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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/Common/src/CmUtils.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_PHYSICS_COMMON_UTILS
+#define PX_PHYSICS_COMMON_UTILS
+
+
+#include "foundation/PxVec3.h"
+#include "foundation/PxMat33.h"
+#include "foundation/PxBounds3.h"
+#include "CmPhysXCommon.h"
+#include "PxBase.h"
+#include "PsInlineArray.h"
+#include "PsArray.h"
+#include "PsAllocator.h"
+
+namespace physx
+{
+namespace Cm
+{
+
+template<class DstType, class SrcType>
+PX_FORCE_INLINE PxU32 getArrayOfPointers(DstType** PX_RESTRICT userBuffer, PxU32 bufferSize, PxU32 startIndex, SrcType*const* PX_RESTRICT src, PxU32 size)
+{
+ const PxU32 remainder = PxU32(PxMax<PxI32>(PxI32(size - startIndex), 0));
+ const PxU32 writeCount = PxMin(remainder, bufferSize);
+ src += startIndex;
+ for(PxU32 i=0;i<writeCount;i++)
+ userBuffer[i] = static_cast<DstType*>(src[i]);
+ return writeCount;
+}
+
+PX_INLINE void transformInertiaTensor(const PxVec3& invD, const PxMat33& M, PxMat33& mIInv)
+{
+ const float axx = invD.x*M(0,0), axy = invD.x*M(1,0), axz = invD.x*M(2,0);
+ const float byx = invD.y*M(0,1), byy = invD.y*M(1,1), byz = invD.y*M(2,1);
+ const float czx = invD.z*M(0,2), czy = invD.z*M(1,2), czz = invD.z*M(2,2);
+
+ mIInv(0,0) = axx*M(0,0) + byx*M(0,1) + czx*M(0,2);
+ mIInv(1,1) = axy*M(1,0) + byy*M(1,1) + czy*M(1,2);
+ mIInv(2,2) = axz*M(2,0) + byz*M(2,1) + czz*M(2,2);
+
+ mIInv(0,1) = mIInv(1,0) = axx*M(1,0) + byx*M(1,1) + czx*M(1,2);
+ mIInv(0,2) = mIInv(2,0) = axx*M(2,0) + byx*M(2,1) + czx*M(2,2);
+ mIInv(1,2) = mIInv(2,1) = axy*M(2,0) + byy*M(2,1) + czy*M(2,2);
+}
+
+// PT: TODO: refactor this with PxBounds3 header
+PX_FORCE_INLINE PxVec3 basisExtent(const PxVec3& basis0, const PxVec3& basis1, const PxVec3& basis2, const PxVec3& extent)
+{
+ // extended basis vectors
+ const PxVec3 c0 = basis0 * extent.x;
+ const PxVec3 c1 = basis1 * extent.y;
+ const PxVec3 c2 = basis2 * extent.z;
+
+ // find combination of base vectors that produces max. distance for each component = sum of abs()
+ return PxVec3 ( PxAbs(c0.x) + PxAbs(c1.x) + PxAbs(c2.x),
+ PxAbs(c0.y) + PxAbs(c1.y) + PxAbs(c2.y),
+ PxAbs(c0.z) + PxAbs(c1.z) + PxAbs(c2.z));
+}
+
+PX_FORCE_INLINE PxBounds3 basisExtent(const PxVec3& center, const PxVec3& basis0, const PxVec3& basis1, const PxVec3& basis2, const PxVec3& extent)
+{
+ const PxVec3 w = basisExtent(basis0, basis1, basis2, extent);
+ return PxBounds3(center - w, center + w);
+}
+
+PX_FORCE_INLINE bool isValid(const PxVec3& c, const PxVec3& e)
+{
+ return (c.isFinite() && e.isFinite() && (((e.x >= 0.0f) && (e.y >= 0.0f) && (e.z >= 0.0f)) ||
+ ((e.x == -PX_MAX_BOUNDS_EXTENTS) &&
+ (e.y == -PX_MAX_BOUNDS_EXTENTS) &&
+ (e.z == -PX_MAX_BOUNDS_EXTENTS))));
+}
+
+PX_FORCE_INLINE bool isEmpty(const PxVec3& c, const PxVec3& e)
+{
+ PX_UNUSED(c);
+ PX_ASSERT(isValid(c, e));
+ return e.x<0.0f;
+}
+
+// Array with externally managed storage.
+// Allocation and resize policy are managed by the owner,
+// Very minimal functionality right now, just POD types
+
+template <typename T,
+ typename Owner,
+ typename IndexType,
+ void (Owner::*realloc)(T*& currentMem, IndexType& currentCapacity, IndexType size, IndexType requiredMinCapacity)>
+class OwnedArray
+{
+public:
+ OwnedArray()
+ : mData(0)
+ , mCapacity(0)
+ , mSize(0)
+ {}
+
+ ~OwnedArray() // owner must call releaseMem before destruction
+ {
+ PX_ASSERT(mCapacity==0);
+ }
+
+ void pushBack(T& element, Owner& owner)
+ {
+ // there's a failure case if here if we push an existing element which causes a resize -
+ // a rare case not worth coding around; if you need it, copy the element then push it.
