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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/Common/src/CmIDPool.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/Common/src/CmIDPool.h')
| -rw-r--r-- | PhysX_3.4/Source/Common/src/CmIDPool.h | 202 |
1 files changed, 202 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/Common/src/CmIDPool.h b/PhysX_3.4/Source/Common/src/CmIDPool.h new file mode 100644 index 00000000..cce76ab3 --- /dev/null +++ b/PhysX_3.4/Source/Common/src/CmIDPool.h @@ -0,0 +1,202 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_COMMON_ID_POOL +#define PX_PHYSICS_COMMON_ID_POOL + +#include "foundation/Px.h" +#include "CmPhysXCommon.h" +#include "PsArray.h" +#include "PsUserAllocated.h" + +namespace physx +{ +namespace Cm +{ + template<class FreeBuffer> + class IDPoolBase : public Ps::UserAllocated + { + protected: + PxU32 mCurrentID; + FreeBuffer mFreeIDs; + public: + IDPoolBase() : mCurrentID(0) {} + + void freeID(PxU32 id) + { + // Allocate on first call + // Add released ID to the array of free IDs + if(id == (mCurrentID - 1)) + --mCurrentID; + else + mFreeIDs.pushBack(id); + } + + void freeAll() + { + mCurrentID = 0; + mFreeIDs.clear(); + } + + PxU32 getNewID() + { + // If recycled IDs are available, use them + const PxU32 size = mFreeIDs.size(); + if(size) + { + // Recycle last ID + return mFreeIDs.popBack(); + } + // Else create a new ID + return mCurrentID++; + } + + PxU32 getNumUsedID() const + { + return mCurrentID - mFreeIDs.size(); + } + + PxU32 getMaxID() const + { + return mCurrentID; + } + + }; + + //This class extends IDPoolBase. This is mainly used for when it is unsafe for the application to free the id immediately so that it can + //defer the free process until it is safe to do so + template<class FreeBuffer> + class DeferredIDPoolBase : public IDPoolBase<FreeBuffer> + { + FreeBuffer mDeferredFreeIDs; + public: + //release an index into the deferred list + void deferredFreeID(PxU32 id) + { + mDeferredFreeIDs.pushBack(id); + } + + //release the deferred indices into the free list + void processDeferredIds() + { + const PxU32 deferredFreeIDCount = mDeferredFreeIDs.size(); + for(PxU32 a = 0; a < deferredFreeIDCount;++a) + { + this->mFreeIDs.pushBack(mDeferredFreeIDs[a]); + } + mDeferredFreeIDs.clear(); + } + + //release all indices + void freeAll() + { + mDeferredFreeIDs.clear(); + IDPoolBase<FreeBuffer>::freeAll(); + } + }; + + //This is spu friendly fixed size array + template <typename T, uint32_t N> + class InlineFixedArray + { + T mArr[N]; + PxU32 mSize; + public: + + InlineFixedArray() : mSize(0) + { + } + + ~InlineFixedArray(){} + + void pushBack(const T& t) + { + PX_ASSERT(mSize < N); + mArr[mSize++] = t; + } + + T popBack() + { + PX_ASSERT(mSize > 0); + return mArr[--mSize]; + } + + void clear() { mSize = 0; } + + T& operator [] (PxU32 index) { PX_ASSERT(index < N); return mArr[index]; } + + const T& operator [] (PxU32 index) const { PX_ASSERT(index < N); return mArr[index]; } + + PxU32 size() const { return mSize; } + }; + + + + //Fix size IDPool + template<PxU32 Capacity> + class InlineIDPool : public IDPoolBase<InlineFixedArray<PxU32, Capacity> > + { + public: + PxU32 getNumRemainingIDs() + { + return Capacity - this->getNumUsedID(); + } + }; + + //Dynamic resize IDPool + class IDPool : public IDPoolBase<Ps::Array<PxU32> > + { + }; + + + //This class is used to recycle indices. It supports deferred release, so that until processDeferredIds is called, + //released indices will not be reallocated. This class will fail if the calling code request more id than the InlineDeferredIDPoll + //has. It is the calling code's responsibility to ensure that this does not happen. + template<PxU32 Capacity> + class InlineDeferredIDPool : public DeferredIDPoolBase<InlineFixedArray<PxU32, Capacity> > + { + public: + PxU32 getNumRemainingIDs() + { + return Capacity - this->getNumUsedID(); + } + }; + + //Dynamic resize DeferredIDPool + class DeferredIDPool : public DeferredIDPoolBase<Ps::Array<PxU32> > + { + + }; + +} // namespace Cm + +} + +#endif |