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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/headers/GuIntersectionTriangleBox.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/GeomUtils/headers/GuIntersectionTriangleBox.h')
| -rw-r--r-- | PhysX_3.4/Source/GeomUtils/headers/GuIntersectionTriangleBox.h | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/GeomUtils/headers/GuIntersectionTriangleBox.h b/PhysX_3.4/Source/GeomUtils/headers/GuIntersectionTriangleBox.h new file mode 100644 index 00000000..4eb4e068 --- /dev/null +++ b/PhysX_3.4/Source/GeomUtils/headers/GuIntersectionTriangleBox.h @@ -0,0 +1,91 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef GU_INTERSECTION_TRIANGLE_BOX_H +#define GU_INTERSECTION_TRIANGLE_BOX_H + +#include "PxPhysXCommonConfig.h" +#include "CmPhysXCommon.h" +#include "foundation/PxMat33.h" + +namespace physx +{ +namespace Gu +{ + class Box; + class BoxPadded; + + /** + Tests if a triangle overlaps a box (AABB). This is the reference non-SIMD code. + + \param center [in] the box center + \param extents [in] the box extents + \param p0 [in] triangle's first point + \param p1 [in] triangle's second point + \param p2 [in] triangle's third point + \return true if triangle overlaps box + */ + PX_PHYSX_COMMON_API Ps::IntBool intersectTriangleBox_ReferenceCode(const PxVec3& center, const PxVec3& extents, const PxVec3& p0, const PxVec3& p1, const PxVec3& p2); + + /** + Tests if a triangle overlaps a box (AABB). This is the optimized SIMD code. + + WARNING: the function has various SIMD requirements, left to the calling code: + - function will load 4 bytes after 'center'. Make sure it's safe to load from there. + - function will load 4 bytes after 'extents'. Make sure it's safe to load from there. + - function will load 4 bytes after 'p0'. Make sure it's safe to load from there. + - function will load 4 bytes after 'p1'. Make sure it's safe to load from there. + - function will load 4 bytes after 'p2'. Make sure it's safe to load from there. + If you can't guarantee these requirements, please use the non-SIMD reference code instead. + + \param center [in] the box center. + \param extents [in] the box extents + \param p0 [in] triangle's first point + \param p1 [in] triangle's second point + \param p2 [in] triangle's third point + \return true if triangle overlaps box + */ + PX_PHYSX_COMMON_API Ps::IntBool intersectTriangleBox_Unsafe(const PxVec3& center, const PxVec3& extents, const PxVec3& p0, const PxVec3& p1, const PxVec3& p2); + + /** + Tests if a triangle overlaps a box (OBB). + + There are currently no SIMD-related requirements for p0, p1, p2. + + \param box [in] the box + \param p0 [in] triangle's first point + \param p1 [in] triangle's second point + \param p2 [in] triangle's third point + \return true if triangle overlaps box + */ + PX_PHYSX_COMMON_API Ps::IntBool intersectTriangleBox(const BoxPadded& box, const PxVec3& p0, const PxVec3& p1, const PxVec3& p2); +} // namespace Gu +} + +#endif |