diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/Common/src/CmConeLimitHelper.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/Common/src/CmConeLimitHelper.h')
| -rw-r--r-- | PhysX_3.4/Source/Common/src/CmConeLimitHelper.h | 144 |
1 files changed, 144 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/Common/src/CmConeLimitHelper.h b/PhysX_3.4/Source/Common/src/CmConeLimitHelper.h new file mode 100644 index 00000000..fa57574a --- /dev/null +++ b/PhysX_3.4/Source/Common/src/CmConeLimitHelper.h @@ -0,0 +1,144 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_COMMON_CONELIMITHELPER +#define PX_PHYSICS_COMMON_CONELIMITHELPER + +// This class contains methods for supporting the tan-quarter swing limit - that +// is the, ellipse defined by tanQ(theta)^2/tanQ(thetaMax)^2 + tanQ(phi)^2/tanQ(phiMax)^2 = 1 +// +// Angles are passed as an PxVec3 swing vector with x = 0 and y and z the swing angles +// around the y and z axes + +#include "CmPhysXCommon.h" +#include "PsMathUtils.h" + +namespace physx +{ +namespace Cm +{ + PX_FORCE_INLINE PxReal tanAdd(PxReal tan1, PxReal tan2) + { + PX_ASSERT(PxAbs(1-tan1*tan2)>1e-6f); + return (tan1+tan2)/(1-tan1*tan2); + } + + // this is here because it's used in both LL and Extensions. However, it + // should STAY IN THE SDK CODE BASE because it's SDK-specific + + class ConeLimitHelper + { + public: + ConeLimitHelper(PxReal tanQSwingY, PxReal tanQSwingZ, PxReal tanQPadding) + : mTanQYMax(tanQSwingY), mTanQZMax(tanQSwingZ), mTanQPadding(tanQPadding) {} + + // whether the point is inside the (inwardly) padded cone - if it is, there's no limit + // constraint + + PX_FORCE_INLINE bool contains(const PxVec3& tanQSwing) + { + PxReal tanQSwingYPadded = tanAdd(PxAbs(tanQSwing.y),mTanQPadding); + PxReal tanQSwingZPadded = tanAdd(PxAbs(tanQSwing.z),mTanQPadding); + return Ps::sqr(tanQSwingYPadded/mTanQYMax)+Ps::sqr(tanQSwingZPadded/mTanQZMax) <= 1; + } + + PX_FORCE_INLINE PxVec3 clamp(const PxVec3& tanQSwing, + PxVec3& normal) + { + PxVec3 p = Ps::ellipseClamp(tanQSwing, PxVec3(0,mTanQYMax,mTanQZMax)); + normal = PxVec3(0, p.y/Ps::sqr(mTanQYMax), p.z/Ps::sqr(mTanQZMax)); +#ifdef PX_PARANOIA_ELLIPSE_CHECK + PxReal err = PxAbs(Ps::sqr(p.y/mTanQYMax) + Ps::sqr(p.z/mTanQZMax) - 1); + PX_ASSERT(err<1e-3); +#endif + + return p; + } + + + // input is a swing quat, such that swing.x = twist.y = twist.z = 0, q = swing * twist + // The routine is agnostic to the sign of q.w (i.e. we don't need the minimal-rotation swing) + + // output is an axis such that positive rotation increases the angle outward from the + // limit (i.e. the image of the x axis), the error is the sine of the angular difference, + // positive if the twist axis is inside the cone + + bool getLimit(const PxQuat& swing, PxVec3& axis, PxReal& error) + { + PX_ASSERT(swing.w>0); + PxVec3 twistAxis = swing.getBasisVector0(); + PxVec3 tanQSwing = PxVec3(0, Ps::tanHalf(swing.z,swing.w), -Ps::tanHalf(swing.y,swing.w)); + if(contains(tanQSwing)) + return false; + + PxVec3 normal, clamped = clamp(tanQSwing, normal); + + // rotation vector and ellipse normal + PxVec3 r(0,-clamped.z,clamped.y), d(0, -normal.z, normal.y); + + // the point on the cone defined by the tanQ swing vector r + PxVec3 p(1.f,0,0); + PxReal r2 = r.dot(r), a = 1-r2, b = 1/(1+r2), b2 = b*b; + PxReal v1 = 2*a*b2; + PxVec3 v2(a, 2*r.z, -2*r.y); // a*p + 2*r.cross(p); + PxVec3 coneLine = v1 * v2 - p; // already normalized + + // the derivative of coneLine in the direction d + PxReal rd = r.dot(d); + PxReal dv1 = -4*rd*(3-r2)*b2*b; + PxVec3 dv2(-2*rd, 2*d.z, -2*d.y); + + PxVec3 coneNormal = v1 * dv2 + dv1 * v2; + + axis = coneLine.cross(coneNormal)/coneNormal.magnitude(); + error = coneLine.cross(axis).dot(twistAxis); + + PX_ASSERT(PxAbs(axis.magnitude()-1)<1e-5f); + +#ifdef PX_PARANOIA_ELLIPSE_CHECK + bool inside = Ps::sqr(tanQSwing.y/mTanQYMax) + Ps::sqr(tanQSwing.z/mTanQZMax) <= 1; + PX_ASSERT(inside && error>-1e-4f || !inside && error<1e-4f); +#endif + + return true; + } + + private: + + + PxReal mTanQYMax, mTanQZMax, mTanQPadding; + }; + + +} // namespace Cm + +} + +#endif |