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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/Common/src/CmRenderBuffer.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_FOUNDATION_PSRENDERBUFFER_H
+#define PX_FOUNDATION_PSRENDERBUFFER_H
+
+#include "common/PxRenderBuffer.h"
+#include "CmPhysXCommon.h"
+#include "PsArray.h"
+#include "PsUserAllocated.h"
+
+namespace physx
+{
+namespace Cm
+{
+ /**
+ Implementation of PxRenderBuffer.
+ */
+ class RenderBuffer : public PxRenderBuffer, public Ps::UserAllocated
+ {
+
+ template <typename T>
+ void append(Ps::Array<T>& dst, const T* src, PxU32 count)
+ {
+ dst.reserve(dst.size() + count);
+ for(const T* end=src+count; src<end; ++src)
+ dst.pushBack(*src);
+ }
+
+ public:
+
+ RenderBuffer() :
+ mPoints(PX_DEBUG_EXP("renderBufferPoints")),
+ mLines(PX_DEBUG_EXP("renderBufferLines")),
+ mTriangles(PX_DEBUG_EXP("renderBufferTriangles")),
+ mTexts(PX_DEBUG_EXP("renderBufferTexts")),
+ mCharBuf(PX_DEBUG_EXP("renderBufferCharBuf"))
+ {}
+
+
+ virtual PxU32 getNbPoints() const { return mPoints.size(); }
+ virtual const PxDebugPoint* getPoints() const { return mPoints.begin(); }
+ virtual PxU32 getNbLines() const { return mLines.size(); }
+ virtual const PxDebugLine* getLines() const { return mLines.begin(); }
+ virtual PxU32 getNbTriangles() const { return mTriangles.size(); }
+ virtual const PxDebugTriangle* getTriangles() const { return mTriangles.begin(); }
+ virtual PxU32 getNbTexts() const { return mTexts.size(); }
+ virtual const PxDebugText* getTexts() const { return mTexts.begin(); }
+
+ virtual void append(const PxRenderBuffer& other)
+ {
+ append(mPoints, other.getPoints(), other.getNbPoints());
+ append(mLines, other.getLines(), other.getNbLines());
+ append(mTriangles, other.getTriangles(), other.getNbTriangles());
+ append(mTexts, other.getTexts(), other.getNbTexts());
+ }
+
+ virtual void clear()
+ {
+ mPoints.clear();
+ mLines.clear();
+ mTriangles.clear();
+ mTexts.clear();
+ mCharBuf.clear();
+ }
+
+ bool empty() const
+ {
+ return mPoints.empty() && mLines.empty() && mTriangles.empty() && mTexts.empty()&& mCharBuf.empty();
+ }
+
+ void shift(const PxVec3& delta)
+ {
+ for(PxU32 i=0; i < mPoints.size(); i++)
+ mPoints[i].pos += delta;
+
+ for(PxU32 i=0; i < mLines.size(); i++)
+ {
+ mLines[i].pos0 += delta;
+ mLines[i].pos1 += delta;
+ }
+
+ for(PxU32 i=0; i < mTriangles.size(); i++)
+ {
+ mTriangles[i].pos0 += delta;
+ mTriangles[i].pos1 += delta;
+ mTriangles[i].pos2 += delta;
+ }
+
+ for(PxU32 i=0; i < mTexts.size(); i++)
+ mTexts[i].position += delta;
+ }
+
+ Ps::Array<PxDebugPoint> mPoints;
+ Ps::Array<PxDebugLine> mLines;
+ Ps::Array<PxDebugTriangle> mTriangles;
+ Ps::Array<PxDebugText> mTexts;
+ Ps::Array<char> mCharBuf;
+ };
+
+} // Cm
+
+}
+
+#endif