+
+ PX_ASSERT(&element<mData || &element>=mData+mSize);
+ if(mSize==mCapacity)
+ (owner.*realloc)(mData, mCapacity, mSize, PxU16(mSize+1));
+
+ PX_ASSERT(mData && mSize<mCapacity);
+ mData[mSize++] = element;
+ }
+
+ IndexType size() const
+ {
+ return mSize;
+ }
+
+ void replaceWithLast(IndexType index)
+ {
+ PX_ASSERT(index<mSize);
+ mData[index] = mData[--mSize];
+ }
+
+ T* begin() const
+ {
+ return mData;
+ }
+
+ T* end() const
+ {
+ return mData+mSize;
+ }
+
+ T& operator [](IndexType index)
+ {
+ PX_ASSERT(index<mSize);
+ return mData[index];
+ }
+
+ const T& operator [](IndexType index) const
+ {
+ PX_ASSERT(index<mSize);
+ return mData[index];
+ }
+
+ void reserve(IndexType capacity, Owner &owner)
+ {
+ if(capacity>=mCapacity)
+ (owner.*realloc)(mData, mCapacity, mSize, capacity);
+ }
+
+ void releaseMem(Owner &owner)
+ {
+ mSize = 0;
+ (owner.*realloc)(mData, mCapacity, 0, 0);
+ }
+
+private:
+ T* mData;
+ IndexType mCapacity;
+ IndexType mSize;
+
+ // just in case someone tries to use a non-POD in here
+ union FailIfNonPod
+ {
+ T t;
+ int x;
+ };
+};
+
+/**
+Any object deriving from PxBase needs to call this function instead of 'delete object;'.
+
+We don't want implement 'operator delete' in PxBase because that would impose how
+memory of derived classes is allocated. Even though most or all of the time derived classes will
+be user allocated, we don't want to put UserAllocatable into the API and derive from that.
+*/
+template<typename T>
+PX_INLINE void deletePxBase(T* object)
+{
+ if(object->getBaseFlags() & PxBaseFlag::eOWNS_MEMORY)
+ PX_DELETE(object);
+ else
+ object->~T();
+}
+
+#if PX_CHECKED
+/**
+Mark a specified amount of memory with 0xcd pattern. This is used to check that the meta data
+definition for serialized classes is complete in checked builds.
+*/
+PX_INLINE void markSerializedMem(void* ptr, PxU32 byteSize)
+{
+ for (PxU32 i = 0; i < byteSize; ++i)
+ reinterpret_cast<PxU8*>(ptr)[i] = 0xcd;
+}
+
+/**
+Macro to instantiate a type for serialization testing.
+Note: Only use PX_NEW_SERIALIZED once in a scope.
+*/
+#define PX_NEW_SERIALIZED(v,T) \
+ void* _buf = physx::shdfnd::ReflectionAllocator<T>().allocate(sizeof(T),__FILE__,__LINE__); \
+ Cm::markSerializedMem(_buf, sizeof(T)); \
+ v = PX_PLACEMENT_NEW(_buf, T)
+
+#else
+PX_INLINE void markSerializedMem(void*, PxU32){}
+
+#define PX_NEW_SERIALIZED(v,T) v = PX_NEW(T)
+#endif
+
+template<typename T, class Alloc>
+struct ArrayAccess: public Ps::Array<T, Alloc>
+{
+ void store(PxSerializationContext& context) const
+ {
+ if(this->mData && (this->mSize || this->capacity()))
+ context.writeData(this->mData, this->capacity()*sizeof(T));
+ }
+
+ void load(PxDeserializationContext& context)
+ {
+ if(this->mData && (this->mSize || this->capacity()))
+ this->mData = context.readExtraData<T>(this->capacity());
+ }
+};
+
+template<typename T, typename Alloc>
+void exportArray(const Ps::Array<T, Alloc>& a, PxSerializationContext& context)
+{
+ static_cast<const ArrayAccess<T, Alloc>&>(a).store(context);
+}
+
+template<typename T, typename Alloc>
+void importArray(Ps::Array<T, Alloc>& a, PxDeserializationContext& context)
+{
+ static_cast<ArrayAccess<T, Alloc>&>(a).load(context);
+}
+
+template<typename T, PxU32 N, typename Alloc>
+void exportInlineArray(const Ps::InlineArray<T, N, Alloc>& a, PxSerializationContext& context)
+{
+ if(!a.isInlined())
+ Cm::exportArray(a, context);
+}
+
+template<typename T, PxU32 N, typename Alloc>
+void importInlineArray(Ps::InlineArray<T, N, Alloc>& a, PxDeserializationContext& context)
+{
+ if(!a.isInlined())
+ Cm::importArray(a, context);
+}
+
+} // namespace Cm
+
+
+
+}
+
+#endif