diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/headers/GuSegment.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/headers/GuSegment.h')
| -rw-r--r-- | PhysX_3.4/Source/GeomUtils/headers/GuSegment.h | 182 |
1 files changed, 182 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/GeomUtils/headers/GuSegment.h b/PhysX_3.4/Source/GeomUtils/headers/GuSegment.h new file mode 100644 index 00000000..d5f62122 --- /dev/null +++ b/PhysX_3.4/Source/GeomUtils/headers/GuSegment.h @@ -0,0 +1,182 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef GU_SEGMENT_H +#define GU_SEGMENT_H +/** \addtogroup geomutils +@{ +*/ + +#include "foundation/PxVec3.h" +#include "Ps.h" +#include "CmPhysXCommon.h" + +namespace physx +{ +namespace Gu +{ + + /** + \brief Represents a line segment. + + Line segment geometry + In some cases this structure will be used to represent the infinite line that passes point0 and point1. + */ + class Segment + { + public: + /** + \brief Constructor + */ + PX_INLINE Segment() + { + } + + /** + \brief Constructor + */ + PX_INLINE Segment(const PxVec3& _p0, const PxVec3& _p1) : p0(_p0), p1(_p1) + { + } + + /** + \brief Copy constructor + */ + PX_INLINE Segment(const Segment& seg) : p0(seg.p0), p1(seg.p1) + { + } + + /** + \brief Destructor + */ + PX_INLINE ~Segment() + { + } + + //! Assignment operator + PX_INLINE Segment& operator=(const Segment& other) + { + p0 = other.p0; + p1 = other.p1; + return *this; + } + + //! Equality operator + PX_INLINE bool operator==(const Segment& other) const + { + return (p0==other.p0 && p1==other.p1); + } + + //! Inequality operator + PX_INLINE bool operator!=(const Segment& other) const + { + return (p0!=other.p0 || p1!=other.p1); + } + + PX_INLINE const PxVec3& getOrigin() const + { + return p0; + } + + //! Return the vector from point0 to point1 + PX_INLINE PxVec3 computeDirection() const + { + return p1 - p0; + } + + //! Return the vector from point0 to point1 + PX_INLINE void computeDirection(PxVec3& dir) const + { + dir = p1 - p0; + } + + //! Return the center of the segment segment + PX_INLINE PxVec3 computeCenter() const + { + return (p0 + p1)*0.5f; + } + + PX_INLINE PxF32 computeLength() const + { + return (p1-p0).magnitude(); + } + + PX_INLINE PxF32 computeSquareLength() const + { + return (p1-p0).magnitudeSquared(); + } + + // PT: TODO: remove this one + //! Return the square of the length of vector from point0 to point1 + PX_INLINE PxReal lengthSquared() const + { + return ((p1 - p0).magnitudeSquared()); + } + + // PT: TODO: remove this one + //! Return the length of vector from point0 to point1 + PX_INLINE PxReal length() const + { + return ((p1 - p0).magnitude()); + } + + /* PX_INLINE void setOriginDirection(const PxVec3& origin, const PxVec3& direction) + { + p0 = p1 = origin; + p1 += direction; + }*/ + + /** + \brief Computes a point on the segment + + \param[out] pt point on segment + \param[in] t point's parameter [t=0 => pt = mP0, t=1 => pt = mP1] + */ + PX_INLINE void computePoint(PxVec3& pt, PxF32 t) const + { + pt = p0 + t * (p1 - p0); + } + + // PT: TODO: remove this one + //! Return the point at parameter t along the line: point0 + t*(point1-point0) + PX_INLINE PxVec3 getPointAt(PxReal t) const + { + return (p1 - p0)*t + p0; + } + + PxVec3 p0; //!< Start of segment + PxVec3 p1; //!< End of segment + }; + PX_COMPILE_TIME_ASSERT(sizeof(Gu::Segment) == 24); +} + +} + +/** @} */ +#endif |