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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/Common/src/CmTaskPool.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/Common/src/CmTaskPool.h')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_PHYSICS_COMMON_TASKPOOL
+#define PX_PHYSICS_COMMON_TASKPOOL
+
+#include "foundation/Px.h"
+#include "PsMutex.h"
+#include "PsSList.h"
+#include "PsAllocator.h"
+#include "PsArray.h"
+
+class PxTask;
+
+/*
+Implimentation of a thread safe task pool. (PxTask derived classes).
+
+T is the actual type of the task(currently NphaseTask or GroupSolveTask).
+*/
+
+namespace Cm
+{
+ template<class T> class TaskPool : public Ps::AlignedAllocator<16>
+ {
+ const static PxU32 TaskPoolSlabSize=64;
+
+ public:
+
+ typedef Ps::SListEntry TaskPoolItem;
+
+ PX_INLINE TaskPool() : slabArray(PX_DEBUG_EXP("taskPoolSlabArray"))
+ {
+ //we have to ensure that the list header is 16byte aligned for win64.
+ freeTasks = (Ps::SList*)allocate(sizeof(Ps::SList), __FILE__, __LINE__);
+ PX_PLACEMENT_NEW(freeTasks, Ps::SList)();
+
+ slabArray.reserve(16);
+ }
+
+ ~TaskPool()
+ {
+ Ps::Mutex::ScopedLock lock(slabAllocMutex);
+
+ freeTasks->flush();
+
+ for(PxU32 i=0;i<slabArray.size();i++)
+ {
+ // call destructors
+ for(PxU32 j=0; j<TaskPoolSlabSize; j++)
+ slabArray[i][j].~T();
+
+ deallocate(slabArray[i]);
+ }
+
+ slabArray.clear();
+
+ if(freeTasks!=NULL)
+ {
+ freeTasks->~SList();
+ deallocate(freeTasks);
+ freeTasks = NULL;
+ }
+ }
+
+ T *allocTask()
+ {
+ T *rv = static_cast<T *>(freeTasks->pop());
+ if(rv == NULL)
+ return static_cast<T *>(allocateSlab());
+ else
+ return rv;
+ }
+ void freeTask(T *task)
+ {
+ freeTasks->push(*task);
+ }
+
+ private:
+
+ T *allocateSlab()
+ {
+ //ack, convoluted memory macros.
+
+ //T *newSlab=new T[TaskPoolSlabSize];
+
+ // we must align this memory.
+ T *newSlab=(T *)allocate(sizeof(T)*TaskPoolSlabSize, __FILE__, __LINE__);
+
+ new (newSlab) T();
+
+ //we keep one for the caller
+ // and build a list of tasks and insert in the free list
+ for(PxU32 i=1;i<TaskPoolSlabSize;i++)
+ {
+ new (&(newSlab[i])) T();
+ freeTasks->push(newSlab[i]);
+ }
+
+ Ps::Mutex::ScopedLock lock(slabAllocMutex);
+ slabArray.pushBack(newSlab);
+
+ return newSlab;
+ }
+
+ Ps::Mutex slabAllocMutex;
+ Ps::Array<T *> slabArray;
+
+ Ps::SList *freeTasks;
+
+ };
+
+
+} // namespace Cm
+
+
+#endif