStream& stream)
+{
+ return readFloatBuffer(reinterpret_cast<float*>(dest), nb, mismatch, stream);
+}
+
+PX_INLINE void WriteDwordBuffer(const PxU32* src, PxU32 nb, bool mismatch, PxOutputStream& stream)
+{
+ writeFloatBuffer(reinterpret_cast<const float*>(src), nb, mismatch, stream);
+}
+
+PX_PHYSX_COMMON_API PxU32 computeMaxIndex(const PxU32* indices, PxU32 nbIndices);
+PX_PHYSX_COMMON_API PxU16 computeMaxIndex(const PxU16* indices, PxU32 nbIndices);
+PX_PHYSX_COMMON_API void storeIndices(PxU32 maxIndex, PxU32 nbIndices, const PxU32* indices, PxOutputStream& stream, bool platformMismatch);
+PX_PHYSX_COMMON_API void readIndices(PxU32 maxIndex, PxU32 nbIndices, PxU32* indices, PxInputStream& stream, bool platformMismatch);
+
+
+// PT: TODO: copied from IceSerialize.h, still needs to be refactored/cleaned up.
+namespace Gu
+{
+ PX_PHYSX_COMMON_API bool WriteHeader(PxU8 a, PxU8 b, PxU8 c, PxU8 d, PxU32 version, bool mismatch, PxOutputStream& stream);
+ PX_PHYSX_COMMON_API bool ReadHeader(PxU8 a_, PxU8 b_, PxU8 c_, PxU8 d_, PxU32& version, bool& mismatch, PxInputStream& stream);
+
+ PX_PHYSX_COMMON_API void StoreIndices(PxU32 maxIndex, PxU32 nbIndices, const PxU32* indices, PxOutputStream& stream, bool platformMismatch);
+ void ReadIndices(PxU32 maxIndex, PxU32 nbIndices, PxU32* indices, PxInputStream& stream, bool platformMismatch);
+
+ PX_PHYSX_COMMON_API void StoreIndices(PxU16 maxIndex, PxU32 nbIndices, const PxU16* indices, PxOutputStream& stream, bool platformMismatch);
+ void ReadIndices(PxU16 maxIndex, PxU32 nbIndices, PxU16* indices, PxInputStream& stream, bool platformMismatch);
+}
+
+
+}
+
+#endif