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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/Common/src/CmQueue.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/Common/src/CmQueue.h')
| -rw-r--r-- | PhysX_3.4/Source/Common/src/CmQueue.h | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/Common/src/CmQueue.h b/PhysX_3.4/Source/Common/src/CmQueue.h new file mode 100644 index 00000000..20f3191d --- /dev/null +++ b/PhysX_3.4/Source/Common/src/CmQueue.h @@ -0,0 +1,152 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_COMMON_QUEUE +#define PX_PHYSICS_COMMON_QUEUE + +#include "foundation/PxAssert.h" +#include "PsAllocator.h" +#include "PsUserAllocated.h" +#include "CmPhysXCommon.h" + +namespace physx +{ +namespace Cm +{ + + template<class T, class AllocType = Ps::NonTrackingAllocator > + class Queue: public Ps::UserAllocated + { + public: + Queue(PxU32 maxEntries); + ~Queue(); + + T popFront(); + T front(); + T popBack(); + T back(); + bool pushBack(const T& element); + bool empty() const; + PxU32 size() const; + + private: + T* mJobQueue; + PxU32 mNum; + PxU32 mHead; + PxU32 mTail; + PxU32 mMaxEntries; + AllocType mAllocator; + }; + + template<class T, class AllocType> + Queue<T, AllocType>::Queue(PxU32 maxEntries): + mNum(0), + mHead(0), + mTail(0), + mMaxEntries(maxEntries) + { + mJobQueue = reinterpret_cast<T*>(mAllocator.allocate(sizeof(T)*mMaxEntries, __FILE__, __LINE__)); + } + + template<class T, class AllocType> + Queue<T, AllocType>::~Queue() + { + if(mJobQueue) + mAllocator.deallocate(mJobQueue); + } + + template<class T, class AllocType> + T Queue<T, AllocType>::popFront() + { + PX_ASSERT(mNum>0); + + mNum--; + T& element = mJobQueue[mTail]; + mTail = (mTail+1) % (mMaxEntries); + return element; + } + + template<class T, class AllocType> + T Queue<T, AllocType>::front() + { + PX_ASSERT(mNum>0); + + return mJobQueue[mTail]; + } + + template<class T, class AllocType> + T Queue<T, AllocType>::popBack() + { + PX_ASSERT(mNum>0); + + mNum--; + mHead = (mHead-1) % (mMaxEntries); + return mJobQueue[mHead]; + } + + template<class T, class AllocType> + T Queue<T, AllocType>::back() + { + PX_ASSERT(mNum>0); + + PxU32 headAccess = (mHead-1) % (mMaxEntries); + return mJobQueue[headAccess]; + } + + template<class T, class AllocType> + bool Queue<T, AllocType>::pushBack(const T& element) + { + if (mNum == mMaxEntries) return false; + mJobQueue[mHead] = element; + + mNum++; + mHead = (mHead+1) % (mMaxEntries); + + return true; + } + + template<class T, class AllocType> + bool Queue<T, AllocType>::empty() const + { + return mNum == 0; + } + + template<class T, class AllocType> + PxU32 Queue<T, AllocType>::size() const + { + return mNum; + } + + +} // namespace Cm + +} + +#endif |