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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/Common/src/CmRenderOutput.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/Common/src/CmRenderOutput.h')
| -rw-r--r-- | PhysX_3.4/Source/Common/src/CmRenderOutput.h | 191 |
1 files changed, 191 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/Common/src/CmRenderOutput.h b/PhysX_3.4/Source/Common/src/CmRenderOutput.h new file mode 100644 index 00000000..a121cb27 --- /dev/null +++ b/PhysX_3.4/Source/Common/src/CmRenderOutput.h @@ -0,0 +1,191 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_FOUNDATION_PSRENDEROUTPUT_H +#define PX_FOUNDATION_PSRENDEROUTPUT_H + +#include "foundation/PxMat44.h" +#include "CmRenderBuffer.h" + +namespace physx +{ +namespace Cm +{ + struct DebugText; + +#if PX_VC + #pragma warning(push) + #pragma warning( disable : 4251 ) // class needs to have dll-interface to be used by clients of class +#endif + /** + Output stream to fill RenderBuffer + */ + class PX_PHYSX_COMMON_API RenderOutput + { + public: + + enum Primitive { + POINTS, + LINES, + LINESTRIP, + TRIANGLES, + TRIANGLESTRIP, + TEXT + }; + + RenderOutput(RenderBuffer& buffer) + : mPrim(POINTS), mColor(0), mVertex0(0.0f), mVertex1(0.0f) + , mVertexCount(0), mTransform(PxMat44(PxIdentity)), mBuffer(buffer) + {} + + RenderOutput& operator<<(Primitive prim); + RenderOutput& operator<<(PxU32 color); // 0xbbggrr + RenderOutput& operator<<(const PxMat44& transform); + RenderOutput& operator<<(const PxTransform&); + + RenderOutput& operator<<(PxVec3 vertex); + RenderOutput& operator<<(const DebugText& text); + + PX_FORCE_INLINE PxDebugLine* reserveSegments(PxU32 nbSegments) + { + const PxU32 currentSize = mBuffer.mLines.size(); + mBuffer.mLines.resizeUninitialized(currentSize + nbSegments); + return mBuffer.mLines.begin() + currentSize; + } + + // PT: using the operators is just too slow. + PX_FORCE_INLINE void outputSegment(const PxVec3& v0, const PxVec3& v1) + { + // PT: TODO: replace pushBack with something faster like the versions below + mBuffer.mLines.pushBack(PxDebugLine(v0, v1, mColor)); + + // PT: TODO: use the "pushBackUnsafe" version or replace with ICE containers +/* PxDebugLine& l = mBuffer.mLines.insert(); + l.pos0 = v0; + l.pos1 = v1; + l.color0 = l.color1 = mColor; + + PxDebugLine& l = mBuffer.mLines.pushBackUnsafe(); + l.pos0 = v0; + l.pos1 = v1; + l.color0 = l.color1 = mColor;*/ + } + + RenderOutput& outputCapsule(PxF32 radius, PxF32 halfHeight, const PxMat44& absPose); + + private: + + RenderOutput& operator=(const RenderOutput&); + + Primitive mPrim; + PxU32 mColor; + PxVec3 mVertex0, mVertex1; + PxU32 mVertexCount; + PxMat44 mTransform; + RenderBuffer& mBuffer; + }; + + /** debug render helper types */ + struct PX_PHYSX_COMMON_API DebugText + { + DebugText(const PxVec3& position, PxReal size, const char* string, ...); + static const int sBufferSize = 1008; // sizeof(DebugText)==1kB + char buffer[sBufferSize]; + PxVec3 position; + PxReal size; + }; + + struct DebugBox + { + explicit DebugBox(const PxVec3& extents, bool wireframe_ = true) + : minimum(-extents), maximum(extents), wireframe(wireframe_) {} + + explicit DebugBox(const PxVec3& pos, const PxVec3& extents, bool wireframe_ = true) + : minimum(pos-extents), maximum(pos+extents), wireframe(wireframe_) {} + + explicit DebugBox(const PxBounds3& bounds, bool wireframe_ = true) + : minimum(bounds.minimum), maximum(bounds.maximum), wireframe(wireframe_) {} + + PxVec3 minimum, maximum; + bool wireframe; + }; + PX_PHYSX_COMMON_API RenderOutput& operator<<(RenderOutput& out, const DebugBox& box); + + struct DebugArrow + { + DebugArrow(const PxVec3& pos, const PxVec3& vec) + : base(pos), tip(pos+vec), headLength(vec.magnitude()*0.15f) {} + + DebugArrow(const PxVec3& pos, const PxVec3& vec, PxReal headLength_) + : base(pos), tip(pos+vec), headLength(headLength_) {} + + PxVec3 base, tip; + PxReal headLength; + }; + PX_PHYSX_COMMON_API RenderOutput& operator<<(RenderOutput& out, const DebugArrow& arrow); + + struct DebugBasis + { + DebugBasis(const PxVec3& ext, PxU32 cX = PxDebugColor::eARGB_RED, + PxU32 cY = PxDebugColor::eARGB_GREEN, PxU32 cZ = PxDebugColor::eARGB_BLUE) + : extends(ext), colorX(cX), colorY(cY), colorZ(cZ) {} + PxVec3 extends; + PxU32 colorX, colorY, colorZ; + }; + PX_PHYSX_COMMON_API RenderOutput& operator<<(RenderOutput& out, const DebugBasis& basis); + +#if PX_VC + #pragma warning(pop) +#endif + + struct DebugCircle + { + DebugCircle(PxU32 s, PxReal r) + : nSegments(s), radius(r) {} + PxU32 nSegments; + PxReal radius; + }; + PX_PHYSX_COMMON_API RenderOutput& operator<<(RenderOutput& out, const DebugCircle& circle); + + struct DebugArc + { + DebugArc(PxU32 s, PxReal r, PxReal minAng, PxReal maxAng) + : nSegments(s), radius(r), minAngle(minAng), maxAngle(maxAng) {} + PxU32 nSegments; + PxReal radius; + PxReal minAngle, maxAngle; + }; + PX_PHYSX_COMMON_API RenderOutput& operator<<(RenderOutput& out, const DebugArc& arc); + +} // namespace Cm + +} + +#endif |