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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/GeomUtils/headers/GuAxes.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef GU_AXES_H
+#define GU_AXES_H
+
+#include "foundation/PxSimpleTypes.h"
+
+namespace physx
+{
+namespace Gu
+{
+ enum PointComponent
+ {
+ X_ = 0,
+ Y_ = 1,
+ Z_ = 2,
+ W_ = 3,
+
+ PC_FORCE_DWORD = 0x7fffffff
+ };
+
+ enum AxisOrder
+ {
+ AXES_XYZ = (X_)|(Y_<<2)|(Z_<<4),
+ AXES_XZY = (X_)|(Z_<<2)|(Y_<<4),
+ AXES_YXZ = (Y_)|(X_<<2)|(Z_<<4),
+ AXES_YZX = (Y_)|(Z_<<2)|(X_<<4),
+ AXES_ZXY = (Z_)|(X_<<2)|(Y_<<4),
+ AXES_ZYX = (Z_)|(Y_<<2)|(X_<<4),
+
+ AXES_FORCE_DWORD = 0x7fffffff
+ };
+
+ class Axes
+ {
+ public:
+
+ PX_FORCE_INLINE Axes(AxisOrder order)
+ {
+ mAxis0 = PxU32((order ) & 3);
+ mAxis1 = PxU32((order>>2) & 3);
+ mAxis2 = PxU32((order>>4) & 3);
+ }
+ PX_FORCE_INLINE ~Axes() {}
+
+ PxU32 mAxis0;
+ PxU32 mAxis1;
+ PxU32 mAxis2;
+ };
+}
+
+}
+
+#endif