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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/src/GuOverlapTests.h
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physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef GU_OVERLAP_TESTS_H
+#define GU_OVERLAP_TESTS_H
+
+#include "foundation/PxVec3.h"
+#include "foundation/PxTransform.h"
+#include "foundation/PxAssert.h"
+#include "CmPhysXCommon.h"
+#include "PxGeometry.h"
+#include "PsFoundation.h"
+
+namespace physx
+{
+namespace Gu
+{
+ class Capsule;
+ class Sphere;
+
+ PX_PHYSX_COMMON_API bool checkOverlapAABB_triangleGeom (const PxGeometry& triGeom, const PxTransform& pose, const PxBounds3& box);
+ PX_PHYSX_COMMON_API bool checkOverlapAABB_heightFieldGeom (const PxGeometry& hfGeom, const PxTransform& pose, const PxBounds3& box);
+
+ // PT: this is just a shadow of what it used to be. We currently don't use TRIGGER_INSIDE anymore, but I leave it for now,
+ // since I really want to put this back the way it was before.
+ enum TriggerStatus
+ {
+ TRIGGER_DISJOINT,
+ TRIGGER_INSIDE,
+ TRIGGER_OVERLAP
+ };
+
+ // PT: currently only used for convex triggers
+ struct TriggerCache
+ {
+ PxVec3 dir;
+ PxU16 state;
+ PxU16 gjkState; //gjk succeed or fail
+ };
+
+ // PT: we use a define to be able to quickly change the signature of all overlap functions.
+ // (this also ensures they all use consistent names for passed parameters).
+ // \param[in] geom0 first geometry object
+ // \param[in] pose0 pose of first geometry object
+ // \param[in] geom1 second geometry object
+ // \param[in] pose1 pose of second geometry object
+ // \param[in] cache optional cached data for triggers
+ #define GU_OVERLAP_FUNC_PARAMS const PxGeometry& geom0, const PxTransform& pose0, \
+ const PxGeometry& geom1, const PxTransform& pose1, \
+ Gu::TriggerCache* cache
+
+ // PT: function pointer for Geom-indexed overlap functions
+ // See GU_OVERLAP_FUNC_PARAMS for function parameters details.
+ // \return true if an overlap was found, false otherwise
+ typedef bool (*GeomOverlapFunc) (GU_OVERLAP_FUNC_PARAMS);
+
+ // PT: typedef for a bundle of all overlap functions, i.e. the function table itself (indexed by geom-type).
+ typedef GeomOverlapFunc GeomOverlapTable[PxGeometryType::eGEOMETRY_COUNT];
+
+ // PT: retrieves the overlap function table (for access by external non-Gu modules)
+ PX_PHYSX_COMMON_API const GeomOverlapTable* getOverlapFuncTable();
+
+ // dynamic registration of height fields
+ PX_PHYSX_COMMON_API void registerHeightFields();
+
+ PX_FORCE_INLINE bool overlap( const PxGeometry& geom0, const PxTransform& pose0,
+ const PxGeometry& geom1, const PxTransform& pose1,
+ const GeomOverlapTable* PX_RESTRICT overlapFuncs)
+ {
+ PX_CHECK_AND_RETURN_VAL(pose0.isValid(), "Gu::overlap(): pose0 is not valid.", false);
+ PX_CHECK_AND_RETURN_VAL(pose1.isValid(), "Gu::overlap(): pose1 is not valid.", false);
+
+ if(geom0.getType() > geom1.getType())
+ {
+ GeomOverlapFunc overlapFunc = overlapFuncs[geom1.getType()][geom0.getType()];
+ PX_ASSERT(overlapFunc);
+ return overlapFunc(geom1, pose1, geom0, pose0, NULL);
+ }
+ else
+ {
+ GeomOverlapFunc overlapFunc = overlapFuncs[geom0.getType()][geom1.getType()];
+ PX_ASSERT(overlapFunc);
+ return overlapFunc(geom0, pose0, geom1, pose1, NULL);
+ }
+ }
+
+} // namespace Gu
+
+}
+
+#endif