aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Source/GeomUtils/headers/GuSIMDHelpers.h
diff options
context:
space:
mode:
authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/headers/GuSIMDHelpers.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/headers/GuSIMDHelpers.h')
-rw-r--r--PhysX_3.4/Source/GeomUtils/headers/GuSIMDHelpers.h98
1 files changed, 98 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/GeomUtils/headers/GuSIMDHelpers.h b/PhysX_3.4/Source/GeomUtils/headers/GuSIMDHelpers.h
new file mode 100644
index 00000000..2aada303
--- /dev/null
+++ b/PhysX_3.4/Source/GeomUtils/headers/GuSIMDHelpers.h
@@ -0,0 +1,98 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef GU_SIMD_HELPERS_H
+#define GU_SIMD_HELPERS_H
+
+#include "PxPhysXCommonConfig.h"
+#include "CmPhysXCommon.h"
+#include "geometry/PxTriangle.h"
+#include "foundation/PxMat33.h"
+#include "PsVecMath.h"
+
+namespace physx
+{
+namespace Gu
+{
+ //! A padded version of PxTriangle, to safely load its data using SIMD
+ class TrianglePadded : public PxTriangle
+ {
+ public:
+ PX_FORCE_INLINE TrianglePadded() {}
+ PX_FORCE_INLINE ~TrianglePadded() {}
+ PxU32 padding;
+ };
+
+ // PT: wrapper helper class to make sure we can safely load a PxVec3 using SIMD loads
+ // PT: TODO: refactor with PxVec3Pad
+ class Vec3p : public PxVec3
+ {
+ public:
+ PX_FORCE_INLINE Vec3p() {}
+ PX_FORCE_INLINE ~Vec3p() {}
+ PX_FORCE_INLINE Vec3p(const PxVec3& p) : PxVec3(p) {}
+ PX_FORCE_INLINE Vec3p(float f) : PxVec3(f) {}
+ PxU32 padding;
+ };
+ PX_COMPILE_TIME_ASSERT(sizeof(Vec3p) == 16);
+
+ //! A padded version of PxMat33, to safely load its data using SIMD
+ class PxMat33Padded : public PxMat33
+ {
+ public:
+ explicit PX_FORCE_INLINE PxMat33Padded(const PxQuat& q)
+ {
+ using namespace Ps::aos;
+ const QuatV qV = V4LoadU(&q.x);
+ Vec3V column0V, column1V, column2V;
+ QuatGetMat33V(qV, column0V, column1V, column2V);
+#if PX_ANDROID || (PX_LINUX && PX_ARM)
+ V3StoreU(column0V, column0);
+ V3StoreU(column1V, column1);
+ V3StoreU(column2V, column2);
+#else
+ V4StoreU(column0V, &column0.x);
+ V4StoreU(column1V, &column1.x);
+ V4StoreU(column2V, &column2.x);
+#endif
+ }
+ PX_FORCE_INLINE ~PxMat33Padded() {}
+ PX_FORCE_INLINE void operator=(const PxMat33& other)
+ {
+ column0 = other.column0;
+ column1 = other.column1;
+ column2 = other.column2;
+ }
+ PxU32 padding;
+ };
+
+} // namespace Gu
+}
+
+#endif