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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/Common/src/CmTmpMem.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/Common/src/CmTmpMem.h')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_PHYSICS_COMMON_TMPMEM
+#define PX_PHYSICS_COMMON_TMPMEM
+
+#include "CmPhysXCommon.h"
+#include "PsAllocator.h"
+
+namespace physx
+{
+namespace Cm
+{
+ // dsequeira: we should be able to use PX_ALLOCA or Ps::InlineArray for this, but both seem slightly flawed:
+ //
+ // PX_ALLOCA has non-configurable fallback threshold and uses _alloca, which means the allocation is necessarily
+ // function-scope rather than block-scope (sometimes useful, mostly not.)
+ //
+ // Ps::InlineArray touches all memory on resize (a general flaw in the array class which badly needs fixing)
+ //
+ // Todo: fix both the above issues.
+
+ template<typename T, PxU32 stackLimit>
+ class TmpMem
+ {
+
+ public:
+ PX_FORCE_INLINE TmpMem(PxU32 size):
+ mPtr(size<=stackLimit?mStackBuf : reinterpret_cast<T*>(PX_ALLOC(size*sizeof(T), "char")))
+ {
+ }
+
+ PX_FORCE_INLINE ~TmpMem()
+ {
+ if(mPtr!=mStackBuf)
+ PX_FREE(mPtr);
+ }
+
+ PX_FORCE_INLINE T& operator*() const
+ {
+ return *mPtr;
+ }
+
+ PX_FORCE_INLINE T* operator->() const
+ {
+ return mPtr;
+ }
+
+ PX_FORCE_INLINE T& operator[](PxU32 index)
+ {
+ return mPtr[index];
+ }
+
+ T* getBase()
+ {
+ return mPtr;
+ }
+
+ private:
+ T mStackBuf[stackLimit];
+ T* mPtr;
+ };
+}
+
+}
+
+#endif